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Messages - Snoopy

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Unreal Engine is very optimized (two decades later and all versions) but Unity Engine not really (or poorly optimized).
GLBasic's engine is simple and can therefore be easily used on multiple platforms, but it is also optimized. For example, it uses a frustum culling optimization.
But as Dreamerman said, the "Level Of Detail" is particularly lacking (although it's not too difficult to do it yourself with code, but your code may not be cross-platform anymore).

In fact, GLBasic's greatest strength (in addition to being cross-platform) lies in its INLINE function and its ability to use external DLLs.

GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-14 »
Yes, it would be a good idea, but before I have to improve it and make it a real library so that it is easy to use (especially with x_sprite).

Off Topic / Interesting promo.
« on: 2019-Apr-14 »
For fans of retro 2D platform games, he currently has a very good promotion on GOG for 3DRealms games.
For about 4 euros you have.

-Hocus Pocus
-Secret Agent
-Realms of Chaos
-Cosmo's Comic Adventure

Moreover you have :

-Wacky Wheels (racing)
-Bio Menace (free, platform too)
-Stargunner (free, shoot 'em up)
-Shadow Warrior Classic (free, very good first person shooter)

This could give ideas for remakes in GLBasic  ;)

GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-07 »
I made a smoother version that also retains the resolution.
I added a fish for fun too... a future game "Flappy Fish"??  :D

Normally, there should be no problem except in case of slowing down the computer.

Again a nice find mentalthink!
You are a true treasure hunter, you often find a lot of interesting things  :)

GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-06 »
No Dreamerman, even if you use a floating calculus and after an integer for the drawing, you will still have a tremor problem, especially in this type of scrolling.

Off Topic / Re: Article
« on: 2019-Apr-03 »
Very interesting and informative.  :good:

Competitions / Re: Hello World - Contest
« on: 2019-Apr-03 »
Finally, I really voted for Hemlos (I was not going to vote for me =D).
But frankly, all the codes are good because they are all different, well done guys!  :good:

GLBasic - en / Re: Fullscreen mode
« on: 2019-Mar-26 »
The best solution for good 2D rendering in all resolutions is to adjust the size by sprite and not by screen, using percentages and ZOOMSPRITE/ROTOZOOMSPRITE or POLYVECTOR.
Yes, it's a little bit constrictive, but it's the best solution and we don't use another screen.

Competitions / Re: Hello World - Contest
« on: 2019-Mar-25 »
If it's too long, it'll be boring.
Small contest, small deadline  :)

It's strange and probably annoying  :rant:

Try to clean up your project and also try on Windows 7, to see if that comes from there (I have Windows 7 me).
For my part, I will try on Windows 10 with the same configuration as Windows 7, to see if I have this kind of problem.

Competitions / Re: Hello World - Contest
« on: 2019-Mar-25 »
I thought that only the participants had the right to vote and that they were not allowed to vote for their code.

Quote from: WPShadow
Was this ok? Should we do more little things like this? I have a few funny ideas for short contests like this...

Yes it's funny and motivating.
Moreover, I'm sure we're learning things with this kind of small contest.

Bug Reports / DDgui is cool but...
« on: 2019-Mar-23 »
DDgui doesn' t have copy / paste function?
If it's normal, it's too bad  :(

GLBasic - en / Re: Vulkan?
« on: 2019-Mar-20 »
Hi JohnnyB ! (a bit late)

For some time, there has been a lot of discussion on this and more generally on the future of GLB (especially since it moved to Steam).
Every idea is welcome  ;)

Competitions / Re: Hello World - Contest
« on: 2019-Mar-20 »
We can already say one thing: all the codes are really different, it's cool  :)


Well, after testing his code (with his nice library), I vote for Hemlos.
Very good job guy  :good:

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