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Messages - erico

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Beta Tests / Re: Sandscape
« on: 2010-Oct-11 »
nice app, here are my thoughts...

- neutral background, go for grey 126, if the idea is to fill the screen, black colors suffer from black background, optional background pictures maybe?

-precision, maybe a flow control? fast slow?

-interface is nice, but to switch to another screen kind of burns the sensation of construction something, or it's just me, what about an interface like sculptris?

nice job!

Code Snippets / Re: ZONES
« on: 2010-Oct-09 »
Agree with doimus, polivector zones for box collision would be great.  Although I guess the same functionality could be achieved some other way.


GLBasic - en / Re: OpenPandora
« on: 2010-Oct-09 »
oh god, I live in Brazil, but to tell the truth I rather live in a cold place, fells more productive...

Off Topic / Re: New Book
« on: 2010-Oct-01 »
I'm checking it, by the way, excellent job you got there! Outstandiest! hehe
thks for sharing too.

Off Topic / Re: New Book
« on: 2010-Oct-01 »
download the [GLBasic Programmers Reference Guide.rar ] on the first post, extract it and there you are.

I wanna do the same thing but I´m currently work as an ilustrator/animator/etc as freelancer.
I´m trying to kick it as a side work but it´s not yet working, I´m also not thaaaat skilled but sure can put my ideas on one way or the other. I used to do game programming on amos and somethings I did I believe have potential as commercial stuff (around 12$ my guess).

My call is to start one project (the one with commercial potential) and start informal advertising+development blog at the same time.

I plan to sell my stuff digitally and by my researches FAST SPRING e-commerce seems to offer a lot of payment modes when it comes to accessibility and charge 8% IF it sells. There might be others, people around here may know.

I have been putting up a plan around this for some time and doing needed researches but my guess is that money should start flowing ok after I have a few games around, maybe 5?

My choice is to go pc/mac at start, I guess plataform like i-stuff may also help income, it looks essential to have the game multiplataform so to work a higher target.

I just wished I could wreck at least 3 months of money out of my current jobs to make it all happen... :'(

Hope all this bla bla helps you out for something.

GLBasic - en / Re: Graphician needed
« on: 2010-Sep-29 »
i could possibly help
are there a lot of gfx to be done? can you estimate or show a c64 sprite sheet?

I have a portfolio here, unfortunately, it´s aimed at publicity and movies and so.

not much of my hand drawn or pixel art there... lot´s of 3d stuff.
I usually make my own gfx, but I´m still looking into time to port my games to glbasic and soo, even buy a license hehe.

Off Topic / Re: algo music anyone?
« on: 2010-Aug-11 »
after you come up with something nice (and save it before further randomizing) you can export as mid or as some tracking format, I usually dump it on mad tracker for further editing, recomposing or instrument change etc etc but I guess any tracker will do. Had lots of fun with it, different from algomusic, where it was eletronic music only, this one can rock different styles. It is the best algorithm music creator I have seen so far.

Off Topic / algo music anyone?
« on: 2010-Aug-11 »
Remember algo music on the amiga? that was really nice and still is for those that can still run it.
I think I should share this one I found few years ago...

that tool generates ramdon music, it's a genius piece of software, free. You have a lot of control over it.
Tunes come out really nice.
It will not substitute a real artist (like Richard Joseph) but it sure helps on the way to compose...
go check have fun!

Off Topic / Online set of tools
« on: 2010-Jul-30 »
hi everyone,

I thought to share these for those that don't know it:

they have a set online creative tools that seems quite nice.
I haven't played with them all, but the music creator, audio creator and vector creator plays around really cool.
I don't know if the vector one will export anything good for glbasic, but the music creator is really nice to put up fast drums loop, don't random too much!

I thought to share these and I'm not sure if they can be any good but they sure have a potential.
Moderators may clear the post if this to be considered spam or something.

GLBasic - en / Re: Piracy
« on: 2010-Jul-28 »
"* Printing a "You are a pirate!" message when detecting a jailbroken phone..."

thought of the situation... it would be funny to see.

I always wanted to slide the blocks in from the sides. The left block should rotate during this. At the end the top block that does a quick rebounce.

can you explain this further?

GLBasic - en / Re: Coordinate rotating
« on: 2010-Jul-20 »

slick video you have there... eeeenvy!

Not programming but with film projects, we often had similar cases,
som team members would put their initials or so, 100% of the time it happened
was because this same people did a shit job through the project and
didn't want to have their names related. In one certain ocasion, our sound director
did such a shitty job, and it was so hard to fix it at post production, that I fought with
the team to put his full name on the credit, so people could see who was responsible for it.

In your case, I don't know, it could be that the person wants to work on different kind of projects and want his name associated with what he wants to make a carrer on? How old is he?

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