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Messages - Hatonastick

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1
Personally I'm more interested in the idea of running Ubuntu on my Android device while using it in desktop mode, and Android when it's in phone mode.  Not that Ubuntu is the first to come up with the idea (from what I could see) but it is my favorite flavor of Linux so does interest me a lot. :)

http://www.ubuntu.com/devices/android

Hmm wouldn't be surprised it it also requires a permanent 4G connection to the net if the website is anything to go by.

2
That does look promising.  Only problem is (my Java knowledge is practically nil btw) while I can get it to run via command line (or with an ugly link hack), I can't actually get it to run inside a browser -- which makes me wonder if browser apps have certain limits.

I call it from a HTML document:

Code: GLBasic [Select]
<applet code=enotes.Main
        archive="enotes.jar"
        width="120" height="120">
</applet>
 

I've opened up the Jar file and looked at it and have tried all sorts of variations in the above "code=" line, but thus far all I get is errors.  The problem is that it's different to the example on the Java website.  Their example called from HTML isn't inside a directory inside the Jar file, where as this app is inside a directory called "enotes".  The manifest file has the main class as: enotes.Main.  So is it just that it can't be run inside a browser (having an html file works better cross platform than creating batch and script files, especially as they can rely on path names which might be different on each computer)?  Or am I doing something wrong?

The only two errors I've managed to get (at different times depending on what I do) so far is a) something about not being able to find the class I've asked it to run, and b) java.lang.reflect.InvocationTargetException.  Whatever that means.

Edit:  Ahhh, I think I might have found the problem.  I didn't realise there was a difference between Java and Java Plugin.  Apparently the APPLET tag doesn't work with the plugin, so I have to use something a lot more complicated thanks to differences between Mozilla (EMBED) and IE (OBJECT).  Not 100% sure that's the problem, but it does look like it could be.

Edit:  Hmm ok further complications.  It appears there's a difference between Applet and Application.  If it's an application (which I guess it is), it wont run in a browser according to what I was just reading.  My reasons for disliking Java are increasing.  :giveup:

Something like enotes but that runs as an applet in a web browser (using the Java plug-in) would be ideal.

BTW Moru, the solution (which hasn't gotten too far especially as I'm not even sure it's possible) I was thinking about earlier involved the use of HTML5 (which is pretty much javascript).  There's issues on what javascript has access to outside of the browser though so it might not be possible.  I'm just amazed that such a relatively simple problem has no relatively easy solution.  At least none that I can see so far, unless enotes can in some way be forced to run inside a browser using the Java plug-in.

3
Interesting that you should suggest that.  I hadn't thought of that until I stumbled upon a link for a tutorial which allows you to encrypt a USB for use on Windows and Linux using some free open source software called TrueCrypt.  I think I'm going to go with that option.  Saves me having to reinvent the wheel which I honestly don't have time for.  Thanks for your suggestion though Moru!

I'm sorry Moru, I'm an idiot!  Total comprehension failure (on my part).  Ok, forgot to mention I want it to not require an internet connection nor require software to actually be installed.  TrueCrypt isn't the solution I'm looking for.  So I'm back to looking for something I can shove on a USB stick with whatever data I want to keep.

The only other option is something I really didn't want to do and that is turn one of my portable devices into a portable data storage unit using a mobile version of Keepass or equivalent.  I've got an unused Galaxy Mini mobile phone, an iPod touch Generation 2 and I guess I could even use my current (albeit battery sapping) phone which is a Nokia E63 -- assuming theres software for it, I also have a Nokia C6.  I have other devices, these are just the only ones small enough to handle what I want.

Hmm wonder if anyone sells a portable password storage device.  Not a secure USB stick, but a device with a keyboard and screen.  I miss the old portable electronic organiser (with 32 bytes of RAM) days...


I have an insane idea that just might work.  Bwahahahahahahah!

4
Hi guys, I'm pretty much pulling my hair out at the moment.  Trying to find a simple text editor that has a Windows and a Linux version, has encryption and can run from a USB stick.  Any suggestions?  There's tons and tons of little editors out there, but trying to find one that fits that criteria has been a nightmare!  Any help appreciated, thanks.

