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Author Topic: Zombie Manor formerly LOWREZJAM now expanding for mobiles  (Read 6826 times)

Offline nabz32

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The game is finished so far.
It is a top down shooter where you have to kill zombies.
Made this for the Low Res Jam on itch.io

Here is the page on itch.io with a download link.
Currently only for windows
https://itch.io/jam/lowrezjam2016/rate/62453

Features:
5 Maps in a loop with increasing difficulty each time the game loops
2d light engine

<a href="http://www.youtube.com/watch?v=kSTPhAwlC1M" target="_blank">http://www.youtube.com/watch?v=kSTPhAwlC1M</a>
« Last Edit: 2016-Aug-16 by nabz32 »

Offline UBERmonkeybot

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Re: Zombie Manor LOWREZJAM
« Reply #1 on: 2016-Apr-17 »
I cant get it to work with key controls and my Xbox controller pad is working backwards.


Looks nice though.

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #2 on: 2016-Apr-17 »
damn forgot to save the readme before packaging.

Changed this,

controls are described in the readme file.
« Last Edit: 2016-Apr-17 by nabz32 »

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #3 on: 2016-Apr-22 »
Only added a video of the game to the first post.

If anybody should have problems with the controls, try deleting the mapping.keys file in the media folder, it will then do a remapping session at the start.

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #4 on: 2016-Apr-24 »
made an update to the game,
fixed the impossibility to continue after death when you didn´t make a highscore.
Unconfused left right up and down in my code, so xbox 360 controller now works without problems. ( Only keyboard can be custom mapped though ).

The updated file is at the game page:

https://itch.io/jam/lowrezjam2016/rate/62453

Offline UBERmonkeybot

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Re: Zombie Manor LOWREZJAM
« Reply #5 on: 2016-Apr-24 »
Much better with the controls sorted.
I have played it loads,Rather tricky,Still can't finish the first level without getting my brains eaten!

It seems a bit crap i can't vote on itch unless i submit a game.

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #6 on: 2016-Apr-24 »
A little tip, when you get eaten you can push fire repeatedly to push zombies away from you,
after pushed away, zombies are unconcious for a short time.

Thanks for trying monkeybot :good:

Offline UBERmonkeybot

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Re: Zombie Manor LOWREZJAM
« Reply #7 on: 2016-Apr-25 »
As a matter if interest how does your lighting algorithm cope with  higher resolutions?

Offline bigsofty

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Re: Zombie Manor LOWREZJAM
« Reply #8 on: 2016-Apr-26 »
Good luck guys!  :good:
Cheers,

Ian.

“It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration.”
(E. W. Dijkstra)

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #9 on: 2016-Apr-26 »
I could optimized the floodfill algorythm and completly get rid of quadratic distance calc.
But I wont Hold my breath, maybe 320x240 could be possible.
I am Learning some advanced lighting and schader development in computer graphics this semester all in pure opengl. But still takes some time till we get to the interesting stuff there

Offline Schranz0r

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Re: Zombie Manor LOWREZJAM
« Reply #10 on: 2016-May-23 »
The fog o dead is cool :D
I <3 DGArray's :D

PC:
AMD RYzen 7 1700 @3.9Ghz, 16GB HyperX Fury 2666Mhz Ram, ASUS ROG GTX 1060 STRIX 6GB, Windows 10 Pro 64Bit, MSi Tomahawk B350 Mainboard

Offline erico

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Re: Zombie Manor LOWREZJAM
« Reply #11 on: 2016-May-24 »
I gave a go on the update version now, no sound?
Pretty good light fx!
Got to the 4th level.

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #12 on: 2016-Jun-04 »
Thx for trying erico.
I need to spedk to my music guy again. It seems he has forgotten me. :(

Offline dreamerman

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Re: Zombie Manor LOWREZJAM
« Reply #13 on: 2016-Aug-13 »
Add other weapons, more types of enemies, some even little background story and it would be great little survival game for mobiles. Really it would be nice to see it on Android. As art style is consistent, and gameplay is quite fun. Still no version with music/sfx :p
Check my source code editor for GLBasic - link

Offline nabz32

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Re: Zombie Manor LOWREZJAM
« Reply #14 on: 2016-Aug-15 »
Mobile wont be possible because the virtual screen issue on mobile platforms.
Maybe I could Work around this, I have to look at the Code again to be sure.
There is allready Support for other Tiles and different Colored lights.
I wonder how this will be playable using Touchscreen controls, because of the strafe walking function.