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Main forum => Off Topic => Topic started by: Snoopy on 2014-Apr-24

Title: Remake
Post by: Snoopy on 2014-Apr-24
A remake for mobile devices of this game would be really a good idea... no?

http://www.youtube.com/watch?v=ahiQ1aV7G2c
Title: Re: Remake
Post by: mentalthink on 2014-Apr-24
Yes I have plans for do something simlar, it's simple and I think a game with this Style doen't it's more than 3 months...

I think matchy did something similar, I remenber I did some stuff for him...

Another kind of game I always have want to do it's a pinball, with the Box2d, you can do in 2D or 3D, it's equal don't need Z axis for nothing....

I like the idea to do the game of the video....
Title: Re: Remake
Post by: Snoopy on 2014-Apr-24
3 months?
hmm I think is very short, the game will not have this quality (graphics, gameplay, sound, atmosphere, ...)

yes a pinball with the box2d is a good idea, but there are tons of pinball on the market  :(
Title: Re: Remake
Post by: mentalthink on 2014-Apr-24
Perhaps you have reason and 3 months ins't the time for finish, I think the same with the BSun  :D :D :D , always I think a game seems you show I thinked runs this over a tablet and use another mobile like a gun... the problem it's you need 2 devices for play... or perhaps another method to play.

About the number of game like look this, sure the market have a lot, but really "we know" how works... only have to look the last "Hit Parade" the Falppy Bird, really this it's like a Game and Watch.

Good luck if you begin the project and if need something you know here I'am, but sure in Code you know more than me a lot...  :good:
Title: Re: Remake
Post by: MrPlow on 2014-Apr-24
i have an idea for a puzzle game...All about the gameplay with basic gameboy-style graphics...I am optimistically hoping to do it in 2-3 wks... but we'll see how i do...

Title: Re: Remake
Post by: matchy on 2014-Apr-24
This reminds me that I want to try something in the style of Gunfighter - The Legend of Jesse James on PSX.  :P I've always liked this game and have wondered about the idea of the environment is 3D and the camera moves in it to a spot in-between action scenes.  :-[
Title: Re: Remake
Post by: Ian Price on 2014-Apr-24
This reminds me that I want to try something in the style of Gunfighter - The Legend of Jesse James on PSX.  :P I've always liked this game and have wondered about the idea of the environment is 3D and the camera moves in it to a spot in-between action scenes.  :-[

I'd never heard of it - just checked on YouTube and it looks like a pretty good game. Very Time Crisis x West Bank alike.

:)
Title: Re: Remake
Post by: spacefractal on 2014-Apr-24
dispete the title of the read could been more spefific, im do have seen this arcade in Denmark, but did never played on it.

As its a lightgun game, im do seen its could been fun to see this kind of game on mobile, but im do thinks its more would work on a tablets throught.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
About the number of game like look this, sure the market have a lot, but really "we know" how works... only have to look the last "Hit Parade" the Falppy Bird, really this it's like a Game and Watch.

Flappy Bird =  :puke:  ...but also many big $$$$$$   
It's incomprehensible :'(

Good luck if you begin the project and if need something you know here I'am, but sure in Code you know more than me a lot...  :good:

In 3D maybe but not in 2D  ;)

That is why I wanted to try to do something in 2D (and also because it's more easy to translate after in HTML5  ;))
I thought at this game or at a game like "Dungeon Master". A cult game with a false 3D (yes, 3D again   :))

I hesitate ... Dungeon is more hard to program but it motivates me more.


matchy I remember Gunfighter, it was a very good game (as the venerable  : "Outlaws" on pc)

i have an idea for a puzzle game...All about the gameplay with basic gameboy-style graphics...I am optimistically hoping to do it in 2-3 wks... but we'll see how i do...

I  <3 puzzle game, but as pinball games there are tons of puzlle game on the market.
Your game should be very good. You can't do it in 2 or 3 weeks if you want to have a good quality.
Title: Re: Remake
Post by: Ian Price on 2014-Apr-25
Quote
You can't do it in 2 or 3 weeks if you want to have a good quality.
I disagree: You can create a good quality game in just a few weeks if you are determined. It also helps if you  have external sources to provide media and levels.

