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Messages - r0ber7

Pages: [1] 2 3 ... 35
1
It's strange and probably annoying  :rant:

Try to clean up your project and also try on Windows 7, to see if that comes from there (I have Windows 7 me).
For my part, I will try on Windows 10 with the same configuration as Windows 7, to see if I have this kind of problem.

I already had a Win7 build environment before. Didn't work on that either. I have given up trying to get this working for Mac, which is sad but yeah.

2
Announcements / Re: Red Wizard Island
« on: 2019-Jul-29 »
Open up all levels at the beginning of the game, or choose for a linear progression model instead?

I was thinking maybe I will give the player the choice to pick from all the levels, except the endboss. Once all levels are completed, they would get to the final level.

Even though the story is linear, it is not primary to the game. You could still choose to do the levels as intended. Alternatively, I could open up two levels at a time, so if a player cannot finish one level they could still progress.

What would you do?

3
Off Topic / Re: 80ties
« on: 2019-Apr-29 »
That's some nice music those Replicants.

4
Not helping.

Code: GLBasic [Select]
compile+link:
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/c/GLBasic_v15/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/C/GLBasic_v15/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 81.2 sec. Time: 20:15
Build: 0 succeeded.
*** 1 FAILED ***
 

I do not see any spaces in there. The multi-platform appeal of GLBasic is lessened in my opinion.  :doubt:

5
Does anyone know what this is? And why it is preventing me from compiling for Mac? I tried downloading the Mac.zip from both the v15 and v16 urls, but both give me this error.  :(

Running Windows 10.

Code: GLBasic [Select]
compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libGLBasicMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDL_mixer.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libSDLmain.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/lib/libCxImageMac.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++-static.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libstdc++.a is out of date; rerun ranlib(1) (can't load from it)
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin8/4.0.1/ld: table of contents for archive: /cygdrive/Q/Compiler/platform/Mac/OSX/Lib/libgcc.a is out of date; rerun ranlib(1) (can't load from it)
collect2: ld returned 1 exit status

6
Announcements / Re: Red Wizard Island
« on: 2019-Jan-23 »
A few more levels added, and...

You can now find the first Early Access release of Red Wizard Island on Steam. https://store.steampowered.com/app/792390/Red_Wizard_Island/?beta=0

 :booze:

7
GLBasic - en / Re: NETWEBGET and HTTPS
« on: 2019-Jan-18 »
HTTPS is standard nowadays  :D :D :D

This.

8
GLBasic - en / Re: NETWEBGET and HTTPS
« on: 2019-Jan-06 »
Ok, so the easiest way is just to run my server on HTTP as well. Too bad. Especially because my hosting provider is not very supportive of HTTP anymore.

9
GLBasic - en / NETWEBGET and HTTPS
« on: 2019-Jan-06 »
I want to do a NETWEBGET$ to my server. I have tried changing the port to 443, but nothing is coming through. Does NETWEBGET$ allow HTTPS connections? Is there another command in GLBASIC which allows me to communicate with a server using HTTPS?

Before, using a http server and the same code, I had no problems. I hope I do not have to downgrade my server.  :|

10
GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-24 »
Merry Christmas.  8)

11
Announcements / Re: Red Wizard Island
« on: 2018-Dec-21 »
Google ads got me 1 subscriber to my newsletter. That's not a lot, so I paused the campaign. Think I'm better off doing this on my own for now, or paying someone a little bit to do it for me. In other news:

Quote from: Steam
Your app build is in the review queue. This review typically takes 2-3 days, but please allow up to 5 business days in cases feedback needs to be addressed. No further action is required until the review is complete. You may still upload updated builds at any time.

Submitted for review on Dec 21, 2018

 =D

This build has six finished levels. Still working on the rest, but it's a nice start!

12
Announcements / Re: new book
« on: 2018-Dec-10 »
Nice.  <3

13
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-10 »
you should contact Gerno by email really here. The video was his. Yes, Ian Price games would been nice to get some records off. He has doing very nice games as well (and of course require a permission from him as well, which should not been a issue). We can allways doing a second smaller trailer as well. Some of the logos does need to been tweeked, but they got accepted throught as you see.


We do NOT need to get another approvements again with extra trailer, so they are easy to been added.

If you want, add my game to the trailer. ;) Gernot asked me, but I didn't see it.  :'(

https://store.steampowered.com/app/792390/Red_Wizard_Island/

14
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
LOL. I'd definitely much rather using Windows 7 but that's not an option. :'(

I'm running Win 7, and I'm getting problems too. So who knows.  :doubt:

15
Announcements / Re: Red Wizard Island
« on: 2018-Dec-02 »
I have started an Adwords campaign. I think Adwords is pretty good, but maybe Facebook ads would work better. Do any of you have any experience with various forms of advertising?  How have you approached this?

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