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Messages - Kitty Hello

Pages: 1 [2] 3 4 ... 698
DD-GUI / Re: DDGUI absolute positioning
« on: 2019-Aug-07 »
Very well. I thought about something like this, also.
What are your requirements? I would just need to position some widgets at the bottom of the dialog. (OK+Cancel)

The following is a C++ wrapper for a library, that does high-quality image scaling.
To use it, just add the gbas file to your project. The C++ lib is linked by REQUIRE.

Here's how to use it as a STRETCHSPRITE substitute:
Code: GLBasic [Select]
FUNCTION HQStretchSprite: id%, x%, y%, w%, h%
        ReSampler(id, s2, w,h)
        DRAWSPRITE s2, x,y
        GRABSPRITE s2, 0,0,0,0
Warning - the above does not work (yet), if you're currently on an offscreen (USESCREEN x).

2D-snippets / Re: TTF - True Type Fonts
« on: 2019-Jul-04 »
I must use finer resolution internally. And I also must pre-render the glyphs to a bitmap. It is just to slow in real time.

Announcements / New Version - Android Support
« on: 2019-Jun-29 »
Live on Steam as an update now :)

Media Section / Re: Android - new icon design
« on: 2019-May-31 »
Hm. Now, the old icon works. But it's really scary.

Media Section / Android - new icon design
« on: 2019-May-31 »
In my store page I get the error:
The following localisations have not applied the new icon specification: English (United States).
Learn More

I can't change the text - what is wrong? Whatever I do with the icon - it won't let me pass.

Attached the icon I try to submit.

I've got good news and bad news. Good news first.

Compiling for Android no longer is a pain (for you). The kids got older and I start finding some more time for GLBasic, slowly. Spacefractal and me, we took the long route to recreate the Android build totally from scratch. Starting with a new template project based on SDL2, we adjusted and expanded this project to include all the GLBasic sources and thus compile all stuff only using Android Studio, now.
Then, we wrote a program in GLBasic, that prepares and updates this project in your project's distribute folder and starts Android Studio for you.
You just press "run" and really, you project runs on the emulator or your connected device.
You need help with some Android specific stuff? Google/Stack Overflow answers will perfectly work for your problem.
Joypads were always a pain on Android. Spacefractal remapped them for you. You can produce KEY() codes and/or GETJOY... codes.
The Android TV remote control? Works out of the box.
Google requires your native code (NDK) to be built for several platforms, now. (x86, ARM64, ...). It's all done for you. Even the SDL2 code gets compiled, so we can bring important updates just in time. Even YOU can do this - you are completely in control of your project. We're ready for any changes Google requires from us in the future.
The update will be on Steam, soon.

Which takes me to the bad news.
GLBasic V16 will from now on only be available on Steam. If you don't have a Steam version yet, please consider getting one. It's cheaper than the V1-V15 original versions, and honestly, you got free updates until now from day one. That is nineteen years! Do you know any other software, like that?
See, many game devs using GLBasic made more money with their games, than I did with GLBasic. I am happy about that. GLBasic gave me good money to always buy testing hardware and keep the servers running. It still is - don't worry. But it was always a hobby, never a commercial success. That might be, because I'm an engineer, not a business man. And that's often what makes a great product, isn't it.
So, if you want to support me further, get the Steam version. Otherwise be welcome to stay here with your V15 support.
Also, if you are on a social network, don't hessitate to post what you did with GLBasic or what you like about it. I, again, am not good at that kind of stuff.

Yikes. That's some work to do. I'm so sorry.

Bug Reports / Re: Profiler broken?
« on: 2019-May-30 »
Fixed in next update.

It's running. We're fixing just a few tiny issues. In the meantime, you can download Adnroid Studio. It might take a few "minutes"  :D

Competitions / Re: GLBasic Contest 02: 2D Art
« on: 2019-May-08 »
@Snoopy - ArtDemo.exe triggers my Norton Antivirus - I have to reboot. It seems bad!

sent again.

FAQ / Re: Forum Access Password
« on: 2019-May-02 »
Oops! Languages swapped.

When you click the menu item "Web/Forum" in the IDE, the forum access password is copied to your clipbaord, and you can paste it with Ctrl+V. (don't paste it here on the forums, please - we had terrible trouble with spammers)

GLBasic - en / Re: Passing functions directly
« on: 2019-May-02 »
Uhm. Would this be OK?
Code: GLBasic [Select]
PROTOTYPE prType : a# // notify compiler: There is a prototype for foo(double), returns double.

LOCAL testPr AS prType // create a variable, that can hold a pointer to a function of type prType

testPr = test // set the variable's value to the address of 'test' - function and prototype MUST match!
testPr(123) // call 'test' by the pointer to it.

FUNCTION test: a#

GLBasic - en / Re: For a new project...
« on: 2019-May-02 »
V16 has true type fonts, and you can set a color, IIRC. However it is quite slow in comparison to bitmap fonts. I'll have to pre-render a bitmap when you load a TTF font.

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