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Messages - ampos

Pages: 1 ... 103 104 [105]
1561
In fact, it will be a Krakout clone... well, not a clone, Krakout on iOS  =D I have ripped C64 gfxs, and the game will have instant change from original C64 gfxs and improved gfxs.  :zzz:

<a href="http://www.youtube.com/watch?v=XCWNvqFZeFk" target="_blank">http://www.youtube.com/watch?v=XCWNvqFZeFk</a>

1562
I am making a ARKANOID clone for iPhone, and I dont mind to make it vertical (320x480) or horizontal (480x320).

I imagine that the iPhone has somekind of native resolution, and the other one is rotated 90º, I dont know if internally by iPhone hardware or GLBasic.

If I make it in native resolution, it should be faster, as no one has to rotate my screen.

Is this true?

Also, I have noted that "useasbmp" and "blendscreen" only works in portrait (horizontal) mode, so I imagine that "native" resolution on iphone is 480x320... is this true?

If so, the "correct" orientation (I mean, not rotated) is with HOME button on the right or in the left? I presume again that HOME on right is "native" and with HOME on left is rotated 180º...

1563
I was just thinking about starting to make a game for iPhone. But if I understand, my app will crash on any multitask iOS, and I will unable to save gamestate... is this true?

Not asking about multitask, It would be fine to exit app as in 3.x. Does it works in iOS 4 as in previous versions?

If not, any ETA on it?

1564
its possible to let another one compile your app and create an ad hoc version, which you can simply drag & drop to your itunes and it will be installed after you put your device to sync.

Is that a question or an affirmation?

1565
GLBasic - en / Posibly a stupid question...
« on: 2010-Jul-28 »
I just installed GLB.

I load a demo, hit F5 and OK. Fine.

Load another demo. Press F5, and it runs the previous demo.

No matter with demo I load, F5 or F8 just run the very first app I loaded.

It should be stupid, but I got no clue how to.

1566
I could not find an efficient, worry free method of doing this and believe me, I tried!  :P

Are you telling me I should get a MacOS? I though it was as easy as finding here some Mac user, sent him the xcode and to get back a "exe" for iphone...

I really have not anything now, I just find GLBasic last week, but I dont want to start programming and/or buying GLB if I can not find a way of getting exe/ipas for iPhone...

Anyway, would you release an iPhone app without testing it on a real iPhone?

Performance, controls, etc... Looks too risky.

Good luck with your project!

LOL, no, I have iPhones 3G and 3Gs!

1567
I could not find an efficient, worry free method of doing this and believe me, I tried!  :P

Are you telling me I should get a MacOS? I though it was as easy as finding here some Mac user, sent him the xcode and to get back a "exe" for iphone...

I really have not anything now, I just find GLBasic last week, but I dont want to start programming and/or buying GLB if I can not find a way of getting exe/ipas for iPhone...

1568
I dont know any single user with a Mac, and for me it would be a real pain in the ass to fight with MacOS install on my current computer, install SDK and so on, just to make a iPhone app...

1569
Oh, and...

Is technically posible, if I made a game, create the XCode, and sent it to some GLB-Mac user to compile, sent me back the "exe" and later me sent the "exe" to appstore?


1570
First, thank you for this great language, and the multiplattform support.

I come from Blitz3D, and I am planning to make the jump to GLB, so I can code something to iPhone.

My question comes from the fact that I have no Mac, and I (really) dont want to buy or install it on my PC.

Can I make games on GLB and make them "iPhone ready" without a PC?

I know I have to sign with Apple to be able to sell them, but first, I have to have a game.ipa!

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