GLBasic forum

G.A.C.K. (gaming app construction kit) => Feedback => Topic started by: Kitty Hello on 2013-Feb-06

Title: Updates to come...
Post by: Kitty Hello on 2013-Feb-06
Hi, I'll use this thread for the updates to com. Starting with Feb, 2013:
http://www.youtube.com/watch?v=IPRLusTYtsY
Title: Re: Updates to come...
Post by: erico on 2013-Feb-06
That is looking great Kitty!
One thing on the video, it is hard to listen to your voice against the music, you may consider lowering the buggie wuggie a bit. ;)
Title: Re: Updates to come...
Post by: Kitty Hello on 2013-Feb-07
I did the music, because I was tired and my voice was th-ing all "s"es ;)
Title: Re: Updates to come...
Post by: bigsofty on 2013-Feb-07
As Erico says its a little hard to hear because of the volume of the background music but GACK is looking great!
Title: Re: Updates to come...
Post by: JG52Torpe on 2013-Apr-06
Kitty when will you release new GACK version for Windows? Any date?
Title: Re: Updates to come...
Post by: Kitty Hello on 2013-Jun-20
No date, yet. But see:
(http://www.glbasic.com/pix/tngack_in_a_bowser.png) (http://www.glbasic.com/pix/gack_in_a_bowser.png)
No kidding!!
Title: Re: Updates to come...
Post by: gernot66 on 2013-Jun-29
what if i have no web  :'(
Title: Re: Updates to come...
Post by: Kitty Hello on 2013-Jul-01
http://www.glbasic.com/gack/beta/RivaRaid.html

Using Canvas now... Runs on iPad??
Title: Re: Updates to come...
Post by: Marmor on 2013-Jul-01
no sry!

webgl unlocker from cydia anyone ?


http://atnan.com/blog/2011/11/03/enabling-and-using-webgl-on-ios
Title: Re: Updates to come...
Post by: mentalthink on 2013-Jul-01
No Ipad1 don't works, but on Chrome in Mac runs... the last time only works in Firefox in Mac.
Title: Re: Updates to come...
Post by: Neurox on 2013-Jul-02
No with Safari Version 6.0.5 (8536.30.1) on iMac don't works :-(
Title: Re: Updates to come...
Post by: Marmor on 2013-Jul-02
neurox try this:https://discussions.apple.com/thread/3300585?start=0&tstart=0
Title: Re: Updates to come...
Post by: erico on 2013-Jul-02
It works fine on my end, took a while to load though. win7 64b chrome.
Altough it worked, it was unplayable for the controls were all over screen and required mouse click, just like that screen shot over there.
I also found the screen size to be a little small.

But that is all fine as it seems to be a test right?
cheers.
Title: Re: Updates to come...
Post by: bigsofty on 2013-Jul-02
Same as Erico & I also have an iPad 1.  ;/
Title: Re: Updates to come...
Post by: erico on 2013-Jul-02
Hey what now? Maybe it works on my galaxy note II? will give a shot right away!

...

timer
rbow
rbow init
SDL_init video
SDL_GetVideoInfo = 300x150 @ 0 bpp. Screen 320x480
Requested SDL_OPENGL = 67108864
Requested double buffer
set up SDL for OpenGL mode
Setting video mode: 320x480x32 fl=4000000
Could not create canvas - :(
SDL_SetVideoMode seems to be 1
Screen BPP: 32

This is what I get on chrome on android:( ...
Also, its native web browser stops at the DOWNLOADING DATA part in full.