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Messages - matchy

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76
Off Topic / Re: Matchy LWO Blender
« on: 2015-Dec-01 »
The tiling can match the map and be used for an editor, although I don't think an editor would be fun.
Whilst I just completed converting 80+ of those car models and so I am ready to start using them soon. My recent idea was to have them all going in one direction at the moment because that would be easy; Bump 'N Jump, Spy Hunter for now, Rock 'N Roll Racing later.  :D :D :D

77
Bug Reports / Re: Problem 3d on Android
« on: 2015-Nov-29 »
Can maybe inline glBegin commands correct it?  :blink:

78
Bug Reports / Re: Problem 3d on Android
« on: 2015-Nov-29 »
Has anyone released an Android 3D app because this bug is a big obstacle?  :rant:

79
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-29 »
Great suggestions and I've considered drifting and super sprint sounds great but this game doesn't necessarily have to be a racer because of the selection of cars. Most is just a repeat I other stuff, but it's the cars that make it interesting. Now I'd like to put

Net code, like lighting and shading stalling issues, is too much for this project. Do you have any more models, such as trees, signs, houses, motorcycle, bicycle, etc. as this would be motivating?

80
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-29 »
The lighting is just too much troublesome for me advance using any lights so I'm not going to worry about it now. I know I would need to create some object defacing tools and that's another project. :zzz:


Right now, at least I've further discovered that a vrml export to max does just fine and I have disassembled and separated the wheels of six car so far and I think the whole set can be done.  :good:

so i have an update v2 so please test! next is 8 bit sfrxs motor sounds at least. what's next, erico, in regards to game type? street rod? century time-traveler-car-driver? perhaps i'll need to learn terrain path tracking like ProN3rd explained to me. :D :D :D :

81
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
X_AUTONORMALS 2 perhaps?

82
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
You'll need to demonstrate in code!

83
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
There are ddd files and an original lwo file for anyone who is able to light up the object with a spotlight num 0. celshader -2 actually gives a nice proper spotlight which is what I am using now. I've discovered that many of the lwo files fail on blender import. So I have focused on the Porsche with detaching the wheels spinning and the car rocking back and forth (for accel) and left and right (for turn + speed). The main problem is when any spotlight is used, the normals kick in. So yeah, I might try out going through all the faces and produce flat normals.

Here's an example where the indicators should be amber not blue for celshader:

84
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
When I import the 3ds into blender ('cause lwo failed), then back to 3ds max, i am now able to break apart everything such as to turn wheels and open doors. gta clone awe yeah!!!  :o :D :D

85
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
Can you export a car model with that?  :-[

86
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
These image are by holding 2 (spotlight) or 3 (toon shader). I'm wondering if I can remove light data from the materials.

It looks fine in ac3d edit and there's some interesting tools to try.


87
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
I'll keep this simple. :glare:

88
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
 8)

For now, they could be useful if no lighting is used unless we can solve this. I imagine one way is to convert/bake the current material because I would prefer a sprite to edit bumps and scratches.  ::)
The shading is fine but the spotlight (which is above the car) isn't working. In toon mode (hold key #3), only one side of the car remains fixed lit. Perhaps there's an alpha for the vertices also?  :sick:

89
Off Topic / Re: Matchy LWO Blender
« on: 2015-Nov-27 »
thanks mentalthink  ;) and the unregistered version of Lightwave is limited to vertices export, Blender failed at export but AC3D exports to 3ds perfectly so I converted all the car models to ddd.

erico was very kind to supply me with 100+ car models (might as well be Jay Leno's garage collection it seems with a century range) in LWO format.  :good: The colors are flat but when GLB light ignores it and emits it's own shade.

Here is a demo with 5 of the smallest file size car models so it loads quickly and I'm hoping to get a demo with more cars on it as I have tracks and streets.  :P


90
Off Topic / Re: Test project
« on: 2015-Nov-23 »
erico, Have you tried to produce animsprites with 3D to 2d? Do you have 3d models of cars, bikes or vehicles just to test with? I'd like to reconstruct one but need a frame to design by I guess.  :whistle:
The vehicle overlay function is really separate to how the track works and is displayed, even lighting. Presumably there are only left and right turning frames like in your tile-set, but maybe also jump and bump (yaw and pitch frames). Alternatively rather than a bitmaps, a smooth turning 3D motorcycle like Road Rash 3D would compliment the track more. (but then there's the rider animation). :-[

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