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Messages - Dabz

Pages: 1 ... 5 6 [7]
91
GLBasic - en / Re: Odd PlaySound with volume
« on: 2011-Jan-15 »
Very technical information there Mr Toad... Thanks for that! ;) Hehehe

Nah, doesnt matter if its stereo or not, same result, as in, its not working as expected, and as such, doesnt matter what it uses, if 0.5 is half, but its playing at 0.1, theres something amiss, simple as as simple is!

Only thing I have to see is how it runs on iOS, I havent tried it for a while on their due to the missing lib file when building through VM, may as well have a pop!

Dabz

92
GLBasic - en / Re: Odd PlaySound with volume
« on: 2011-Jan-15 »
Converted the track to stereo... No difference!

Dabz

93
GLBasic - en / Re: Odd PlaySound with volume
« on: 2011-Jan-15 »
Quote
Do you have Windows volume up to maximum ?  If not, then put it to maximum and try again.

First thing I tried!

Quote
The volume is a percentage of the global volume value (at least on Windows).  Also is it a stereo sample ?

All my effects are normalized mono samples, they are only little effects!

Do they need to be stereo, and if you dont mind, whats the difference in terms of playing them through GLBasic, when it works fine via BlitzMax? (I'd just like to know really)

Dabz

94
GLBasic - en / Re: Odd PlaySound with volume
« on: 2011-Jan-15 »
Quote
No idea but i have only been using this software for less than a week and i think it's ridiculous that the fact its Version 8.203 wtf or whatever and it still has more bugs than a dog shit in the height of summer in it.

Dont sit on the fence there, let us know what you really think! :D

Seriously, there really is something up because I've tried it with PlayMusic and it works as expected when you set MusicVolume with 0.5

Dabz

95
GLBasic - en / Odd PlaySound with volume
« on: 2011-Jan-15 »
When I use playsound with a volume of 1.0, its fine... Though, when I set it to 0.5, its barely audible, though, if I do the same with, say BlitzMax, setting the channel volume at 0.5:-

Code: GLBasic [Select]
sound = LoadSound ("path/sound.wav")
channel=CueSound(sound)
SetChannelVolume channel,0.5
ResumeChannel channel
Repeat
Until ChannelPlaying(channel) = False
 

it produces a sound that does indeed sound half the volume on the auld ears, whereas in GLBasic, its nothing more then a whisper!?!

Code: GLBasic [Select]
GLOBAL soundVol# = 0.5
PLAYSOUND(sound_id%,0,soundVol#)
 

Any idea's?

Dabz


96
Off Topic / Re: Android NDK r5 & GLBasic
« on: 2011-Jan-14 »
Quote
Yup, that was it! Here we go

Never in the history of me walking this planet have I wanted a cuddle a cat so much! :D

Dabz

97
Biggest advice from me would be to learn how to use Photoshop alongside learning GLBasic...

Because its obviously game dev related, you'll save a fortune doing graphical work yourself, granted, you may need an artist for a few things... But, generally, being able to at least draw odds and ends will go a long way!

Dabz

98
Off Topic / Android NDK r5 & GLBasic
« on: 2011-Jan-13 »
http://android-developers.blogspot.com/2011/01/gingerbread-ndk-awesomeness.html

Could GLBasic use this to allow for Android support?

Be bloody great if it did, would save me converting my game to Java!  =D

Dabz

99
GLBasic - en / Re: Where is libPROGRAM.a?
« on: 2011-Jan-09 »
Thanks fella's!!! :D

I dropped into bootcamp and built the project from there, then took a peek inside the Lib folder and sure enough, there it was!!!

Which isnt ideal really, because I was running the editor through VM, in the hope it will miss all the booting in and out from one OS to the other!

Hopefully it'll get fixed up, because doing that will knark the life out of me! :D

Dabz

100
GLBasic - en / Where is libPROGRAM.a?
« on: 2011-Jan-08 »
Hello! :)

I've wrote a game in GLBasic, built it using Build-Multiplatform/Iphone then opened up the xCode project... Though, when I try to run it (After clearing out a couple of errors), I've found that the lib:-

libPROGRAM.a

Does not exist in its supposed path /Users/michaeldenathorn/Desktop/XCode/GLBasic/Lib/libPROGRAM.a

(With libPROGRAM.a being highlighted red in the xCode thingy)

I've looked on the forum already and cannot see anything that states whats going on, so I apologize if this has been answered before, anyone help?

Cheers

Dabz

101
Off Topic / Re: Merry Christmas 2009
« on: 2009-Dec-24 »
lol, my first post! :)

Merry Christmas!  =D

Quote
I hope old Santa brings you everything you asked for

My GLBasic license... Hehehe, still, I'm playing with the demo, so its no bother!  ;)

Dabz

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