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Messages - okee

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1
Quote
Hey Okee - are you Irish too?
I am yeah

Quote
That meetup was in Athlone wasn't it?
Yeah managed to make it to this years one, was a 2 day event fri/sat, went up
for the saturday, it's a good laugh will definetly go next year

2
Quote
I had a the privilege meet both Dini and Jon.
Would like to meet Jon Hare, guy is a legend, used to love those
odd coverdisks they used to do for the amiga, Sim Brick, Cannon Soccer
sensible moon soccer.
He did a skype interview at last years irish amiga meetup, wasn't able to
get to it though.

3
And also the competition, Jon Hares Sociable Soccer
http://store.steampowered.com/app/636690/Sociable_Soccer/

4
GLBasic - en / Re: Compiling for android
« on: 2016-Sep-06 »
Ah ok, thanks spacefractal
did see the command at the bottom of the output but must have been missing a comma, working ok now

5
GLBasic - en / Compiling for android
« on: 2016-Sep-06 »
Hi guys

It's been a while since I used GlBasic
Since I last used it it changed over to being modular

Just getting back into it now but have a new desktop
I downloaded the latest version and updated, plus the android module

Windows 7 64 Bit
GlBasic v14.371
Installed GlBasic to C:\GLBasic_v14
Android folder is in C:\GLBasic_v14\Compiler\platform\
JDK: C:\Program Files (x86)\Java\jdk1.8.0_101
and JAVA_HOME variable set

Samsung galaxy s4 setup and connected
adb sees it and is authorised

When I compile for android it doesn't seem to get copied to the phone
Is the procedure the same as on previous versions of GLB ? Just compile for
multiple platform and it should appear on the phone ?

Also is it a requirement to have the android sdk installed ?
This output is with the android sdk setup with environment variable

Here is the output I get:

Quote

*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:8b5efaf7 - 3D, NET
Wordcount:104 commands
compile+link:

running glb_build.bat
Using ANDROID_TARGET="android-22"
You can use "D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
ECHO is off.
androidmanifest.xml:
Make sure to check do a manual check for those.
android:minSdkVersion="10" android:targetSdkVersion="22"
ECHO is off.

AndroidIcons.exe [v21-3-2015] running...
copy D:/GLBasic Projects/GLBasic/TestApp/icon_36_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-ldpi/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_48_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-mdpi/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_72_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_72_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-hdpi/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_96_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-xhdpi/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_180_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-xxhdpi/icon.png
copy D:/GLBasic Projects/GLBasic/TestApp/icon_192_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-xxxhdpi/icon.png
D:/GLBasic Projects/GLBasic/TestApp/icon_ouya_AndroidExtras.png is missing (732x412 size)
the Ouya icon is not important, if you dont want to support the console
copy D:/GLBasic Projects/GLBasic/TestApp/icon_ouya_AndroidExtras.png to D:/GLBasic Projects/GLBasic/TestApp/distribute/Android/res/drawable-xhdpi/ouya_icon.png

Checked AdActivity (intersititals):
Does not uses a AdActivity

Android Extras version (SDLActivity.java):
* 2.11.2

Checking Icons Finished...

BUILD STAGE 2: Start compiler (android.bat)
SDK=C:\GLBasic_v14\Compiler\platform\android\bin\..\android-sdk-windows
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
Updated project.properties
Updated local.properties
Updated file D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\build.xml
Updated file D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\proguard-project.txt
Updated project.properties
Updated local.properties
Updated file D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\build.xml
Updated file D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\proguard-project.txt
.
BUILD STAGE 3: Build a debug build
Buildfile: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\build.xml

-set-mode-check:

-set-debug-files:

-check-env:
 [checkenv] Android SDK Tools Revision 24.2.0
 [checkenv] Installed at C:\GLBasic_v14\Compiler\platform\android\android-sdk-windows

-setup:
     [echo] Project Name: glbasic
  [gettype] Project Type: Application

-set-debug-mode:

-debug-obfuscation-check:

-pre-build:

-build-setup:
[getbuildtools] Using latest Build Tools: 21.1.2
     [echo] Switching between debug and non debug build: Deleting previous compilation output...
   [delete] Deleting directory D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\classes
     [echo] Resolving Build Target for glbasic...
[gettarget] Project Target:   Android 5.1.1
[gettarget] API level:        22
     [echo] ----------
     [echo] Creating output directories if needed...
    [mkdir] Created dir: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\rsObj
    [mkdir] Created dir: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\rsLibs
    [mkdir] Created dir: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\classes
     [echo] ----------
     [echo] Resolving Dependencies for glbasic...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
     [echo] ----------
     [echo] Building Libraries with 'debug'...
   [subant] No sub-builds to iterate on

-code-gen:
[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
     [echo] Handling aidl files...
     [aidl] No AIDL files to compile.
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...
     [aapt] Found Deleted Target File
     [aapt] Generating resource IDs...
     [echo] ----------
     [echo] Handling BuildConfig class...
[buildconfig] Build type changed: Generating new BuildConfig class.

