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Messages - Ian Price

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1
Announcements / Re: Android Extras
« on: 2013-May-18 »
Aaaaaaannnnnd UNMOVED AND UNSTICKIED! :P

2
Announcements / Re: Android Extras
« on: 2013-May-18 »
Moved and stickied :)

3
Off Topic / Re: Taking leave
« on: 2013-May-10 »
Wishing you the very best of luck and thanking you for your presence and contributions.

Do pop in from time to time and let us know how you're getting on though.

:)

4
Off Topic / Re: total offtopic !
« on: 2013-May-07 »
Sorry, I know this is off-topic, but this is the English Off Topic board. Can we try to keep it in, erm, how do you say... English?

;)

5
Off Topic / Re: do you like
« on: 2013-May-02 »
D'oh! Dough. :P

That's not even legal tender nowadays is it?

6
GLBasic - en / Re: Find duplicate images
« on: 2013-May-02 »
Quote
The problem with that us that I do not know what characters are missing in the 1st place hence why I need to check for dupes.
Sorry - I'm a being bit dim here. What do you mean you don't know what characters are missing? Are you meaning that characters within a certain piece of text may be missing in BMP form (eg there's no "a" character in the BMP font but there is in the text etc.)?


[EDIT] I've added a FONT .PNG that I always use to create a new font - it has all the standard chars that I will probably need and number/position them correctly with my own bitmap font routine. I keep it in my GLB folder so i can find it easily (hence all the plus symbols).

7
Off Topic / Re: do you like
« on: 2013-May-02 »
Here you are -



It holds my trousers up. Now fair's fair - where's your my money? :P

8
GLBasic - en / Re: Find duplicate images
« on: 2013-May-02 »
I wrote a program in Div (IIRC) to do this many years ago. What it did was read the pixel values the four corners of each sprite (sprite size was declared) in a map and stored the resulting data in an array - any arrays that appeared duplicated tested more pixels in each image. It worked surprisingly well and was very fast too. I used it for ripping game maps (I did a lot of remakes back in the day) - it would place each new sprite onto a tileesheet AND spit out the resulting map data so I could use the data & sprites/tiles directly to recreate the map.

9
Off Topic / Re: do you like
« on: 2013-May-02 »
Quote
the Galaxy s4  or the sony experia z or the htc one ??
Any would be very nice thankyou. I'll even pay for the postage. ;) :P

10
Sounds cool, but so did the magnet based game :)


11
Announcements / Re: Android Extras
« on: 2013-Apr-30 »
Cheers Andy :)

12
Both cube and "real" worlds can work. It will all depend on the game really and how it uses the environment. Cube worlds will certainly be easier to create and texture. Perhaps start with cubes and then build the game and change as/if necessary?

13
Bug Reports / Re: Forum bug?
« on: 2013-Apr-25 »
<a href="http://www.youtube.com/watch?v=mUjmr3-OiTM" target="_blank">http://www.youtube.com/watch?v=mUjmr3-OiTM</a>

Seems to be working for me.

Aquaventure is now available on webOS devices BTW ;) :P

14
That's why I offered the array example (first) as well as the hardcoded method. The array can be filled manually or by the pc checking the char size via code. He's not going to get character font kerning sizes from nowhere.

Here's an example of polyvector fonts from a bitmap image that I created for a TouchPad app a year or so ago.

15
Excellent.

You've got one guaranteed sale here if it makes it onto the store. :)

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