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Messages - erico

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Superb project!
I will have to give it a go! :)

GLBasic - en / Re: Playmusic freeze
« on: 2020-Apr-29 »
Yep, it and mod files (trackers) works a charm last I tried a while ago.
I try to work with it, but brute force wav is always easier. :)

Shouldn´t the likes of .mov with h264+acc video be standard on every >win7 box?
I haven´t tested such though.

GLBasic - en / Re: Playmusic freeze
« on: 2020-Apr-29 »
I´m sticking with playsound for now, loading only pure waves.
One thing though is that .IT files might work just fine on playmusic, haven´t tried that but since it is a super small file, it might just work.

Announcements / Re: The Outhouse
« on: 2020-Apr-28 »
Yep, that one. Graphics are from a friend, while I can mimic it and add frames and extras, it would be too much for me to do by myself.
If I change the style, then it is possible but I´m currently struggling between projects to choose.

For the outhouse, I did another poster image to go along the first one, here are both in preview mode:

Yep. Awesome stuff!

Announcements / Re: The Outhouse
« on: 2020-Apr-26 »

You mean the underwater shotemup?
That is a  bit of a bigger project, one I won´t be able to do, if I have to do everything, in ~3 months.
I could change the gfx style to easy that part but I´m doubt of next project, it should fit a 2 months time scale, just like the outhouse. :)

Announcements / Re: The Outhouse
« on: 2020-Apr-26 »
Thanks, I said I bundleed a poster image with the game, here is a glimpse of it.
It is a 14kx18k image and it should print neatly at 300 dpi up to 2 meters tall or close to that.

About Itchio, it does not sell as much as steam, but then, I can´t afford placing all my games on steam for the 100$ gets a bit too much.
None of those stores will auto-sell your game, you have to rely on your notoriety, and since I don´t yet have one, steam is a bit of a waste.
That leads me to itchio, which is a platform I like from its beginning.

About feedback, I still get more of that on the regular forums, but they are certainly getting smaller as time goes by.
I try to tweet/facebook and some discord too, but that does not seem to do much for non notorious people.

Moneywise, if you bring people over, it will sell and it works. I have some 50$ lying around there and mostly from past 2 months.

My take is that, if one can produce a good number of good/avarage quality games, say 10 games, it should be enough to push sales on both stores.
I find that as I start a new project and start dev logging it, newcomers eventually stumble on my other games and they do buy it.
So as long as I keep producing and already have some games on sale, things flow.

Announcements / Re: The Outhouse
« on: 2020-Apr-25 »
Hello back chaps! Finished the game, it is for sale on itchio here for $5:

It is a little bit expensive compared to my other games but I added a super high resolution exploded tech illustration of a color computer 2 to help the value.
It should go to $2.99 in a couple months and the image will become free. ;)

Here is the trailer:

Here a gameplay video, very bad one, will probably change it to a more exciting one later:

And I will later finish the making of too here:

Will bring some keys for us soon!

I wonder what those functions do, where did you find their meaning @Qedo ?

edit: just found out, and I actually posted on the thread too! :D I forgot about them.

Off Topic / Checkpoint reached!
« on: 2020-Apr-02 »
I was working with arduinos to get a hud display on my motorbike.
Today I just got it partially working, and running glbasic to boot!!
I will soon be able to compile apps for it!

Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Autoshoot won't work as the game will pause a lot. I tryed it while also making it move half speed if button is pressed but didnt work either. So I reverted to the 1 button 1 speed control.

Announcements / Re: The Outhouse
« on: 2020-Mar-28 »
Dual stick seems like the best option.
I will make a beta soon and share here.
I was also thinking about using analog like half way does not move the ufo but it aims towards that direction. Push analog full way for movement. I hope one can aim without moving by adding these? I think the original on the coco has a bit of this.

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