Most of the best puzzle games tend not to require lots of assets - graphics, music or sfx. They just need a compelling puzzle mechanic. Look at Tetris, Puzzle Bobble (Bust-A-Move), Columns etc.

The puzzles themselves (for level based puzzlers) are what takes the most time to create and if you make them randomly or procedurally or create a puzzle generator, then these can be done in no time.

People who know me, know that puzzles are what I do best -  B'lox!, Guru Logic Champs, SuQo, Ken2X, MinedOut!, CodeCrack, Frootopia, Hallowian and AquaVenture are just some of the puzzle games I've created/coded.

Coming up with a good mechanic is the hardest thing in creating a puzzle game- if MrPlow has already done that (but not coded it), then he's more than 50% there already.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
Ian price your games seems very good (in particular AquaVenture) but I'm talking about game of this quality:

https://play.google.com/store/apps/details?id=com.playrix.roa.inapp (https://play.google.com/store/apps/details?id=com.playrix.roa.inapp)
https://play.google.com/store/apps/details?id=com.playrix.fel.inapp (https://play.google.com/store/apps/details?id=com.playrix.fel.inapp)
https://play.google.com/store/apps/details?id=com.playrix.atw.inapp (https://play.google.com/store/apps/details?id=com.playrix.atw.inapp)

These developers also develop for bigfish.

I repeat, your games seems very good but these games are very professional.

Title: Re: Remake
Post by: MrPlow on 2014-Apr-25
My idea is quite simple but I have it all mapped out... But may make another 'casual' game first...again with an aggressive timeline... :)

I spent a lot of time on Viking Invaders (think I started the code and then left it a long time) but overall I would say many months there!

I made Poopy bird (later became Pooper bird) in 2 wks (all my own art from scratch) had I been rushed or knew the flappy-mania was coming I would have finished quicker...i released my game the weekend Flappy Bird author announced his take down... My game was de-listed in reaction...just a bit of bad luck there




Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
is it your game ? 

http://www.youtube.com/watch?v=thHknNRxCoY

this one too?

http://www.youtube.com/watch?v=gakeMWww3ho
Title: Re: Remake
Post by: Ian Price on 2014-Apr-25
I repeat, your games seems very good but these games are very professional.
And you completely missed my point. I didn't say my games were good (or professional) and none of those BigFish games are GOOD puzzle games either. They are professional in their presentation only. Professional media doesn't make a game good. And as I stated -
Quote
It also helps if you  have external sources to provide media and levels.

It IS possible to create a good puzzle game in three weeks. The hard part is coming up with that GOOD idea.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
I repeat, your games seems very good but these games are very professional.
And you completely missed my point. I didn't say my games were good (or professional)

I never said that. I just wanted to explain what I meant when I used the term "Good Quality"  ;)


none of those BigFish games are GOOD puzzle games either. They are professional in their presentation only. Professional media doesn't make a game good. And as I stated -

I don't agree, they are not only beautiful, they are also very innovative and gameplay is perfect (the gameplay is the most important in a game, even a puzzle game). You have not searched enough on their site.

Moreover, 4 ELEMENTS is very original.
Title: Re: Remake
Post by: Ian Price on 2014-Apr-25
Innovative? Seriously? They are OK (not good) games, but they are far from not innovative. Every BigFish game is a copy and refinement of every other game. They have the resources to employ artists to create their media, hence they look professional. But don't ever call them innovative.

Why should I search on their site? You pointed out three examples of games, each of which I have played and played very similar games before. I've also played many others of theirs - my personal fave being Unwell Mel. BigFish games also suck balls due to their "Game Manager" - what a shit sytem that is.

If you want a good puzzle game, then look at the likes of Guru Logic Champs, PipeMania or Picross 3D to name just 3. Match 3 aren't true "puzzle" games, although that's their genre. There's no real puzzle there. They are about maneuvering and matching colours at speed. Puzzles are about and require logic. Logic is not required for Match3 games. Some forward thinking maybe, but not logic.