Edit:  Ok, I can't find anything that does exactly what I want.  I think I might write a little program in GLB.  Hopefully the Linux side of things doesn't require too many extra libs.  I might be able to get away with making it a console app, so that should cut things down somewhat.  This isn't going to be an editor, simply something that encrypts and decrypts a file -- only input will be asking for the password.  I'll use whatever text editor is on the system to actually edit the text version of the file.  Can't really think of any other way to do this that doesn't involve writing a full-on program.  Hmm...  How hard would it be to write a really simple text editor in GLB using DD-GUI or equivalent?

6
Quick, fill the well in!  =D

7
Off Topic / Re: Game maker studio
« on: 2012-Aug-02 »
BTW I removed my last post as I thought that it wasn't good to write when in a bad mood, and I think mine was borderline arrogant.  Sorry about that.

8
Off Topic / Re: Game maker studio
« on: 2012-Jul-31 »
All in all: Monkey (I think one of the biggest competitors of GLB) supports more (important) targets, has a more powerful language and costs around the same (of course some other disadvantages...) - I think GLB should not stay and improve so Monkey is not winning :D.
I really loathe Monkey myself.  Two massive strikes against it for me are that a) it only has a simplistic 2D library with it and no 3D, and b) it's a source to source compiler which means you have to organise your own compiler for each platform (unless I've missed something somewhere).  I like GLB because it comes with (most of) what you need to compile for various platforms -- the obvious exception being iOS based devices thanks to Apple's obnoxious more-Microsoft-than-Microsoft approach to its business model.

The third strike against it is the fact that it's by Mark Sibly. :)

Disclaimer: Of course these are just my opinions and most others might not agree with them, and as I have a few bones to pick with Mark Sibly I'm probably not the most balanced person around when it comes to discussions about Blitz Research products.

Edit:  BTW the most interesting thing I find about Game Maker Studio and Yoyo's new approach to its pricing is the fact that they've decided (heck they even stated somewhere, and I'd find you the link if I could be bothered) that they are more interested in having its products used by "Professionals" than Game Makers usual users -- an attitude they have obviously reflected with their new pricing scheme.  The problem I see with that is the development package market is already flooded with tools that are more established in the "professional" arena, and most of those come with 3D available from the start (even though you may have to pay extra for it).  Sure Yoyo has stated they will look at adding that later, but I suspect most "professionals" would want that choice now.  Also by targeting this new market almost exclusively thanks to their new pricing structure they have managed to snub the people who have supported Game Maker all these years, therefore wont be able to rely on that market helping support them while they look to gain inroads into the "professional" market.

That's how it seems to me at least.

9
Off Topic / Re: Pyxel Edit
« on: 2012-Jul-29 »
Oooh, looks like a nice replacement for Tile Studio, which was my favourite pixel editor but unfortunately doesn't appear to be in development anymore.

10
I re-read the Hobbit and the Lord Of The Rings books this year. Can't wait to see The Hobbit movie (well part 1 of it, anyway).

And then there's LEGO LOTR. My Christmas is sorted :D
I'm very much looking forward to the movie too, but I'm _really_ looking forward to Lego LOTR as well.  I was really surprised when I heard they were making that Lego game considering it is obviously based on the movies and the movies were out some time ago.  Not that I'm complaining.  It's a Lego game (I have quite a few of them) and based on my favourite "world" -- what's not to like.  :good:

11
Off Topic / Re: About FBook and GLbasic
« on: 2012-Jul-27 »
I finally found the delete button for my Facebook account (found the link hidden away in a help file and not actually in my account options like you'd expect) -- I'm soooo happy!  I'm sick of the darn thing.  =D

12
Love the mouse!  :good:  Mind you as a long time claymation fan I'm a sucker for anything modeled in clay.  :whistle:

13
Will attempt to be as brief as possible as I'm a known waffler...

Born 1972 in Adelaide, South Australia.  Moved to a small town (now a city) called Mt. Gambier (mostly "famous" for its Blue Lake) early on and ended up growing up on a farm out in a place called Allendale East where my Dad taught at a local school as the art teacher.  Now live in Adelaide again and have done since 1991, although this time way down south not far from the beach (can see it from our balcony).

