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Messages - quangdx

Pages: 1 ... 14 15 [16]
226
GLBasic - en / Windows/OSX equivalent of iAds
« on: 2011-Apr-24 »
My first GLBasic game is coming nearer to completion finally,
it's not the first game I've started writing in GLBasic, just the first one nearing completion,
I want to release this one for free on iOS, Windows and OSX,
I've had a look at implementing iAds, hopefully I can use the work Trucidare and Matchy have done in that area.

But my question is,
does anyone know if I can embed ads into the Windows and OSX versions,
sorta like Flash games I guess, so that I can make a little bit of money from views and click throughs.

cheers,
Quang

227
Off Topic / Re: Croco Magneto Remake
« on: 2011-Apr-23 »
Wonder if this is where Squareball got it's inspiration from.
http://www.youtube.com/watch?v=R7wXIi5qfJ8

228
GLBasic - en / Re: Dropping Mac PPC support?
« on: 2011-Feb-24 »
I tried to compile for OSX_uni and just got errors.
something wrong with the sound engine?

Code: GLBasic [Select]
_______________________________________
*** Configuration: OS-X_UNI ***
precompiling:
GPC - GLBasic Precompiler V.7.861 SN:6525c6b7 - 3D, NET
Wordcount:40 commands
compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/powerpc-apple-darwin9/4.0.1/ld: Undefined symbols:
_glbSoundEngine_Initialize
_glbSoundEngine_IsBackgroundMusicPlaying
_glbSoundEngine_IsEffectPlaying
_glbSoundEngine_LoadBackgroundMusicTrack
_glbSoundEngine_LoadEffect
_glbSoundEngine_PauseBackgroundMusic
_glbSoundEngine_SetBackgroundMusicVolume
_glbSoundEngine_SetEffectLevel
_glbSoundEngine_SetEffectPosition
_glbSoundEngine_SetListenerPosition
_glbSoundEngine_StartBackgroundMusic
_glbSoundEngine_StartEffect
_glbSoundEngine_StopBackgroundMusic
_glbSoundEngine_StopEffect
_glbSoundEngine_Teardown
_glbSoundEngine_UnloadBackgroundMusicTrack
_glbSoundEngine_UnloadEffect
Mac OSX compiler wrapper
compile for PowerPC
call:
"Q:\Compiler\platform\Mac\Bin\powerpc-apple-darwin9-g++.exe" -pipe -O3 -w -isysroot "/cygdrive/Q/Compiler/platform/Mac/SDKs/MacOSX10.4u.sdk" -I"/cygdrive/Q/Compiler/platform/Include" -I"/cygdrive/D/GLBasic/Circles" -L"/cygdrive/Q/Compiler/platform/Mac/OSX/Lib" -framework OpenGL -framework Cocoa -framework QuickTime -DMACOSX -DMAC -DTARGET_OS_MAC -DNDEBUG -DWANT_SDL -DHAVE_OPENGL "/cygdrive/C/DOCUME~1/quang/LOCALS~1/Temp/glbasic/gpc_tempg.cpp" "/cygdrive/C/DOCUME~1/quang/LOCALS~1/Temp/glbasic/gpc_temp0.cpp"    -lGLBasicUni -lSDL_mixer -lSDL -lSDLmain -lpng_uni -lstdc++-static -o "/cygdrive/C/DOCUME~1/quang/LOCALS~1/Temp/glbasic/output.obj" -DOSXUNI=1
CurDir:
C:\DOCUME~1\quang\LOCALS~1\Temp\glbasic
failed (exit code 1)!
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 5.4 sec. Time: 02:09
Build: 0 succeeded.
*** 1 FAILED ***

 

230
wondering if this ever got implemented?

if the iPod music is playing when the app starts,
it just leaves it playing and playmusic commands are ignored.

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