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Messages - erico

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GLBasic - en / Re: Code Folding
« on: 2010-Mar-26 »
thanks a loooot :nw:

Off Topic / Re: Pandora - Yay, Nay, OK?
« on: 2010-Mar-22 »
I like the machine and the idea, but stretching a technology piece for 2 years? won't it be weak when it arrives? My guess is that it won't be mass, but then again almost all of the indi handhelds aren't?

Maybe tech is not that important in handheds... I like the GBA, and I own an atary linx with a bunch of cool games I still play to this day. (yes it work perfectly, some flaws on the lcd, but that's nothing)

I was also looking into natami too. but that is not a handheld.

I hope it all goes well with then and we get to see a cheap-mass-open-powerfull handheld soon.


> Then you have the weird situation: faking fake 3D in real 3D.

Just made my day! thanks!

GLBasic - en / Re: a Simple Iphone App Code?
« on: 2010-Jan-05 »
this is only my opinion not advice since macs are expensive and I personally don't like them much.... could go for a mini-mac, but check what the people on the forum has to say, specially those that are already producing for the i-phone.


GLBasic - en / Re: Wiz - screen tearing
« on: 2009-Dec-07 »
yep I heard pandora support? pandora looks like a neat plataform... would be nice.

very expensive indeed, I remember my dad getting sick (psychologicaly) after buying me an amiga 500. bearing in mind computers in brazil at that time (90s) costed a MINIMUM of twice the price advertised on foreign magazines, not to count that our money at the time was 1 to 10 for dollars and a lot more for pounds...

same with me, magazines like rainbow and some eletronic(subject not midia hehe) magazines for the tk-82c (2kb of memory! UAU who could ask for more??).

my god! nice!
sorry I'm new here, didn't know...

I'll look for a control early next year,
as soon as I finish my compo entry, if I ever get to that hehe.

really nice, I wonder how it works! thanks

happens on my desktop too.

Off Topic / wii control for unusual things...
« on: 2009-Dec-04 »
Hi everyone,

maybe you already know about this, but I should share anyway.
look at what johnny lee achieved some time ago:

I find it quite inspiring (genius), add to that if could write glbasic app for that!

I agree with Doimus,
but then again, the hardware is theirs, they should be able to do whatever they want with it, we buy if we agree with it. Think about if you were on their shoes, of course letting it open sounds great (I believe), but I can also think of a condition or two that would not.
Good thing we have a lot of alternatives on plataforms now a days.

...and yeah, that golden rule is golden!

GLBasic - en / Re: FOLD subroutines
« on: 2009-Dec-04 »
Explained perfectly, thanks a lot.
I wonder if folding subs would be difficult to implement in the IDE.
I have a feeling it could make it easier for beginners to jump into glbasic.
thanks again!

I agree with Hatonastick

helicopter game I loved was ZEEWOLF,
the name was also cool, maybe something on this line?


I will came up with more tomorrow...
suddenly I remmembered AIR SUPPORT, was neat and complex:
them comments are not good though, and few screen shots, but I enjoyed the underground structures and the carrier command feel to it, hope it all helps

GLBasic - en / Re: FOLD subroutines
« on: 2009-Dec-04 »
thanks future crow, folding subroutines in the IDE is what I was looking for.

I'm a messy programmer, learned to use arrays just some time ago, before that I would duplicate the variables and duplicate the code to achieve let's say, a second player. Can you believe it?not to mention enemies!! I remmember my 2 player fight game on the amiga to have something like 3k lines of code! (I still have the code).

Anyway my programs tend to get really big, I try to organize it by making it modular and lot's of documentations(rem), so a lot of subroutines pop up. Problem is that if I stay away from it, let's say a week, it becomes a pain to understand it again.

Folding subroutines helped me a lot on amos on these issues, so I was looking for it.

I understand nowadays there are a lot of ways to make the code more readable and efficient, I particularly enjoy the post on TYPES that is going on right now on the forum.

It is just that I'm learning it all and sometimes I want to achieve results by whatever way I can.

I noticed you can have tabs with extra codes on the ide, are they independent? can I, say, put a subroutine in a tab and make my main program look for that? is it possible? would they share global variables?

Thanks for the help, I believe the problem here is me, I should study more on the ways to keep the code clean and organized with the so many new commands glbasic offer on that. but folding helped this poor programmer sooo muuuuch!

GLBasic - en / FOLD subroutines
« on: 2009-Dec-04 »
is it possible to fold subroutines in glbasic like, for example,  AMOS used to do?
Does anyone have an idea on achieving similar goal? I'm sure there must be a way but it escapes me, help?

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