Hemlos has a particle engine somewhere on the forums. If you don't know about that, first try to focus on the main game before you implement the killer features.
i see.. but to much slow i running the sample code from that engine. maybe i must try some else or not using particle for 3D explosion ( using 3D particle too much kill CPU resource ).
but thx for help..
A simple way is to create or import a 3D star object (still or animated) and animated a fire-like texture, with rotation and scaling it up and down...ka-boom!!
sound nice, ok i will try it..