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Messages - Kitty Hello

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1
Bug Reports / Re: Enable Mouse Pointer
« on: 2019-Aug-14 »
What Windows Version are you using?

2
Starting tomorrow, there will be a 12% price off summer sale!

3
GLBasic - en / Re: GLB Editior Styles
« on: 2019-Aug-11 »
It should use the same styles. They are in the registry.
HKEY_CURRENT_USER\Software\Dream_Design\GLBasic\Colors

4
Fixed. It should be '\0'.

5
Sorry. PM was sent.

6
Yes. The V16 from STEAM creates a fully featured Android project for you and opens Android Studio. You have every single piece of code as C++ in this project (a bit scrambled, but it compiles!).
So, you even could build for MIPS or whatnot exotic platform.

7
The version sounds like nothing special, but indeed, this update brings:
AUTOCOMPLETE for TYPE MEMBERS. (Ctrl+Space)
I took some time, yesterday and finally fixed what was due for years. I am so sorry for the delay. You will love it. It makes work so much easier, if you use TYPEs.

Also, DDgui was a bit polished and the new toast messages look quite good. (See my 2nd G.A.C.K. trailer on STEAM - sprite editor, where I copy/paste an image).

8
GLBasic - de / Re: Olle Kamellen (Android)
« on: 2019-Aug-08 »
Android Studio öffnet. Dann immer auf weiter klicken und im Projekt auf Build, bzw. Run. Das kompiliert dann EEEEEWIG und dann darf man das Testgerät auswählen - fertig.

9
on windows!? How can that be. I never touched that code for years...

10
Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-08 »
It might be your keyboard hardware or driver. Many keyboards only support 2 keys at a time, or disallow some combinations. Can you try another keyboard?
My keyboard here has a problem, when I hold shift, and quickly type something with an 'N'. The 'N' always gets dropped. That's a pain, when you have types like
MOVING and you type MOVIG.

11
https://store.steampowered.com/app/1117520/GACK__Gaming_App_Construction_Kit/

Wohoo! Finally made it to where it should go. I hope people will like it.
I added support for moving platforms. Did anyone program that before? Dude, that is really hard. I'm programming for about 0x20 years now, but that was a brain twister even for me. It's not 100.00% perfect after all...

12
I remember yeeeers ago, someone had a bit of code, that created a random city. Houses and stuff.
Can anyone remember this?
It would be cool to make a "deliver a pizza" game in 3D, with a city like: C64's Miami Vice, but in 3D:
https://www.c64-wiki.de/wiki/Datei:mvmap.png


13
DD-GUI / Re: DDGUI absolute positioning
« on: 2019-Aug-07 »
Very well. I thought about something like this, also.
What are your requirements? I would just need to position some widgets at the bottom of the dialog. (OK+Cancel)

14
The following is a C++ wrapper for a library, that does high-quality image scaling.
To use it, just add the gbas file to your project. The C++ lib is linked by REQUIRE.

Here's how to use it as a STRETCHSPRITE substitute:
Code: GLBasic [Select]
FUNCTION HQStretchSprite: id%, x%, y%, w%, h%
LOCAL s2% = GENSPRITE()
        ReSampler(id, s2, w,h)
        DRAWSPRITE s2, x,y
        GRABSPRITE s2, 0,0,0,0
ENDFUNCTION
 
Warning - the above does not work (yet), if you're currently on an offscreen (USESCREEN x).

15
2D-snippets / Re: TTF - True Type Fonts
« on: 2019-Jul-04 »
I must use finer resolution internally. And I also must pre-render the glyphs to a bitmap. It is just to slow in real time.

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