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Messages - bigsofty

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Off Topic / Re: The Colour Maximite 2
« on: Today at 12:59 AM »
There's 1mb of ram for the basic code, it doesn't sound like much but that's enough for 170000+ lines of code (as the BASIC is tokenised behind the scene when you enter it IIRC).

There is 5MB of ram reserved for your graphics/sprites/sound etc. Again, retro graphics care very compact and there's more than enough for a full level of streets of rage + sprites too.

See here, for a rundown of the RAM after the guy in the video creates his own demo...

Again, this would be a monster 8bit/16bit micro back in the day, hell the interpreted basic runs 100x faster than pure 6502 assembly on the C64!  :blink:

Off Topic / Re: New Covid music
« on: 2020-Jul-11 »
Deep lyrics, sounds very proffsional too, well done!

Thanks Gernot, no idea what I might use this for but its nice to have the option.  :good:

Off Topic / Re: The Colour Maximite 2
« on: 2020-Jun-24 »
Lovely! Can we get a GLB console already? :)
We can but dream my friend, we can but dream...  :happy:

Off Topic / The Colour Maximite 2
« on: 2020-Jun-24 »
It's a retro boot-into-Basic computer that you can build by yourself. Strictly a fun DIY project for the dark winter nights!  :D

GLBasic - en / Re: More Speed Compiling Code
« on: 2020-Jun-14 »
Interesting...  :glare:

A nicely curated list, thank you Mentalthink!

Announcements / Re: Red Wizard Island
« on: 2020-May-16 »
Congrats on the release, I would wish you luck but you don't need it, its a great game it will sell well!  :booze:

Cool beans, I may try to convert some of the C demos if I get the time to GLB, I'll keep you informed how this works out. ;)

Great stuff and a lot of fun to mess around with, thank you Schranz0r!  :happy:

One thing, did you write a Raylib to GLB parser type of util or did you do the conversion by hand (via find/replace etc.) for all the various calls/enums?

Nicely done sir! Too late to look at it tonight, will enjoy a proper look tomorrow.  :good:

Ooh, Raylib + GLB could be the perfect match!

Wow, very cool, thanks Schranz0r!

I enjoy messing around with other APIs in GLB, this should be interesting.  :booze:

GLBasic - en / Re: SDL2 access inline?!
« on: 2020-Apr-20 »
Some useful stuff here, thank guys!  :booze:

GLBasic - en / Re: Debug
« on: 2020-Apr-03 »
Changed to ESet Nod32 when I had the problem, a lot less false positive generic reports.

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