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Messages - matchy

Pages: 1 [2] 3 4 ... 101
16
Maxheadroom, so what do you plan to make?  :zzz:

I have not tested the new sock commands.  :P

The mouse does respond differently with sudo (not sure what else). I can't test touch on RPi as my still working 3.5" USB display chipped in the corner but only split the touch ribbon connector.  :noggin:

2D colors and other stuff don't work too well for me since I last checked. I do all in 3D which is perfect.  :-*

The simplest way to use the GPIO is via SHELLCMD, which is suitable for an output, eg. light switch.
Alternatively, I suppose a python or cpp gpio custom program (also for other likewise Linux devices) that talks to GLBasic via localhost tcp/udp.  :blink:

RPi and GPIO  :rtfm:
http://www.glbasic.com/forum/index.php?topic=9223.msg79210

17
Normally, it's fine even unfocused but how can I capture the screen when the server program is running minimized or perhaps even as a console?




18
Maxheadroom, you have a wordcount of 284 commands but not all commands compile for RPi but when it does, GLBasic runs great on the RPi.

<a href="http://www.youtube.com/watch?v=WvJW45Q49L0" target="_blank">http://www.youtube.com/watch?v=WvJW45Q49L0</a>

19
If you are looking into modeling arrows and such (according to you question on another post), you may do better using an online tool or even model it straight inside glbasic.
Your suggestion that I build vector arrows directly inside glbasic is what I trying right now. The advantage is that no .ddd files would be required, everything being contained in the code.

 :D :D :D

We've been through this before. No attempt to post any 3D code on the forum, so there's really no reasoning in recommending 3D apps.


20
dude, the answer you seek may not be suited the the original query and so there's no technical merit in discussing this concept further. To test this, start off by posting practical sample demonstration media or simply paste some real 3D code, to show us where you are at so we can pass this irrelevant generalization!  :giveup:

21
This shit is easy to do and sometimes I wonder why I bother trying to help.

22
Can GLBasic send a spacecraft to the moon and back? It's possible.  :D

23
Compiling is fine for all versions. The screen resolution can be set to what you want. Is this the variable name you are looking for;? :glare:

// Raspberry Pi 3 (uname -a: Linux raspberrypi0 4.4.11+ #888 Mon May 23 20:02:58 BST 2016 armv6l GNU/Linux)
PLATFORMINFO$("") is "ARM-LINUX-EGL"
PLATFORMINFO$("DEVICE") is "DESKTOP"
PLATFORMINFO$("DPI") is 96

// Windows 10 64bit
PLATFORMINFO$("") is "WIN32"
PLATFORMINFO$("DEVICE") is "DESKTOP"
PLATFORMINFO$("DPI") is 96


24
Off Topic / Re: Forum post from Jim
« on: 2016-Jul-01 »
It's about TRS-80 COLOR basic games.

It's interesting to find clones like the Dragon32/64 and others of the Coco. Here's a MC-10 clone, Alice:
http://www.old-computers.com/museum/computer.asp?c=60

25
What exactly is the lighting issue? I mean post a screenshot example!

What I did to try and solve, from an existing game, the lack of zbuffering on Android was draw the objects in the view sector, scanning radius left to right inwards.

26
GLBasic - en / Re: Android In App
« on: 2016-Jun-10 »
That RGB strip game looks cool and I presume an Arduino was used.

27
Alright, I got to about 3000 dude until some major frame drops. This is running Box2D?  :zzz:

28
Steam Greenlight is ... super nice.  :nw:

29
Announcements / Re: Jetman Hero LOWREZJAM
« on: 2016-Apr-26 »
The Jam is much fun to be part of and see over 400 games cool and interesting titles. Can not wait for next one, perhaps with more stricter and challenging rules, like limited colors, etc.  :good:

30
My Pi3B arrived earlier this week. No problems with GLBasic although I haven't compared 3D obj draw speeds yet.

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