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Messages - Dabz

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46
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
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So, install everything they've got, eh ?

Wont hurt! ;) Hehehe

Dabz

47
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
Quote
Yes, that looks like the one  - well found!

lol, dont thank me, thank XP's little doggy search thingy! :D

Quote
BUILD FAILED
C:\Program Files (x86)\GLBasic\Compiler\platform\android\android-sdk-windows\tools\ant\main_rules.xml:310: null returned: 1

Right, I've had a look and it seems that the problem here is that you need to configure the Android SDK, I havent a clue what mind, lol, but, what I've done to my SDK in the past is installing the newest components from Google,  setup an emulator, as well as installing the USB connection driver whatsit... Which, I think, is what the problem is...

I setup my SDK through Eclipse, so, my guess is your best going to the Android site, go to the SDK installation instructions and follow them till you get to the point where you can create a AVD, as well as making sure while setting up you install the USB driver.

Dabz


48
GLBasic - en / Re: Not for iPad...
« on: 2011-Apr-23 »
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(Which release config?)

I'm on XP at the minute, but, can you see matchys  screenie, where it says Configuration: [Debug], if you click the arrow, you should have release or something similar...

Basically, I do nowt special, just like what I mentioned above, I dont even change the 'Target Device Family' thingy that Matchy mentioned, just the signings... And mine works, and I can confirm my games run on an iPad because my older brother bought them for his.

Though, I have noticed matchy has his base SDK set at 3.2, where in xCode this is missing and I have to change that to 4.{x} (Cannot check exactly at the minute)

Dabz

49
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
Right, I've found it in here:-

C:\android-sdk-windows\tools\lib\x86

Its also located in here:-

C:\android-sdk-windows\tools\lib\x86_64

I'm on XP SP3, though, I dont know if you can remember the shenanigans with Vista and the minGW compiler path thingy me bob when you wanted to build modules in BlitzMax, maybe, just maybe, this is the same problem, or related!?!

Dabz

50
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
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Where did you get your SWT file, by the way ?

Dunno Mr T, The only thing I've added was the JAVA_HOME thing, and it all worked... I have had my computer setup for Android development for ages mind... I'll have a peek and see if I can track it down!

Dabz

51
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
Quote
Can this be installed alongside regular, non-beta GLB?

Yeah, when it asks where you want to install it, remove the brackets in the file path and setup so it looks like C:\Program Files\GLBasic_beta, install as usual and you'll have a shadow copy running alongside your proper install.

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However, it is in both the local and system PATH settings  (and I can run java.exe directly from the command line) :

Make sure you create a new env variable, mine is:-

JAVA_HOME  :   C:\Program Files\Java\jdk1.6.0_22

Dabz


52
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
Right... I just ran Nags Heed Darts on me phone (HTC Desire)... It ran though, here's what I'm getting

- no music (Music is mp3)
- sound is fine
- file system stuff seems to work
- mouse commands seem to be grafting

Though, my original code base is based on 320x480 for iOS, now, when I add this to project settings to match the original, and load it onto my phone, it doesnt scale to suit the whole of the devices screen... I used a library once called libgdx which is an Android based one, and basically, when I was using it, I just emphasised 320x480 in the init code and the engine scretched to suit... 

Is there any you could implement such a scaling feature behind the scenes Gernot, which obviously doesnt just scale the screen, but also handles touch events too?

This would be a bit of a boon IMO, because if I have to convert this manually, as well as Logic Battleships, I'll be suicidal :D

Dabz

53
Beta Tests / Re: Android - Beta SDK
« on: 2011-Apr-23 »
Kitty Hello... I love you! MWAH XXXX

;)

Dabz

EDIT: Before you attempt to build, make sure you set your Java JDK path in your environment variables or you'll receive this error:-

*** Error: Environment variable JAVA_HOME must be set to JDK path
Please install the Java Development Kit and set the variable.
Example: C:\Program Files (x86)\Java\jdk1.6.xx

If you have the IDE open at the same time as adding the above, you'll need to restart the IDE to catch the path or you'll end up getting the same error.

54
GLBasic - en / Re: Not for iPad...
« on: 2011-Apr-23 »
Not sure how that worked really!?!

I only released Nags Heed Darts a couple of weeks ago and done nothing special with it in xCode, just cloned the release config, changed the certificate in that to Distribution, changed the signing thing to "Any OS" (Or whatever its called), built/archived->Submitted->Done!!!

Dabz

55
Off Topic / Re: Croco Magneto Remake
« on: 2011-Apr-14 »
Thanks fella's! :)

I've slowed the ball down slightly when bouncing left/right! :)

You may need to clear your browsers cache to get the new version!

Dabz

56
Off Topic / Re: Croco Magneto Remake
« on: 2011-Apr-13 »
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Yep that's just as I remember it. A right bastard of a game until you learned the levels.

lol, I see I've managed to catch the true essence of the original then! ;) Hehehe

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Is that running on monkey?

I didnt want to mention it, but yeah, it is!

Dabz

57
Off Topic / Croco Magneto Remake
« on: 2011-Apr-13 »
Done this while waiting for Nags to get approval:-

http://www.denathorn-games.net/croco/croco.html

Enjoy!!! :)

Dabz

P.S. Make sure your browser can handle HTML5, or you'll be buggered... I recommend Chrome! :)

58
Denathorn Games 2nd iOS game is now complete and is now available from all good app stores:-

Click here to visit the games iTunes page

Three screenshots in this image


Price: $1.99

Welcome to the Nags Heed Pub

Everyone in the Nags Heed loves a game of darts, from the barman to the pub cat, though, they love nothing more than seeing a new face who seems to think they can throw a decent arrow.
So much so, that, they thrive on showing strangers how good they are on the oche, so when a new player rolls through the doors, they stage a special 'Nags Heed Tournament'™
Grab your pint, take a sip, then step up in front of that dartboard and show them who's boss, and if you win, there may be a free jar of the good stuff in it for your troubles.

General Game Contents

Full tournament section
Eight CPU opponents (Plus an extra bonus opponent)
Various Exhibition modes (Including two players)
Player Profiles System

Dabz

59
Off Topic / Re: Grand National...
« on: 2011-Apr-09 »
Well... Well... NOWT!!! :D

One fell and the other was miles away... Never mind, better luck next time! :)

Dabz

60
Off Topic / Grand National...
« on: 2011-Apr-09 »
I have Backstage 14-1 and Calgary Bay 28/1, £10 on each of them.... Haway the gee gee's! :)

What you backing for the big'un?

Dabz

P.S. Just in case people dont know what the Grand National is: http://en.wikipedia.org/wiki/Grand_National

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