Help. I get now:
2013-04-27 14:20:46.577 iPhone[563:4a0b] bool _WebTryThreadLock(bool), 0x23176bb0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now...
1 0x38c7a3b7 WebThreadLock
2 0x34c8106d <redacted>
3 0x34c81047 <redacted>
4 0x34b62661 <redacted>
5 0x34ce9295 <redacted>
6 0x34cebee1 <redacted>
7 0x34ceba85 <redacted>
8 0x34ce88f5 <redacted>
9 0x34ce84cb <redacted>
10 0x34ce816f <redacted>
11 0x34ce9383 <redacted>
12 0x34ceaea5 <redacted>
13 0x34ce88f5 <redacted>
14 0x34ce816f <redacted>
15 0x34ce8a97 <redacted>
16 0x34ce88f5 <redacted>
17 0x34ce84cb <redacted>
18 0x34ce816f <redacted>
19 0x34ce6233 <redacted>
20 0x34ce5b9b <redacted>
21 0x34bde03d <redacted>
22 0x34b6846d <redacted>
23 0x34c34bf5 <redacted>
24 0x48a2f iosSocialPostMessage
25 0x235fa0 __GLBASIC__::SocialFramework_Post(int, __GLBASIC__::DGStr, __GLBASIC__::DGStr, int)
26 0x168248 __GLBASIC__::MoreOptions()
27 0x182b28 __GLBASIC__::MainMenu(__GLBASIC__::Tgame&)
28 0x1c9160 __GLBASIC__::Editor()
29 0x1151d8 __GLBASIC__::__MainGameSub_()
30 0x5d634 iPhoneMain
31 0xa0f70 iPhoneMainThread
I think I have to run it in another thread. But how was that again?