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Messages - Kitty Hello

Pages: 1 2 [3] 4 5 ... 672
31
Ach was ;). Aber besser als Linux imo. Nur diese "distribution nur über appstore" attitüde misfällt mir.

32
Klingt danach, dass der virenscanner etwas in den fingern hat.

33
I like the magnet idea. How about boxes that can be attracted or disttracted with the magnet?

34
GLBasic - en / Android Virtual Keyboard
« on: 2013-May-01 »
Awesome. Theres this for ios, too somewhere. Maybe we should make a x platform lib?

35
GLBasic - en / How to get only filename?
« on: 2013-May-01 »
Try rinstr(path$, "/") to get the last slash. Then cut there with mid$

36
Hi
der gezippte .app Ordner reicht. Wenn er den entpackt ist der Ordner am Mac die "exe". Wenns net geht, schauen ob das Dateiattribut "ausführen" gesetzt ist.

37
Announcements / GLBasic V11 public beta
« on: 2013-Apr-29 »
Oh! I have that problem on the Raspberry!!!! I must find out how to fix it programstically.

38
GLBasic - en / Sorting DGArray pointers INLINE
« on: 2013-Apr-28 »
Just make a glbasic compare function and copy the generated syntax.

39
Help. I get now:
Code: GLBasic [Select]
2013-04-27 14:20:46.577 iPhone[563:4a0b] bool _WebTryThreadLock(bool), 0x23176bb0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now...
1   0x38c7a3b7 WebThreadLock
2   0x34c8106d <redacted>
3   0x34c81047 <redacted>
4   0x34b62661 <redacted>
5   0x34ce9295 <redacted>
6   0x34cebee1 <redacted>
7   0x34ceba85 <redacted>
8   0x34ce88f5 <redacted>
9   0x34ce84cb <redacted>
10  0x34ce816f <redacted>
11  0x34ce9383 <redacted>
12  0x34ceaea5 <redacted>
13  0x34ce88f5 <redacted>
14  0x34ce816f <redacted>
15  0x34ce8a97 <redacted>
16  0x34ce88f5 <redacted>
17  0x34ce84cb <redacted>
18  0x34ce816f <redacted>
19  0x34ce6233 <redacted>
20  0x34ce5b9b <redacted>
21  0x34bde03d <redacted>
22  0x34b6846d <redacted>
23  0x34c34bf5 <redacted>
24  0x48a2f iosSocialPostMessage
25  0x235fa0 __GLBASIC__::SocialFramework_Post(int, __GLBASIC__::DGStr, __GLBASIC__::DGStr, int)
26  0x168248 __GLBASIC__::MoreOptions()
27  0x182b28 __GLBASIC__::MainMenu(__GLBASIC__::Tgame&)
28  0x1c9160 __GLBASIC__::Editor()
29  0x1151d8 __GLBASIC__::__MainGameSub_()
30  0x5d634 iPhoneMain
31  0xa0f70 iPhoneMainThread
 

I think I have to run it in another thread. But how was that again?


40
GLBasic - en / Sorting DGArray pointers INLINE
« on: 2013-Apr-27 »
Yes. You must supply a compare function that compares the values of the ptrs.

41
GLBasic - en / Xcode Warnings & Errors
« on: 2013-Apr-20 »
Yes. Just ignore them.

42
On a texture that has the complete map, draw your player as a tiny line. That line is the bottom of the screen. Then, in the direction of view, draw a rectangle, that goes wider with more distance. That goes to the center line of the screen. Know what i nean?

43
This check is in. Also, for ios 5 you could use the netwebend alternative.

44
Why not use real mode 7? Just polyvector a 4 noded surface and calculate the u,v positions by a moving, rotated parallelepipe on the texture?

45
Yes. I think every device that can have ios 5 will now have ios 6. why not?

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