Author Topic: How important are the mobile platforms for indie developers?  (Read 2590 times)

Offline Moru

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Offline erico

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Here I´d say I prefer to take smaller games (like the one I´m doing) towards mobile and a bigger game towards desktops (couple plans on oven).
Since GLB allows me to multiplatform and if my game is easy to share on other platforms without much trouble, then why not all platforms available?
More platforms, more stores. Bigger the chance to get to that daily sales number.

That is, moneywise.

Other then that, people should do game to what they please. :P

Offline MrPlow

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Currently I am only doing mobile...for now that is.

Desktop users would have higher expectations
Comp:
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Offline nabz32

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[...]
Desktop users would have higher expectations
That is so true,
I saw many decent games get very bad comments on steam greenlight because of their graphics style.
For desktop games the development seems to go in the gameplay (-) and graphics (+) direction.
(Just tried out HoMM VI today and was highly disapointed, and that game was from 2011).
It is interesting though that there are more "find stuff in a picture" games for the desktop PCs on the sales shelf, than AAA titles
(At least here in germany)

Offline Moru

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Gameplay (-) and graphics (+) has been the main direction since the c64. Nothing new there.

Offline erico

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Similar to the 8bit old comps too.

Offline kanonet

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Keep brabbeling grannies.

(or, if i agree, does this mean im getting old too?^^)
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Offline nabz32

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@ Kanonet

everything was better in the old times,
when video games where black & white and when you had to rotate a crank to play them =D

Offline erico

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As for black and white, I have a low-fi black and white game going, sort of elite+pirates+lunar lander.
Aaaaah, nothing like re booting those concepts...for those who have them...;):P

I should ASCII this game!! 8)

« Last Edit: 2015-Feb-10 by erico »

Offline nabz32

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looking good enrico!
The graphics style reminds me off old game and watch titles.
I love games in the style of lunar lander since I was introduced to the gameplay in the crappy Master system version of incredible crash dummies =D

Offline corás

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I think it's pretty important, on one hand, since mobile development is quite cheaper than Xbox and desktop stuff.
Dejameeee! si yo no tengo la culpa de verte caeeeer....

Offline erico

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...
Desktop users would have higher expectations

people have been playing mines and solitarie on their PC for ages...you should give more thought on that, I won´t get into the whole flash experimental age nor desktop/browser games, but I disagree.

...I love games in the style of lunar lander since I was introduced to the gameplay in the crappy Master system version of incredible crash dummies =D

So do I, in fact I have a vendetta to settle with the genre, going for about 15 years. ;)
« Last Edit: 2015-Mar-05 by erico »