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Messages - Kitty Hello

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1
Announcements / Re: GLBasic V11 public beta
« on: 2013-May-17 »
Yes. There's some versioning bugs and I'm currently overhauling the HTML5 part for a much better experience. But it's about to get into a solid state now.

2
Awesome. Also Harrycopter. Ace. Keep us informed.

3
Might try to link an unsupported function. Does the log help?

4
Ah. Search the forums for "Worms". That battle game. You want holes in the sprite, right?

5
Oh. Can I reproduce that?

6
That one was a hard nut to crack!
Wehn you do mem2sprite, the new sprite can be bigger than it was before. So mem2sprite is the same as loadsprite, internally.
When you lod a sprite, the old one gets dumped and you get a new one created.
However!!! You screen "2" is still assigned to the texture id you just deleted! Ha! So, in order to make it work, you'd re-createscreen for that sprite. ... which would clear the scprite with transparent pixels.

I try to fix it, so I re-assign the new sprite id to the screen.

[edit]
aaaaaand fixxxxored! (For LOADSPRITE and MEM2SPRITE).

7
fixed in V11. Only the caption text was wrong.

8
Using polyvector, maybe?

9
In den Projektoptionen. Nimm sonder- leer- zeichen und ziffern aus dem Projektnamen und deiner company.

10
Ltile_x als argument und als local? Ich muss es mal im Detail ansehen... :(

12
Hi,

find the attached 2 files. Place the .mm file in your xcode project. Drag it into the "classes" folder in XCode then.


Include the gbas file into your project. Then, first, see if the service is available. If so, do the posting. You can either post text, url or an image.

Tadaaa.

The rotation might not be correct. Pardon me.

13
FAQ / GLBasic Export/Konvert Thread
« on: 2013-May-02 »
Oh no. Another Blender version that won't work? Any phthon experts? XD

14
Right. I forgot about it. You're awesome!

15
Off Topic / do you like
« on: 2013-May-02 »
No. And back the 100 east marks was about the value of the paper it was printed on XD

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