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Messages - Kyo

Pages: 1 2 3 [4] 5 6 ... 23
46
For use 2x GFX I have to change all my code based on Z-Project Resize System and it's impossible fo now.

47
I test to enable/disable smoothshading only on BG ....
But it's horrible in fullscreen Mode ....

You think it's impossible to modify in GL_B???
You think Gernot not reply me????

I think you're right!

48
I write in Forum my problem with a black line border:

http://www.glbasic.com/forum/index.php?topic=9980.0

The problem with SMOOTHSHADING FALSE it's in change of resolutions, the graphics are horrible ...  :noggin:

49
Ok I wait for fix and for now i use 12.096 ...
I hope Gernot, also solves my problem with Background (black line)....
I write to him a private message, but he did not answer ...
I wait ....  :whistle:

50
The problem it's the new version 12.308 ... but i don't know why....
I compiled the game in old version 12.096 and it work fine (correct fullscreen landscape mode)

Another Bug ...  :whistle:

51
thanks for reply!

My game not is a tilt game.

I use only Landscape SETORIENTATION 1 and I remove SETSCREEN!
But when the game start it's scaled (see the image), I think the problem it's Z Project - universal screen size scaling system, but i don't know how to fix this problem.

I have GETSCREEN at the top of code:
Code: GLBasic [Select]
 GLOBAL screen_w, screen_h
 GETSCREENSIZE screen_w, screen_h
 

and another in Z Project - InitZ(1) Function:
Code: GLBasic [Select]
  GETSCREENSIZE x_res,y_res
 

52
GLBasic - en / Re: Problem Audio - OSX
« on: 2014-Aug-30 »
Landscape is by design about iOS, not a bug and tecnical allways starts in portrait mode. Howover Apple have fixed that issue in ios 8. Checkout SETORIENTATION and GETSCREENSIZE Command to rotate the screen. Pretty sure I'm did a example ealier, but is not on my machine yet before tomorrow.

Music volume on OSX is a confirmed bug. Stop music can been a bug too. That last one can been work around by load a empty music eventuelly.

Music do all works on iOS.
Ok i wait tomorrow for the example!
Thanks  :good:

53
SETORENTATION Work fine!
But not the size of the screen, how to use GETSCREENSIZE?

I have to remove SETSCREENSIZE or what?

Please example ;)

54
How i use orientation command???
Please example  :nw:

55
GLBasic - en / Re: Problem Audio - OSX
« on: 2014-Aug-29 »
I send a private message to Kitty_Hello, with all bugs ...
I don't know how the landscape mode on iOS  don't work ...
But no peoples compiles for iPhone and have the same bug?
 

56
GLBasic - en / Re: Problem Audio - OSX
« on: 2014-Aug-29 »
You can treat your music as sounds all fine, what would be the problem?

I use MP3 for Music but STOPMUSIC andMUSICVOLUME  don't work!

57
GLBasic - en / Re: Problem Audio - OSX
« on: 2014-Aug-29 »
For sound OGG, OK, but for Music?
Why MUSICVOLUME and STOPMUSIC don't worK????

58
GLBasic - en / Problem Audio - OSX
« on: 2014-Aug-29 »
Other problem in Mac
1) if ISMUSICPLAYING() = TRUE then STOPMUSIC  the music dosn't stop!
2) MUSICVOLUME  don't work!
3) PLAYSOUND(num%, pan#, volume#) with WAV don't work, what format should I use?

59
GLBasic - en / Problem Screen Landscape - IOS
« on: 2014-Aug-29 »
 test with:
- SETSCREEN 480,320,TRUE (and False)
- SETSCREEN 960,640,TRUE (and False)
- SETSCREEN 9999,9998,TRUE (and FALSE)
and i test with resolution from Option -> Resolution  (On Gl_B IDE Menu)

But the game run i portrait ... WHY?

Other info:
i use xcode 5.1 and ipod 4th gen with ios 6.0.1

60
GLBasic - en / Re: Error with Mac APP
« on: 2014-Aug-29 »
Another question, how to set Landscape on iOS (i use iPod 4th gen)
I test with:
- SETSCREEN 960,640,TRUE (and False
- SETSCREEN 9999,9998,TRUE (and FALSE)
and i test with resolution from Option -> Resolution  (On Gl_B IDE Menu)

But the game run i portrait ... WHY?

Other info:
i use xcode 5.1 and ipod 4th gen with ios 6.0.1

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