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Topics - JohnnyB

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GLBasic - en / The limits of GL Basic
« on: 2019-Jun-01 »
Do you think GLBasic can handle large RTS game real-time logic and AI like "Supreme Commander"?

Yes, I know the obvious answer is that it depends on skill of the programmer.  :D

In other words, how does GLBasic compare to C# Monogame, Unity, Libgdx, whatever... Not talking about C/C++, Rust and the like. It's obviously much faster than AGK (that is only interpreted and not very efficently it seems).

I am not sure at the moment how this "INLINE" stuff really works.

What is the best solution?

i cannot use foreach with non-types, can I?!

GLBasic - en / Passing functions directly
« on: 2019-May-01 »

Right now I have to do something like this:

PROTOTYPE prType : a#

FUNCTION test: a#

LOCAL testPr As prType

testPr = test

FUNCTION prPass: testPr As prType


Is it possible to implement direct passing of the function:



GLBasic - en / IDE and auto-complete?
« on: 2019-Mar-29 »
I saw that once in the IDE. Can I do it by pressing a button or something?

GLBasic - en / Vulkan?
« on: 2019-Mar-09 »
Hi! Cool tool you got there. I like the syntax more than AGK.

Is there any ambition to turn GLBasic into some sort of V(ulkan)Basic in the near future or are such large changes out of the question?


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