-pre-compile:

-compile:
    [javac] Compiling 30 source files to D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\classes
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 3 warnings

-post-compile:

-obfuscate:

-dex:
      [dex] input: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\classes
      [dex] input: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\android-support-v4.jar
      [dex] input: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\gson-2.2.2.jar
      [dex] input: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\ouya-sdk.jar
      [dex] input: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\openiab-0.9.7.2.jar
      [dex] Using Pre-Dexed android-support-v4-b02bce9a360b7680678aa6e9c4ce26c5.jar <- D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\android-support-v4.jar
      [dex] Using Pre-Dexed gson-2.2.2-ff5467daa2bb35271d284478338b08d8.jar <- D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\gson-2.2.2.jar
      [dex] Using Pre-Dexed ouya-sdk-33d7c1b123c195f25e8dfed965951884.jar <- D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\ouya-sdk.jar
      [dex] Using Pre-Dexed openiab-0.9.7.2-e84a5963956fa14d9547933fe8748e4d.jar <- D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\libs\openiab-0.9.7.2.jar
      [dex] Found Deleted Target File
      [dex] Converting compiled files and external libraries into D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\classes.dex...
       [dx] Merged dex A (67 defs/114.1KiB) with dex B (371 defs/436.8KiB). Result is 438 defs/673.3KiB. Took 0.1s
       [dx] Merged dex A (438 defs/673.3KiB) with dex B (155 defs/153.0KiB). Result is 593 defs/1060.0KiB. Took 0.0s
       [dx] Merged dex A (593 defs/1060.0KiB) with dex B (204 defs/181.7KiB). Result is 797 defs/1684.0KiB. Took 0.0s
       [dx] Result compacted from 2685.8KiB to 1022.1KiB to save 1663.6KiB
       [dx] Merged dex A (797 defs/1684.0KiB) with dex B (169 defs/183.0KiB). Result is 966 defs/1022.1KiB. Took 0.1s

-crunch:
   [crunch] Crunching PNG Files in source dir: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res
   [crunch] To destination dir: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-hdpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-hdpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-hdpi\icon.png: 0% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-ldpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-ldpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-ldpi\icon.png: 0% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-mdpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-mdpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-mdpi\icon.png: 0% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-xhdpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xhdpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xhdpi\icon.png: 68% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-xxhdpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xxhdpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xxhdpi\icon.png: 78% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable-xxxhdpi\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xxxhdpi\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable-xxxhdpi\icon.png: 94% size of source)
   [crunch] Processing image to cache: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\res\drawable\icon.png => D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable\icon.png
   [crunch]   (processed image to cache entry D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\res\drawable\icon.png: 0% size of source)
   [crunch] Crunched 7 PNG files to update cache

-package-resources:
     [aapt] Current build type is different than previous build: forced aapt run.
     [aapt] Creating full resource package...
     [aapt] Warning: AndroidManifest.xml already defines debuggable (in http://schemas.android.com/apk/res/android); using existing value in manifest.

-package:
[apkbuilder] Current build type is different than previous build: forced apkbuilder run.
[apkbuilder] Creating glbasic-debug-unaligned.apk and signing it with a debug key...

-post-package:

-do-debug:
 [zipalign] Running zip align on final apk...
     [echo] Debug Package: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\glbasic-debug.apk
[propertyfile] Updating property file: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\build.prop
[propertyfile] Updating property file: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\build.prop
[propertyfile] Updating property file: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\build.prop
[propertyfile] Updating property file: D:\GLBasic Projects\GLBasic\TestApp\distribute\Android\bin\build.prop

-post-build:

debug:

BUILD SUCCESSFUL
Total time: 6 seconds
.
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on
    [javac] warning: [options] source value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] target value 1.5 is obsolete and will be removed in a future release
    [javac] warning: [options] To suppress warnings about obsolete options, use -Xlint:-options.
    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.
    [javac] 3 warnings

BUILD SUCCESSFUL
Total time: 3 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "D:\GLBasic Projects\GLBasic\TestApp\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"C:\GLBasic_v14\Compiler\platform\android\bin\glb_code_sign.bat" "D:\GLBasic Projects\GLBasic\TestApp\distribute\Android"
.
Android=D:\GLBasic Projects\GLBasic\TestApp\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 16.2 sec. Time: 11:31
Build: 1 succeeded.


6
Announcements / Re: new retro breakout
« on: 2016-Mar-22 »
Working fine here after downloading on phones

Samsung galaxy s4, Android v4.3
Motorola Moto G 3rd Gen, Android v 6.0

7
Don't have any music skills but Bosca ceoil looks interesting
http://www.boscaceoil.net/

8
Off Topic / Re: PODCast interview
« on: 2015-Dec-17 »
Cool, will definetly download when it's out.

9
Off Topic / Re: How good is Fez!
« on: 2014-Nov-27 »
I bought it on the X Box there a while back and played it for a bit but didn't get
a chance to fully play through it, it looked really great also the music is nice and relaxing.
Limbo is amazing, one of my favourite games, it's like game meets art meets cinema

I've gotten tired of AAA games, prefer Indie games these days, more interesting gameplay

Currently playing VVVVVV which is great, madly difficult in places but great fun
Also gives some hope for us coders who have no art skills  =D

10
Announcements / Re: GLB in Speccyjam
« on: 2014-Sep-10 »
Looks great, got a great speccy feel about it.
Good Luck

11
Off Topic / Re: SpeccyJam Anyone?
« on: 2014-Aug-26 »
Most of last years games seem to have been developed in Unity
Also seems to be a random theme for every participant this year

13
Merry christmas All
Here's one of my favourite festive pics:
http://www.interstation3d.com/wp-content/uploads/2013/02/16-bit_memories_HD.jpg

14
Off Topic / Re: VideoStudio
« on: 2013-Nov-21 »
Yeah Videostudio was a great editor
Very user friendly interface

<a href="http://www.youtube.com/watch?v=k3LWjik1jDo" target="_blank">http://www.youtube.com/watch?v=k3LWjik1jDo</a>

15
GLBasic - en / Re: Texturepacker and glbasic
« on: 2013-Oct-14 »
Ok thanks guys
Was just checking out texturepacker and trying to see would it be of any advantage but
obviously not if i'm using drawsprite/drawanim, which i'm quite happy with.


okee

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