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Topics - fjsantosb

Pages: 1 [2] 3
16
GLBasic - en / GLBasic & Android?
« on: 2009-Dec-08 »
Hi there,

Investigating some posiblemarkets to sell games, i arrive to android market. I know that its not so popular like iphone market, but i see that android popularity is grow daily.
Iphone developers adventage is that main resolution is 320x480, same as iphone, althought resolution sizes is increasing everyday too.
So i wonder is there is any plan to include android build on glbasic builds, or even if this is possible.
King Regards, fjsantos.

17
These are the official windows mobile resolutions, which would be great to include on compile options for windows ce.

These resolutions have been extracted from official guidelines from microsoft to windows mobile.

Writen in bold are resolutions which are needed to include.

Windows Mobile Official Resolutions

240 x 320
320 x 240
240 x 240
400 x 240
240 x 400
320 x 320
480 x 640
640 x 480
480 x 480
480 x 800
800 x 480
176 x 220
440 x 240
320 x 320

King Regards, fjsantos.

18
Bug Reports / Windows Mobile 6.1 doesn't work
« on: 2009-Dec-05 »
Hi There,

After get my account with microsoft to develop to windows mobile, i started some testing.
I compiled 'Noid' project to windows mobile (wm 6.1, device acer f900). When i try to start the app, the application simply doesn't start. I dont know if i am doing something wrong or if there is any problem with glbasic working on windows.

Anyone have same problem?

King Regards, fjsantos.

19
GLBasic - en / GLBasic & AppInPurchase?
« on: 2009-Nov-19 »
Hi There,

Now that AppInPurchase can be used on free applications to convert to full version (at least!), 'lite' version is not more needed, so i wonder if glbasic will implement some methods which can manage this api.

Thanks in advance!

King Regards, fjsantos.

20
Off Topic / Wiz Store - FunGP
« on: 2009-Nov-15 »
Hi there,

I wonder if someone has fresh news about fungp (wiz store).

Last news i was, were that would be available on january for independent developers, but on december for some companies.
Anyone knows what companies will be available on december?

I think a lot of people are interested in this store too.
 
King Regards, fjsantos.

21
Off Topic / Noid Lite is available now!
« on: 2009-Nov-14 »
Hi There,

Noid Lite is available now on the AppStore. http://bit.ly/1vCx6u

I would like to give a big 'Thanks' to all community of glbasic and very special to Gernot, which makes possible, in my opinion, the best coding language for videogames over the internet.

King Regards, fjsantos.

22
Hi there,

I noticed a change in behaviour after sleep mode, now app will resume perfectly, which is great! I dunno if was an intentional change (cause i can't see on logs), but now behaviour is perfect (same as other apps).

I only want to let you know.

King regards, fjsantos.

23
Hi There,

I just use the command netwebend of version 7.163 and i have to say that continues without working. In xcode it's say 'BAD ACCESS' when i try to use it (when i push the button that activate the command).

It's a bug or it's me?

King Regards, fjsantos.

24
GLBasic - en / NetWebEnd don't work on iPhone
« on: 2009-Oct-30 »
Hi there,

I just build my lite version of noid and i found that netwebend command don't work on iPhone. It only close Application.

Anyone has tested with same results?

King Regards, fjsantos.

25
Hi There.

I am working on the lite version of my game, and I need some command / method to open a web browser with url parameter to point to full version of my game.
I open same topic some time ago, and conclude that a new command would be implemmented on next version of glbasic.

This command is implemented allready? I can't find in help file, and i really need urgent to try to improve sales.

King regards, fjsantos.

26
GLBasic - en / Build 2.2.1 for App Review
« on: 2009-Oct-06 »
Hi There.

I recently finish my project and i just submit to App Review.
I build using version 2.2.1 (trying to catch all users i can) but and i wonder if there will be any trouble for compiling glbasic using this version.
I tested on iTouch / iPhone 3.1 and all seems to work pretty well.

Anyone has build using this version and submit to app store?

Best Reagrds, fjsantos.

Anyone

27
GLBasic - en / BlendScreen - iPhone
« on: 2009-Sep-29 »
Hi There!
I recently discover that behaviour of method blendscreen is not like on pc.
Its suppose its fades current buffer to a picture.
On windows works well, but on iPhone, its fades from black to a picture.
Anyone have same problem? Any solution?

Thanks in advance.

Best Regards, fjsantos.

28
I got the following error when i try to compile to iPhone.

Failed to open temp file in /cygdrive/c/Users/fjsantos/AppData/Local/Temp/, error: Bad address

I just update to version 7.115 (and the get this error, yesterday i can compile perfect for iPhone).

Anyone have the same problem?

Best Regards, fjsantos.

29
Hi all,

I have tested new version of iPhone sdk (3.1 version), and i have compiled my program using glbasic with this version.
I have to say that all works like a charm, so i only want to write this little post, to let anyone to know.

Best Regards, fjsantos.

30
GLBasic - en / URGENT: License Problem
« on: 2009-Sep-15 »
Hi all,

I have a problem with my glbasic licence.
THe problem is when i try to use the following function (which MRTaToad sharing in other post):

INLINE
   extern "C" int system ( const char * command );
ENDINLINE

FUNCTION openWeb:
   INLINE
      system( "open http://www.mywebpage.com" );
   ENDINLINE
ENDFUNCTION


The compiler says, Demo mode: This command would require NET or 3D addon.
I am using net commands, which i have licence (my licence is for 2d and net), but the program start in demo mode.
I need 3d licence for use this command?? :S.

Best Regards, fjsantos.

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