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GLBasic - en / Warning: DONT update to Android Studio 3.5 yet.
« Last post by spacefractal on Today at 03:18 pm »
Im updated to Android 3.5, but its look like the Steam Glbasic Android Project is not combatible with this version and newer found out what it happens with the grandle files (its just wont to sync it at all (fighted over 2-3 hours about it).

But luckely you can download a previous version of Android Studio,  where the Steam Glbasic project works fine.

Here is the links to the previous version:
https://developer.android.com/studio/archive

You can also have multiply versionf of AS, so if you did update to 3.5, then its can stays. But use AS 3.4 by now.

Until then please use Android Studio version 3.4 ONLY for glbasic. You can still use newer SDK with AS3.4

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GLBasic - en / Dynamic multidimensional array?
« Last post by JohnnyB on Today at 01:08 pm »
is this possible?

dim x[44][]

does not work, e.g.

3
GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on Today at 11:34 am »
Android is just so much strange as hell and confucsion some time. Currectly im have absolute no idea what its up and down with android 5 at all why its suddently happens. No files seens read & write to the folder at all.

This even im routed it to a external directory where im actuelly can see the images got copied over to it as its should on the Android 7 device.

So not sure what happens with Android 5 and might have something combatible breaks with AS throught me thinks.

Me thinks its more a Android Studio bug and google some how have broke combatible, but Android 5 is also quite old as well anyway. So im might even leave Android 5 and require Glbasic projects to use a least api 23 (Android 6), as your game works nice on Android 6.

PS. DONT update to AS 3.5 as this version is incombatible with glbasic steam Android projects (hopefully fixing later).
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GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on Today at 10:38 am »
Just thought of something - I only have write permission - perhaps API21-22 requires both read and write :)
Write only implies both as of later versions of APIs - or so I think I read.

I will try later with read and write permissions in manifest - maybe asset load will work then?
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GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on Today at 09:53 am »
There is nothing issue with the jpg as png image load also bork out too! So there must been something with the file system to do why the assets loading not working on Android 5...... So while png diddent crash due that, then jpg do.
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Bug Reports / Re: Android Studio bugs in lib_glbasic.cpp
« Last post by spacefractal on Yesterday at 07:31 pm »
The jpg issue is actuelly a very different issue and have no idea why assets loading fails on Android 5. Its very wierd and has some file access issues as its dont want to read & write any files at all. Here im have to say: Im have absolutte no idea why.

HOPE THOSE FIXES UPLOADING TO STEAM ONE OF THE RECENT DAYS.

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Bug Reports / Re: Android Studio bugs (im fill eventuelly fixes here)
« Last post by spacefractal on Yesterday at 07:29 pm »
3D might fails when not used in SHOWSCREEN?

1. replace __g_pRbow3D->SetShader(-1); with if (__g_pRbow3D) __g_pRbow3D->SetShader(-1);

2. replace __g_pRbow3D->DoShadows(false);  with if (__g_pRbow3D) __g_pRbow3D->DoShadows(false);
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Announcements / Re: V16.252 - autocomplete for type members
« Last post by bigsofty on Yesterday at 07:05 pm »
Types help keep things modular, I’d say there pretty much essential for keeping control of a project once you get past a certain size of code base too.
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GLBasic - en / Re: Android - has anyone tried yet?
« Last post by spacefractal on Yesterday at 06:35 pm »
Not sure its the case as the game loads very fine with all assets files on a Android 9 phone (api 28), on a Android 7 tablet (api 24), but not on the Android 5.0.1 phone with api 21 (app runs still runs).

About the assest loadaing fail im cannot do anything more, hopefully Gernot have a clue. As least you do might can do a gracefull quit.

Also im have do a better ImageLoadJPG code, so its does now checks jpg and JPG extension when LoadImageJPG is invoked, so its dont breaks combatible (im do should have do a ifdef ANDROID throught).
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GLBasic - en / Re: Android - has anyone tried yet?
« Last post by MrPlow on Yesterday at 05:31 pm »
No probs - take a break from it :)

I will tinker with my version and see if I can figure anything out...looks to me like a Create "Media" folder is not behaving as it should.
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