I remember seeing an Apple something earlier on, but seeing it was about as close as we were allowed to it -- rural South Australia wasn't the place to find expensive home computers.  The first computer I ever got full access to was an Amstrad CPC 6128 that my Dad would borrow from school for me on a regular basis.  That was when I first got my taste of programming.  Still consider that my favourite computer system of all time despite not actually owning one.  Anyway I was 12 at the time.

The first computer we actually owned, which was mine really as I'm the only one who ever really used it, was an Atari 520STFM (upgraded to 1Mb).  I can't remember how old I was, maybe 14 or 15.  Bought for "home work" it had more games played on it than you could poke a stick at.  That was until I discovered STOS.  I bought all the add-on modules for that too.  Including the sampler.  I never really finished any projects though which is a pity, but some of the ones I remember included a Lemmings style game and a basic Dungeon Master clone.  The one I most remember is the one Im most embarrassed about.  I wrote a disk formatter as a joke in STOS with some minor assembler I think (complete with stupid scrolling message) for a mate of mine who was a student at Flinders University at the time -- and he only went and posted it on Atari PD FTP servers didn't he.  I never did finish his Tetris clone (he _loved_ Tetris), funny that.  We are still friends though. :)

During the 80's I practically lived in arcades too.  The coolest bit was that the friend I mentioned in the previous paragraph had a friend who owned an arcade and we used to go for our own private lock-ins.  Some of the games I used to play (and loved) were Bubble Bobble, 1942, Double Dragon, Time Pilot, Gyruss, Galaga, Commando, Tron Deadly Discs, Gun Smoke, Black Tiger, Final Fight, Cheyenne and many, many more. :)

My first real computer (ie. I paid for) was some high-end custom 486 job that I spent a small fortune on, which never actually functioned properly the whole time I had it.  I learnt from that mistake and have built my own PCs ever since -- cheaper and they tend to work better.

Towards the end of my Atari ST's life and the start of my IBM compatible journey, I migrated from BASIC to C.  And there I stayed for many years, never really accomplishing much other than the odd small library and a MUD I never finished -- technically I did finish, but then decided I could do better and started to rewrite the whole thing from scratch but burned out half way through.  At that point in time I lost all interest in coding and got into writing poetry (yeah, seriously, and no I'm not going to post any :)) and art (not exactly "high art", I'm a cartoonist/designer but will spare you the obligatory picture posts).

After a few years or so I got the bug to code again, but decided I'd had enough of C and wanted to return to my roots.  Fonder days of Locomotive BASIC and STOS.  So I started "The Great Programming Language Hunt".  From a past conversation with Ian we realised we own some of the same development packages ie. a lot.  Eventually though Gernot put me onto his GLBasic while I was bouncing about aimlessly at Retroremakes and I've been here ever since.  Once you find GLB you shouldn't need anything else.  Great development package, developed by a great guy, supported by a community of great people.  What's not to like? :)

I still haven't done much, but that's unfortunately due to many major health issues I've had to battle with the past 10 years (if I told you, you wouldn't believe me, but I wouldn't want to bore you with all that anyway) that keep getting in the way of my efforts, ended my career in the IT industry and ended up with me being placed on a disability pension.  I still have hope though, and believe I have at least one game in me (ok I have about 50 ideas and designs but I only need to do 1) and will get there in the end. :)

14
Off Topic / Re: Grimrock
« on: 2012-Jul-19 »
You are way ahead of me then.  I'm only on level 4.  I hear theres only 15 levels though which is a bit disappointing although they are working on a level editor for fans to use.

I'm thinking of making my own DM style game.  I started one many years ago in STOS on the Atari ST (only thing I've got left is some of the graphics I did) after reading an article in a magazine.  IIRC it gave people a head start in making their own DM style game as it explained some of the concepts and even contained BASIC code (I think).  I wish I still had my notes.  Or the article.

15
Off Topic / Grimrock
« on: 2012-Jul-18 »
Friend of mine bought me it on Steam.  Classic Dungeon Master/Eye of the Beholder/Knightmare (one of my favourites) etc.  Uses an actual 3D engine by the looks of it, but seems to work well enough.  Am really enjoying it so far although some of the puzzles are very, very hard.  Anyone else picked up this nostalgic gem yet?

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