BASIC

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41
GLBasic - en / Re: Android Studio Progress......
« Last post by MrPlow on 2019-May-14 »
Guys

When Android building is ready - I would suggest that GLB creates a product listing on itch.io too.

Those users would love GLB, and might not know about the steam version.

42
GLBasic - en / Re: Message to Kitty
« Last post by MrPlow on 2019-May-14 »
I didn't have many crashes on my admob ads - probably cause I stayed using older frameworks

One thing I did do was I replaced the Playservices with newer library and updated the manifest for it - all worked first time and my crash rate was low...

<meta-data android:name="com.google.android.gms.version"
              android:value="7895000"/>

 
43
Off Topic / Re: Shaders
« Last post by Snoopy on 2019-May-14 »
But that's normal, it's like the interactions between GLB and C language O_O
This is not a problem specific to Shaders in GLB but a problem of normal conversion of data types between GLB and ... the rest.

I'm too tired to explain myself better on this subject (especially in English :rant:), but we'll talk again because it's an interesting subject ;)

44
Off Topic / Re: Shaders
« Last post by Hemlos on 2019-May-14 »
Glbasic doesn't have vector variables, you have to pass single values, and rebuild it inside the shader code as a vec2 3 4
45
GLBasic - en / Re: Android Studio Progress......
« Last post by spacefractal on 2019-May-13 »
Fire TV is pretty much the same as with Android TV and should support it out of the box. The only different is you cannot use Google Service, which is currectly not used yet. This means you can of course not use Admob and such service on Android TV, which does not give any sense anyway on thise kind of devices.

Howovere there is a little catch im do should look, if its issue, its Audio Focus (but might not even been required, more than to example disable music in your game, so the music from the other app countinue can play):
https://developer.amazon.com/docs/fire-tv/differences-from-android-tv-development.html

Gernot did got it compile first, then im is gonna to reimplement the Java part bit.
46
GLBasic - en / Re: Android Studio Progress......
« Last post by Snoopy on 2019-May-13 »
Good initiative Spacefractal and good work too.

Ps : I think the most important platform for Android TV is the Fire TV which sells very well around the world (because of the power of Amazon but also because it is not expensive and of very good quality).



47
Off Topic / Re: Shaders
« Last post by Snoopy on 2019-May-13 »
I don't see the problem you're talking about Hemlos  O_O
It's quite possible to use the GLSL in a normal way in GLB and using the vector system (vec2, vec3, vec4).
48
GLBasic - en / Re: Android Studio Progress......
« Last post by bigsofty on 2019-May-13 »
Good news indeed!  :good:
49
GLBasic - en / Re: Android Studio Progress......
« Last post by MrPlow on 2019-May-13 »
This sounds great!!
And will be a huge selling point for GLB!
50
Off Topic / Re: Shaders
« Last post by Hemlos on 2019-May-13 »
shaders are wonky in glbasic
i have a thread somewhere with a couple examples
one of the main things is, you cannot pass vectors like typical shaders code eg. vec2 vec3 etc
To get it to work, you have to split inputs into single values and then pass them into the shader code.
other than that, shaders seem to work as expected, its just alot of work to convert them to glbasic friendly.

ps. no, i don't see enough info on those pages to get started in glbasic....there isn't anywhere on the web that will.
You have to learn the gpu language before even attempt glbasic shaders.
You have to learn minimally about vec2 vec3 vector lists, and be able to expand them into single dimensions as input.
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