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Messages - matchy

Pages: 1 ... 99 100 [101]
1501
Beta Tests / Maze tiler test
« on: 2008-Jan-21 »
Testing out a total of 3MEG bitmap sprites with PeeJay's Random Maze Generator.

<a href="http://www.youtube.com/watch?v=aHrwKb-PBIM" target="_blank">http://www.youtube.com/watch?v=aHrwKb-PBIM</a>

1502
That's some useful functions there. I sometime just simply calculate the distance from one point to another for circle collisions, but an ellipse collision function would be cool.

1503
GLBasic - en / sound on pocket pc
« on: 2008-Jan-12 »
I notice a clicking at the end of a wav but this doesn't occur in eVB API call.

1504
GLBasic - en / WinCe won't load bmp or wav
« on: 2008-Jan-10 »
The new update 5.129 fixes the above issues and they are now working on WinCE. :D :D :D

1505
Beta Tests / Basic app on WinCE
« on: 2008-Jan-05 »
Just wanted to try something useful limited to no sprite file bmp loading, grab or poly. Even the text is hard coded for now as I can't read ini or text data files

So for new years the pocket sized lcd marquee was fun to try out. :D

<a href="http://www.youtube.com/watch?v=mPRg6GdL7JM" target="_blank">http://www.youtube.com/watch?v=mPRg6GdL7JM</a>


EDIT by Schranz0r:

You can post YoutubeMovies with

(youtube) mPRg6GdL7JM (/youtube)  Just replace ( with [

Thats it ;)

1506
Code Snippets / Random Maze Generator Function
« on: 2007-Dec-28 »
Cool. May come in handy with a path finder. ;)

1507
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-27 »
Working :)

SAVESPRITE
SAVEBMP
USEASBMP
GRABSPRITE
STRETCHSPRITE
ROTOSPRITE
ROTOZOOMSPRITE
ZOOMSPRITE
DRAWSPRITE
DRAWLINE
DRAWRECT
BLACKSCREEN


Not working :(

LOADBMP
LOADSPRITE
POLYVECTOR
GRABSCREEN
LOADFONT
PLAYMOVIE
LOADSOUND
PLAYSOUND
PLAYMUSIC
BLENDSCREEN


INIOPEN
INIPUT
INIGET$
Not working with file, but works with put/get in ram without writing to disk.
Overall it's a file access issue. (ver 5.110)

1508
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-27 »
Only the original JumpFrog_PocketPC_2D.exe (542kb) works okay.
A compiled version on my machine JumpFrog_CE.exe (701kb) does not.

Currently I have created a couple of apps that work great with DRAWRECT etc :)

1509
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-26 »
GETCURRENTDIR$() on the PPC returns /My Documents/,which is where the .exe is also.

1510
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-26 »
Oh yeah, works perfectly well on PC. I've also tried copying media to other common paths, like \ , \windows, \my documents, etc.. and even ShoeBox on my PocketPC. I've also tried various screensizes (240x320,320x240) and framerates (-1,10,20).

Another example is the original JumpFrog_PocketPC_2D.exe, with it's media files, works fine on PocketPC, but my compiled version does not (which is also larger in file size).

I do notice that when compiling, I find I need to go through several platform warnings and makes until the SDK successful compiles a WinCE exe. Just wondering if this, or project screensize/framerate has anything to do with the media pathing issue. Don't know what else to do try. ;)

1511
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-25 »
The files are in the same directory. LOADSPRITE "sprite.bmp",0

1512
GLBasic - en / WinCe won't load bmp or wav
« on: 2007-Dec-24 »
Help! DRAWRECT and PRINT work okay but I can't seem to get LOADSPRITE/DRAWSPRITE or LOADSOUND/PLAYSOUND to work on my Pocket PC (iPaq rx1945).

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