Anyway...
Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
You're exaggerating a bit!  ;)

ok many bigfish game  is a copy and refinement of every other game but for some years they seek to innovate. (i repeat 4 ELEMENTS II is very original.. yes it's the 2, not the 1, that I played on my pc, I was wrong on that.)

they are different category : match 3, puzzle, brain, strategy, .... with many games very original.

but I think we will not agree on this  ;)
Title: Re: Remake
Post by: Ian Price on 2014-Apr-25
Where are my exaggerations?

I'm glad you agree that MAtch 3 and puzzle games are different. Can you explain then why you presented at least 2 Match 3 games as puzzle games? ;) :P

What exactly are you wanting us to actually agree on? And why should we agree? The world would be a boring place if everyone agreed with each other. :D
Title: Re: Remake
Post by: Snoopy on 2014-Apr-25
I dream or not?  He talks to me like a moron?  :D

I presented match 3 games because I love match 3... ok?   :nana:   :D

 ;)

if you want to fight Ian, I'm your man ....
after the fight >>> :help: Ian Price  :help:   :D
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
WTF?

I think this has gone waaaaaaaay off topic now.
Title: Re: Remake
Post by: erico on 2014-Apr-26
For sure! If there are no ladies in bikini fighting in the gel it way off topic! :P
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
WTF?

I think this has gone waaaaaaaay off topic now.

no problemo Ian.
it's a joke.
I think it's a problem of language.

In France, these are expressions that we say between friends "You talk to me like a moron!..?" or "If you want to fight, I'm your man" .. both are ironic ... there is no aggression : after the friends start laughing  ;)

For sure! If there are no ladies in bikini fighting in the gel it way off topic! :P

 :D :D
apparently we have the same phantasms erico  ;)
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
No problemo.

Now, about that remake...
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
lol yes the remake...

As I said above:

That is why I wanted to try to do something in 2D (and also because it's more easy to translate after in HTML5  ;))
I thought at this game or at a game like "Dungeon Master". A cult game with a false 3D (yes, 3D again   :))

I hesitate ... Dungeon is more hard to program but it motivates me more.

I hesitate.... but I think I'll make a game like "Dungeon Master". Good idea or not?
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
Dungeon Master was a classic on the Atari ST all those years ago, although it hasn't really aged too well.

I purchased a game called Legend of Grimrock a while back, which kind of sets the bar for 3D in 2D type dungeon crawlers nowadays. Despite it's more modern appeal it didn't press my buttons like Dungeon Master did BITD.

Something like this should be pretty easy for GLB to do I would think.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
Dungeon Master was a classic on the Atari ST all those years ago, although it hasn't really aged too well.

I purchased a game called Legend of Grimrock a while back, which kind of sets the bar for 3D in 2D type dungeon crawlers nowadays. Despite it's more modern appeal it didn't press my buttons like Dungeon Master did BITD.

Yes Legend of Grimrock seems to be a very good remake for pc. I've never played with it.


Something like this should be pretty easy for GLB to do I would think.

uh ... don't be angry Ian but I do not agree with you (yes again  =D)  it depends on...  the quality   =D
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
Particularly the game core.
It's very important in this type of game.

Personally I think a game like Point Blank or Gunfighter is easier.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
wow! awesome:

http://www.youtube.com/watch?v=_HnTeQFBIq0

I confirm: it's not at all easy to program  :D     :'(

Title: Re: Remake
Post by: erico on 2014-Apr-26
On a ´chip in´ style, even with no girls in bikini neither gel...

Why don´t you take a look at HIRED GUNS for the amiga?
It could well fit in into what you want, also, it presents a break into the dungeon & dragons world/scene and introduces mercenaries, tech, robots and so on, really syndicate stuff.

What does it presents other then such? a split 4 screen, 4 players game and at the time with modified genesis pads to use all buttons.
It was the first 3d multiplayer experience I had (after bloodwich, which had 2 players split screen).
The game, played with 4 guys, felt that it was really designed for that. One player carry all guys was possible, but no AI or orders made it really troublesome to go.
The world was actually 3d, (Y level) featuring high towers, underground sewers, underwater levels(argh!), billions of weapons and specific ammos, psy modules,sentry guns etc,etc.

Check it out, see if that fits your bill.

