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Messages - erico

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1
Off Topic / Re: Color Palette Generator Online
« on: 2019-Jun-21 »
Didn´t know about that paletton Moru, quite interesting. :good:

2
GLBasic - en / Re: What is that?
« on: 2019-Jun-21 »
That is awesome! Modern vikings!
edit:oh wait, I see comments like "10 years ago"? ahhhh it is an old video! :D :D :D Never saw it before I guess, looks nice.

3
That is quite the library offered! :)

4
Great news Gernot! <3

5
The Visual C++ install worked fine, and also fine on my 2 monitor system.
Very fast indeed. Can the camera be placed inside the shadows?
Collision feels VERY right!

Amazing project, will keep an eye into it.

6
Damn my new computer cant start the app:
"unable to start correctly (0xc0150002)"

It is probably related to missing installed libs or MS c++ stuff on my system, but ones that don´t come as standard.

7
Off Topic / Re: 80ties
« on: 2019-Apr-29 »
Reminds me of redsector demomaker on the amiga.
...and ye, Replicants are better! ;)

edit: Not pirates but artists.  :P

8
Hello Zethael, welcome!

That is a bit of a difficult question because it will depend on your hardware and things like resolution and whatnot.
Let´s see if one of our friends here, specially the ones who use 3d more, can shed some light.

If I was on your shoes, this is what I would do:
-create a simple project on, let´s say, full hd resolution.
-add objects with a counted polygon till it slows down.
This would give me a certain measure, but your game logic may also slow things down, so I would work with some 1/4 reduction on the total.

Anyways, lets hear what others have to say. I´m interested on the subject but on a little different front. I´d like to know how many characters with a certain complex AI I can hold in a real time simulation. Like a real time rogue like with 50k live entities. This is also a hard question as it depends on the processor and the AI coded, but with the approach above I can sure get some base numbers.

9
GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-09 »
I will give it a shot! Last code you did is quite nice, maybe this could be on the snippets too.

10
GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-06 »
Like Snoopy said.

Tried his code and I found it works better than mine on that front but still stutters a little bit.
Later I found out it was something on my new computer´s gfx config that was causing the harder stutters.
Also, I´d like to keep the resolution on par with the gfx, no higher res that can do "subpixel" movement.

I´m still working a middle ground to all these but the gfx board config was really what was dragging things down.
It now stutters very very seldomly. :)

11
GLBasic - en / Re: Fullscreen mode
« on: 2019-Mar-26 »

12
Off Topic / Re: Now that cool.....
« on: 2019-Mar-25 »
Looks and sounds outstanding to me. The sound is a bit harsh, but if oldschool is the must, then all fine. :)

13
Competitions / Re: Hello World - Contest
« on: 2019-Mar-25 »
What? A dreaded deadline appeared! I will try to be a part too, but time is not on my side. ;/

14
Hijacking the thread, I made a few 3d->2d tests to easy up some sprite creations, I´m not sure I like it so far but it has its charm.
This is raw 3d, I don´t know, it feels a bit minecrafty and mechanic.
I tried to go for the Vigilant arcade sprite look.The border can be worked out better and so the animation and posing.

15
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-06 »
oh my! I didn´t see your code! How absurd.
For some unknown reason I went right through it.  :S

Will check it out right now!

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