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91
Beta Tests / Re: Test 3D software
« Last post by Snoopy on 2019-Feb-01 »
370+- FPS  =D
The best :)

Mentalthink, yes it's strange.
But anyway the function mem2sprite is too slow (even the equivalent function that I use, although faster, is too slow) and the speed differences between each chipset are too important... it's an Opengl problem :(
You're right, the development of loaders is interesting - in any case more interesting than a graphics engine software too slow :D ... :'( -
Especially a skeleton animation loader (with of course the routine to display it), the .ddd format is nice but not flexible enough and takes up too much memory.
I would look at that when I would have recovered from the disappointment of my 3d software engine ;) ... :'(

Thanks to everyone for your help with the tests  :good:

92
Beta Tests / Re: Test 3D software
« Last post by mentalthink on 2019-Jan-31 »
I only had 60FPS (I'm running on Wine), but when I use the Torus demo of Glbasic, I had 590 FPS.

Really interesting are you did, load DAE files can be very very usefull from blender and I think is OpenSource.. I think the most new is GLTF can export PBR materials.
93
https://kronbits.itch.io/pixatool

Hi guys I found this web , they have a 3 soft for Pixel Art, the first convert images to 8 Bits palletes, like C64 ,CPC and so on, very easy and with very good quality, perhaps for people don't know how do grphics, can use 3d Renders and convert to 2d Pixel Art(I'm thinking to buy, not is too much expensive, about 25€)

And have another 2 tools for fx with pixel Art. If you interested take a look in youtube, have more videos very nices.

94
Beta Tests / Re: Test 3D software
« Last post by Ian Price on 2019-Jan-31 »
370+- FPS  =D
95
Announcements / Re: GLBasic v16 STEAM-VERSION out now!
« Last post by spacefractal on 2019-Jan-30 »
Because its not possible to do anything more with the graphics at all, which is rather special (its was all done with real clay and was not cheated at all). Anders Klok is currectly busy with thier motion capture suit as well they also soon waiting a child. Yep, Time flies. But currectly im have no plans do anything more to that game, even its was fun! Steam was a nice market for that game and phinged in right time.

But im do perfer do another game with a another theme. PowerUp Elevation was the newest one im did code my self. Im do should do more stages to that game.

But currectly recently did some AY music work for various Spectrum Next games with Micheal Ware (as well Jim Bagley): Baggers in Space is pretty much finished (only require final testing), and he is now working to get Warhawk done as well Revival Survival (fun little arcade game, based on a Windows version that was newer finished). So Spectrum Next is quite delayed, but they did do the keyboard finally down and is soon can been mass produced, also while waiting, its does do just do have a much better sprites rutine (can display 128 sprites on a line instead of just 12) and recently a tilemap feature.

And yep this is some offtype talk, and property im should split this thread, where im started it about the bundle.
96
Beta Tests / Re: Test 3D software
« Last post by Snoopy on 2019-Jan-30 »
Thanks Heiko ... 225 it's not bad too  :good:
Good idea to give me information about your configuration, but as it's a 3D software engine, it's rather your microprocessors that are important.
I have a very old PC (which I have to change soon) and I can't know the speed with the new microprocessors... I have ~50 fps on my dinosaur pc  :D
The engine is not yet very optimized so your results are very encouraging.

I am interested in 3D software engines for pleasure but also for ease of export (iOS, Android, ...) and future adaptations (for example with others API).

I would probably make textured versions soon.
Some may also be interested in the 3DS loader.

-- EDIT : In fact, it's also related to the GPU and not just the CPU because I use an opengl function for the final display (an equivalent of mem2sprite) and it's really slow with my old Intel graphics chipset  :( Without this function I have ~320 fps --
97
Announcements / Re: COMPETITION 2019 - Mini Thermal Printers
« Last post by MrPlow on 2019-Jan-30 »
I'll soon update the code. It will compile on V16 (lots of compiler imporvements were required)
Hi
On v16 compiling the Thermal printer code
"BluetoothAndroid.gbas"(67) error : GPC0006 wrong number of aguments : "android_JAVACALL" called with 2 args. Required: 0 to 1

(also tiny misspelling - aguments)
98
Announcements / Re: GLBasic v16 STEAM-VERSION out now!
« Last post by MrPlow on 2019-Jan-30 »
Hi SF,

That's a pity about Otaku publisher...
Why not do a a new Greedy Mouse game (if not done already)?
You could post to all your previous buyers that the new game is coming etc.?

99
Announcements / Re: GLBasic v16 STEAM-VERSION out now!
« Last post by spacefractal on 2019-Jan-30 »
OtakuMaker SARL is closing down and is removed all my games in thier bundles (one is still remaining).

What do you thinks if all of us do a "Glbasic: Games Bundle", etc the list you see in the glbasic steam forum.

Also both my TimeKillers games is now free on Steam, but im is gonna to add a "Donation" DLC (which few have used) for Spot Race, and later for CatchOut.

Im do also consider im should release the source code? Even its mightbeen in mix of danish and english and could been documented much better for both TimeKillers games?
100
Beta Tests / Re: Test 3D software
« Last post by Heiko on 2019-Jan-29 »
~225 with my laptop intel hd 5500 chipset
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