It is best you install the game on the amiga HD or amulator with a proper workbench system, make sure you have lots of extra memory as it has an extra disk full of stuff just for that case. (which was...on my beloved amiga 4000).

http://www.youtube.com/watch?v=mmi2GXAEgik

I have plans on remaking a similar 4 player split screen experience, but more blade runner or alien II movie style, I´m particularly found of the Y world, gravity and so on.
I just love this game, really rich experience and for me it shows what best there is in this style. Came in a marvelous box with a huge poster map, 4 books depicting everything and so much more, it was worth every cent, gotta love psygnosis for that...

edit:can´t make youtube show up :(...don´t worry about all that disk stuff, install it and it is instantaneously experience. Best music ever too!
edit2: ha! gotta take the S off HTTP to work  :S
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
On a ´chip in´ style, even with no girls in bikini neither gel...

 :D :D
you are really funny erico  ;)


your idea is very good  :) but..... i'm not sure that is good for a game on a mobile device (or on a browser with HTML5)

but I remember this idea  :good:

This is reminding me of another game : Space Hulk
(http://www.emuparadise.me/GameBase%20Amiga/Screenshots/S/Space_Hulk_1.png)








Title: Re: Remake
Post by: erico on 2014-Apr-26
Why not simultaneous 1 to 4 players on HTML5?...we can read keyboard, joysticks and mouse right? As for mobile, only with a net play I guess.

Anyways, even if one player only, consider the Y dimension at least. :good:

Edit: Perihelion style 1st person sequences with Y level would be cool :)
http://www.youtube.com/watch?v=wDYa-YJbL90
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
Snoopy. You seem to be consumed by the "quality" of the game (to me the quality of the game is dictated by the gameplay, not thte graphics). I'm talking purely about the game core - the code, not the presentation. It is possible to make a Dungeon Master (or even GrimRock) style game in GLBasic. The mazes themselves are constructed purely of 3D cubes. There's nothing in either game that couldn't be replicated in GLBasic.

Just look at Nabz32 3D game on the Pandora (which seems much more advanced than Grimrock) - that shows that 3D games can be created in GLBasic and that they run well, even on lesser machines than pc.

The media assets are something completely different and are not created with or by GLBasic. That's the presentation part, not the core.

Why do you feel that GLBasic cannot replicate these games?


[EDIT]

@erico. 4 player split screen games are indeed possible in GLBasic. I was working on one recently for OUYA (see attachment).

Use keys 1-4 to select screen

1   2

3   4

It also works in 2 player mode, but that's enabled in code. You only get 2 screens in 2 player mode.

Press SPACE to create explosion/crater
Press ENTER to fire weapon

This shows 4 independent scrolling  view points, destructible terrain all in real-time.

The player character is randomised each time.
Title: Re: Remake
Post by: spacefractal on 2014-Apr-26
playing multiplayer on a single keyboard is not that way on a normal keyboard, due a lots of keys can been stucks, but its could works on a keyboard encodes as uses typical used in a M.A.M.E. Cabinets. This is why we not see that happens so much today, and of course using LAN or WAN to playing today. That even on tablets.

Some games might have good uses of split screen MP of course, like those dunguon crawler, which is designed with that in mind. Those game can been replicate quite easiy by using VIEWPORT command.

Objects Orientation code its self is how over better handled in blitzmax than in glbasic, which would been easier to create mp games.

PS. In your example, up/down is swapped for some reason.
Title: Re: Remake
Post by: Snoopy on 2014-Apr-26
Ian Price when I talk about Game core, I talk about Game Logic.. the game logic in dungeon master is powerful.

I make many 3D game (in assembler and in C, in software and in opengl) and one in GLB. I mastered the 3d and I know very well that GLB is capable of making good 3D (I think I have said enough in the past)
I also know that the phones and tablets are much much slower in 3d, especially on Android.

You compare the Nabz32's 3D engine and the Grimrock's 3D engine... it's not good.. these are two different engine.
I already made ​​engines as the engine of Nabz32, so I know how it's difficult, and that's why I congratulated him many times (Master nabz32  :))
But the Grimrock's 3D engine is more difficult that you say, it's not just few 3D cubes.

Have you ever programed a 3d engine? (not just a small demo, but a full engine)
it's not easy, and which is why in the video games companies, there are a R&D specifically for that (I know very well what I mean  ;))

Moreover, as I said, I don't intend to do in 3D but in false 3D for better portability to HTML5.

