BASIC

Author Topic: BR Logic Pack - my first finished GLBasic project on Steam...  (Read 903 times)

Offline dreamerman

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Finally after long time my first finished GLBasic game is comming to Steam (currently only for Windows).
Nothing special, more as a test that I can do it and finish work on that project, generally it's a bundle/pack of few logical/puzzle games.

Little back story: some games started as Symbian OS projects years ago, coded with QML/JS and released on official Nokia/Ovi store, remade later in GLBasic and enchanced.
Games are 'inspired' by already available titles, nothing original just done in the way that I like it.
At first I was aiming to release all games seperately (with in-app advertising) yet during to long developement time and possible Steam release I choosed to bundle them.

Technical stuff:
At beggining I wanted to use GLBasic as ultimate tool, yet as we know future Android/iOS platform status makes this hard/impossible, despite this I wanted to at least check other platforms, so I ported game to pure HTML5/JS with Canvas based drawing.
HTML5/JS port is used on Android (with Cordova), Windows Store (desktop and phones), LG TV, Vewd and possible others.
Steam version is made with GLBasic, it has gui with fancy transition animations and this will be main version to add possible enchantements, additional games or whatever.
As You may surely assume, I don't have any special / big expectations for this release, just to pave the way, enter this market and see how all things like project management in store are done.


Next in line are two GLBasic games, that are already waiting from some time, target platform is also Steam.

Steam link
YouTube video
#Invalid YouTube Link# For some reason YT video doesn't work.. hm..


PS. other versions links:
Android, Windows Store, LG TV Store...
Vewd / Opera TV platform is still waiting for approval...

ps2. Maybe it would be better to have some kind of 'Steam Thread' to post all GLB projects available there in that topic, for such small releases it would be better.
Check my source code editor for GLBasic - link

Offline MrPlow

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Good stuff Dreamerman!
I did the same with Zen Blocks (puzzle game also) -started just publishing due to being the most PC like of my mobile titles and ended up redoing a lot of it for higher PC resolution and extra features / modes etc.

Learned a lot from it and next game will be much different.

Look very nice! Puzzle category is niche on steam and the category doesn't get lot of attention unless some super viral new puzzle game is created.

I learned that majority of PC Steam users are not Puzzle-heads...but they do like Strategy.

 :good: Good Luck with it!!!!
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Offline r0ber7

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Nice! How was your experience using the Steam publishing platform? I sometimes find the web interface a bit confusing...

Offline bigsofty

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Good luck with your Steam releases Dreamerman!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline dreamerman

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@MrPlow
Yes puzzle games are niche on Steam, and without really original concept or design it's hard to got attention. On other hand many people may think that paying more that couple bucks for puzzle game is to much so I'm aiming at low price and hope to get that $1000 limit and add Trading Cards later as this also can ramp up sales a little. Next projects are action/arcade puzzle game, second is 'lite' strategy, so I will see how it will go with them.

@r0ber7
All that stuff with app ids, packages, content packs or whatever it's called can be misleading some times, specially that some tutorials on YT presents older submitting process from what I see. But for such small games it isn't hard if You don't plan to add DLC, create separate packs for testers and so on..

@bigsofty
TY, it will be needed! :d


Best thing is that now I'm focused only on GLBasic stuff, no more any hmtl5/JS porting, testing and so on, and Android SDK is awful when compared to VS...
PS. I hope to see 'Red Wizard Island' and 'PMS' soon on Steam! ;]
Check my source code editor for GLBasic - link

Offline MrPlow

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Great stuff! Keep us updated on how you get on with Trading Cards!
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Offline spacefractal

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Trading Card is NOT all god and gold at all and you believe its will get more sale, but.....

Im have experince various issue with that when im got it implemented. Vavle will notice it when you try to sell it outside steam cheap, that have tradingcard support and will deny requesting more keys (Im cant request anymore keys for Greedy Mouse and Karma Miwa example). This was that im experinced with Tradingcard. So Tradingcard Farmers pretty much killed it for me, which is why im dont like them anymore. So im personally have no plans to implement it for PowerUp Elevation.

Howover checkout the bonus forum, im have created a thread about it, so you can get inspiration how you need to design your own. Tradingcards is SDK free, so no glbasic implemeration is required at all, same with save games when done right (im use a lots of flat files to been picked up by steam cloud).
« Last Edit: 2018-Sep-30 by spacefractal »
Greedy Mouse - Karma Miwa - Spot Race - CatchOut - Android Extras - is on a vacation trip, home before end of few days in jan.