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Messages - erico

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31
Great! will soon check it out, I have to make a review too, will do so on this version! :booze:

32
Off Topic / Re: Color Palette Generator Online
« on: 2019-Jun-21 »
Didn´t know about that paletton Moru, quite interesting. :good:

33
GLBasic - en / Re: What is that?
« on: 2019-Jun-21 »
That is awesome! Modern vikings!
edit:oh wait, I see comments like "10 years ago"? ahhhh it is an old video! :D :D :D Never saw it before I guess, looks nice.

34
That is quite the library offered! :)

35
Great news Gernot! <3

36
The Visual C++ install worked fine, and also fine on my 2 monitor system.
Very fast indeed. Can the camera be placed inside the shadows?
Collision feels VERY right!

Amazing project, will keep an eye into it.

37
Damn my new computer cant start the app:
"unable to start correctly (0xc0150002)"

It is probably related to missing installed libs or MS c++ stuff on my system, but ones that don´t come as standard.

38
Off Topic / Re: 80ties
« on: 2019-Apr-29 »
Reminds me of redsector demomaker on the amiga.
...and ye, Replicants are better! ;)

edit: Not pirates but artists.  :P

39
Hello Zethael, welcome!

That is a bit of a difficult question because it will depend on your hardware and things like resolution and whatnot.
Let´s see if one of our friends here, specially the ones who use 3d more, can shed some light.

If I was on your shoes, this is what I would do:
-create a simple project on, let´s say, full hd resolution.
-add objects with a counted polygon till it slows down.
This would give me a certain measure, but your game logic may also slow things down, so I would work with some 1/4 reduction on the total.

Anyways, lets hear what others have to say. I´m interested on the subject but on a little different front. I´d like to know how many characters with a certain complex AI I can hold in a real time simulation. Like a real time rogue like with 50k live entities. This is also a hard question as it depends on the processor and the AI coded, but with the approach above I can sure get some base numbers.

40
GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-09 »
I will give it a shot! Last code you did is quite nice, maybe this could be on the snippets too.

41
GLBasic - en / Re: Smooth scroll
« on: 2019-Apr-06 »
Like Snoopy said.

Tried his code and I found it works better than mine on that front but still stutters a little bit.
Later I found out it was something on my new computer´s gfx config that was causing the harder stutters.
Also, I´d like to keep the resolution on par with the gfx, no higher res that can do "subpixel" movement.

I´m still working a middle ground to all these but the gfx board config was really what was dragging things down.
It now stutters very very seldomly. :)

42
GLBasic - en / Re: Fullscreen mode
« on: 2019-Mar-26 »

43
Off Topic / Re: Now that cool.....
« on: 2019-Mar-25 »
Looks and sounds outstanding to me. The sound is a bit harsh, but if oldschool is the must, then all fine. :)

44
Competitions / Re: Hello World - Contest
« on: 2019-Mar-25 »
What? A dreaded deadline appeared! I will try to be a part too, but time is not on my side. ;/

45
Hijacking the thread, I made a few 3d->2d tests to easy up some sprite creations, I´m not sure I like it so far but it has its charm.
This is raw 3d, I don´t know, it feels a bit minecrafty and mechanic.
I tried to go for the Vigilant arcade sprite look.The border can be worked out better and so the animation and posing.

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