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Messages - Kitty Hello

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sent again.

FAQ / Re: Forum Access Password
« on: 2019-May-02 »
Oops! Languages swapped.

When you click the menu item "Web/Forum" in the IDE, the forum access password is copied to your clipbaord, and you can paste it with Ctrl+V. (don't paste it here on the forums, please - we had terrible trouble with spammers)

GLBasic - en / Re: Passing functions directly
« on: 2019-May-02 »
Uhm. Would this be OK?
Code: GLBasic [Select]
PROTOTYPE prType : a# // notify compiler: There is a prototype for foo(double), returns double.

LOCAL testPr AS prType // create a variable, that can hold a pointer to a function of type prType

testPr = test // set the variable's value to the address of 'test' - function and prototype MUST match!
testPr(123) // call 'test' by the pointer to it.

FUNCTION test: a#

GLBasic - en / Re: For a new project...
« on: 2019-May-02 »
V16 has true type fonts, and you can set a color, IIRC. However it is quite slow in comparison to bitmap fonts. I'll have to pre-render a bitmap when you load a TTF font.

GLBasic - en / Re: Message to Kitty
« on: 2019-May-02 »
I'm working to get Android up-to-date. It's the most important platform IMO.
Apple is no longer supported. You have the source - try it yourself. I'm done with Apple.
HTML5 is a very promising platform. It offers almost all we need for true cross platformability.

Off Topic / Re: New Mac....ish story
« on: 2019-Apr-20 »
Very interesting. My macMini was not supported with further updates, so Installed Linux Mint on in, and use it for watching DVD or YouTube and keeping our family photos on it. It works good and I didn't have to dump the hardware. The case is quite appealing to me. It fits a living rooom, fine.

Beta Tests / Re: 3d Space Sim
« on: 2019-Mar-09 »
Very cool. How do you come up with that kind of ideas?

Beta Tests / Re: GUI in purely GLBasic
« on: 2019-Mar-09 »
Cool stuff. I just wonder, what is wrong with using DDgui instead?

You don't need a separate object if you want to switch the texture.

OK, added to the next update.

You need more than 4000 different 3D objects? Really?

Media Section / STEAM - Asset Creator
« on: 2019-Feb-01 »
The attached GLBasic project creates all assets required for your STEAM page.
You just replace the files "banner.png", "logo.png" and "font.png" with your stuff and in the source change the app$.
It will proportionally scale the banner background, add the logo at the left side and scale the app name to the right side for the capsule graphics.
That's handy, ain't it!?

Updated. Uses ReSampler lib for high quality images and a DDgui.

Beta Tests / Re: Test 3D software
« on: 2019-Jan-29 »
I got 60 FPS - might be locked to screen refresh rate in my driver.

No, I just didn't happen to have better videos available - I am quite short on spare time and the STEM release cost me quite some grey hair.
However... [drumroll] it seems to have paid. I never expected this large impact.

I'll soon update the code. It will compile on V16 (lots of compiler imporvements were required)

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