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Messages - Ian Price

Pages: 1 ... 157 158 [159] 160 161 ... 201
2371
Code Snippets / Re: Fireworks effect
« on: 2010-Mar-05 »
That's lovely that is :)

Cheers.

2372
Off Topic / Re: GLBasic.com site problems?
« on: 2010-Mar-01 »
It's not all the time. I've even been logged in and then pressed "New Posts" and had problems. Try again a couple of mins later and all is fine. It's erratic.

2373
Off Topic / Re: GLBasic.com site problems?
« on: 2010-Mar-01 »
Yep.

2374
Off Topic / GLBasic.com site problems?
« on: 2010-Mar-01 »
I've recently had several minor difficulties getting into GLBasic.com - usually resolved pretty quickly. Is there a problem with the site?

2375
Hemlos: Short and simple answer - no. I'm strictly 2D only. The code above will happily deal with hundreds of sprites, but probably not thousands - but I've not tried TBH.

I don't know if it could be incorporated into 3D (I see no reason why not), but isn't the point of 3D that you don't need to depth sort? Doesn't the graphics card do this for you?

2376
Tutorials / Re: Help with ESC->GP2X
« on: 2010-Feb-27 »
I wouldn't use a function just to detect keys - this can be done in the main loop, and make a proper condition for the WHILE loop.

Eg

Code: [Select]
WHILE quit=0

IF  (KEY(XX) OR KEY(YY) THEN quit=1

...
...
...

SHOWSCREEN

WEND

GLBasic doesn't exit properly on GP2X - Gernot did post some code that might help the situation, but I haven't tried it yet, so it's most likely not your code causing your problem.

2377
Here is one simple method of z-ordering sprites - basically it relies on you drawing the sprites in order based on their Y position and their height.

The graphics come from Jack The Nipper

Attachment contains .EX and source.

2378
GLBasic - de / Re: WIZ-Tasten <-> PC-Tasten
« on: 2010-Feb-26 »
Code: [Select]
jumpkeypressed=0

If KEY(29) THEN jumpkeypressed=1

Should work without problems on Wiz, GP2X and pc.

2379
If I'm understanding you correctly you can either use POLYVECTOR on your sprite or draw it (with ZOOMSPRITE) to the backbuffer and GRABSPRITE and then use that sprite for your background.

Remember if you don't want artifacts, then use SMOOTHSHADING FALSE before using ZOOMSPRITE.

2380
Bug Reports / Re: WIZ Probleme
« on: 2010-Feb-21 »
I've noticed all of these things too.

Additional problem - the new screen refresh makes awful sideways raster lines as the screen is updated. It really is awful and slow. Pleasw can we go back to the old method of updating the screen, or fix the option that supposedly did this. :(

2381
Competitions / Re: Boardgames - Submbissions
« on: 2010-Feb-20 »
Neurox - I think you are mistaken in believing that everything said here is negative criticism. I too congratulate each and every entrant.

I know just how difficult it is to actually create something in a short timescale for a competition (I won the GLBasic comp a couple of years back). I disagreed with Nobiag about his obvious graphical snobbery, as to me gameplay is and always has been everything. However, to be fair not all of these games are fully playable, hence my comment. There are numerous bugs and design flaws throughout, but these only show how difficult it is as a lone coder to re-create a classic game in such a short space of time - I'm pretty sure that given extra time, each entry would be significantly better.

There should be no criticism here of any games here, or of the coders. Each and every one should be thanked for putting in so much of your extremely valuable time and effort to increase the number of games produced with GLBasic.

THANKYOU  :)

2382
Competitions / Re: Boardgames - Submbissions
« on: 2010-Feb-18 »
In my opinion Mastermind is by far the best game. Its the only one that looks really polished and feels like a "real" game. I'm very critical when it comes to details, polishing and the overall feel of a game, so i was a bit dissapointed with some of the games, but Mastermind looks really really good.

The only thing i would wish for in Mastermind are drag & drop controls, i think that would give the game a better feel.

I'm not sure I totally agree with your comments, but having "played" them all now, it would appear that all of the entrants could have done with a bit more development/testing time. An interesting collection of games. Well done and good luck to all entrants.  :good:

2383
Competitions / Re: Boardgames - Submbissions
« on: 2010-Feb-18 »
Right. The game now works with Gernot's .EXE (i did have the fonts in the same folder BTW). But...

There are graphic problems :(

Some of these may be attributed to the screen size of the game - might be larger than the screen on my laptop (See attached images), the small text looks a bit fecked.

2384
Competitions / Re: Boardgames - Submbissions
« on: 2010-Feb-18 »
It doesn't work for me on Windows 7 at all. Comes up with an error message immediately - "Battleship.exe" has stopped working" :(

2385
2D / Re: Request: Setting background color
« on: 2010-Feb-16 »
CLEARSCREEN RGB(R,G,B) FTW.

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