At this time, this remake it's just an idea but I strongly believe in the potential of HTML5.
I think that android market (or others) is monopolized by big societies. There is no more place for small developers. I think HTML5 can help them  :)


PS: sorry if my english is bad  :P
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
My 4 player game was not created for pc, but for OUYA. It could be playable on pc via joypad. I've only used keys in the WIP for testing purposes only - I don't have 4 OUYA pads, so hot-swap camera viewpoints to accommodate this. 

The scrolling was designed to follow the player movement (once it's implemented), hence why it appears swapped.
Title: Re: Remake
Post by: spacefractal on 2014-Apr-26
are you intend to do a FirePower (Amiga) remake (which was a 2 player splitscreen game)? Here using humans rather than tanks and using dual stick? That could been fun really.

On iPad the style here could change to been 2player, head to heard like a old arcade tablet game.
Title: Re: Remake
Post by: Ian Price on 2014-Apr-26
It was going to be closer to Liero than firepower, but it was more of a tech test than anything else.
Title: Re: Remake
Post by: MrPlow on 2014-Apr-26
Very nice demo Ian...

Tried it ...

Snoopy ,
sorry that Poopy bird game is by someone else... mine are soley Android at present...

http://goo.gl/fDN7UY

http://goo.gl/gPLpxY

http://gazzapper.com/games/

Viking Raiders to be released soon also...

Title: Re: Remake
Post by: Snoopy on 2014-Apr-27
very good work MrPlow  :good:
I have a preference for "Galaxy Storm: Galaxian Invader" but I like your "Pooper Bird" icon   =D

10 000 - 50000 installation :P imagine if you had sold  "Pooper Bird" for one dollar  :enc:
Title: Re: Remake
Post by: Snoopy on 2014-Apr-27
Edit: Perihelion style 1st person sequences with Y level would be cool :)

I had never heard of this game... it seems very particular.
Title: Re: Remake
Post by: mentalthink on 2014-May-02
Another game, I'm thinking for doing, perhaps can be useful... it's this...
https://www.youtube.com/watch?v=ej3mpTIxYOw

This it's cool for tablets, because you can use your fingers like the weapon... A game for quick movement, perhaps adding something, or can buy money, or guns, for a freemium game.

About the graphics, I think the same says Ian, a best choice it's buy some stuff, really today it's very cheaper buy very good quality, 3d or 2d art, if you know a bit of PS or Gimp, or a bit of 3D, you can add to your games very good quality graphically... Really all people says doesn't important, but if you see for first time a game and the look, don't make feels something, practically you don't buy this game... OK after 5 minuts the graphics are something you don't put too much interesting.


Title: Re: Remake
Post by: spacefractal on 2014-May-02
That game have lossy remake of that in few years ago (its was one of the first app im purchased for iOS). Its named West Bang on iOS and its works quite very well for the touchscreen. In that time its was on 3gs.
Title: Re: Remake
Post by: mentalthink on 2014-May-02
Yes Spacefractal I knew from the 80's, in Amstrad really I don't like too much, but I think it's something easy and quick to finish... Perhaps the trick can be change the ambiantation... Not West another thing... the problem really in game development it's make something newer... But how many games have to be in the market and old markets.. millions, I think it's very very extrange find a good formula for make money...
Title: Re: Remake
Post by: HamishTPB on 2014-May-18
I guess this is the stuff Erico was talking about?  :good:

Seems great minds think alike, I was thinking of a Dungeon Master / Xenomorph engine idea using GLB for GP2X-Pandora systems. Probably android too since it is not much more effort with the great GLB  :-*

Grimrock has set the bar very high but I am not bothered too much about technical wizardry and glossiness (although they are always a good thing) as much as I am in a good RPG engine for my favourite handhelds.

Title: Re: Remake
Post by: erico on 2014-May-18
Yep, also Matchy is figuring a system too here (closer to the last pages we talk about it):
http://www.glbasic.com/forum/index.php?topic=9675.0


Title: Re: Remake
Post by: HamishTPB on 2014-May-18
Thanks Erico.

Edit: The problem with some of these posts is that they link you into nostalgia land and end up being time-sinks :D