Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - dijster

Pages: 1 [2]
Announcements / Re: iSquareD on the AppStore
« on: 2010-Jan-08 »
Version 1.1 is available for download  :enc:

Announcements / Re: iSquareD on the AppStore
« on: 2010-Jan-07 »
I uploaded version 1.1 yesterday, still in review, that adds a lot to the game.
New menus, changed the gameplay slightly and added a music track to the game.

Announcements / Re: iSquareD on the AppStore
« on: 2010-Jan-05 »
Thanks for trying it.
I'll be adding a lot to it with the first update, this was just a trial to see what process I needed to get onto the Appstore.
I never thought it'd get on first time  :D

Announcements / iSquareD on the AppStore
« on: 2010-Jan-05 »
Yesterday I officially became an iPhone developer with my first GLBasic game iSquareD and I'm over the moon.

After I announced it here, I got a PM from Gernot offering some improvement ideas for a newer version and also suggested that I should start a topic so others can comment on it easier.

Gernot suggested that I could polish it better by adding a custom font, sound and maybe background(s).

I had planned to add sound, a better font, maybe music, different power-ups, different enemies, better graphics but I never thought about backgrounds as I thought that this might detract from the game and make it harder to see what you were doing.

All opinions are welcome.

PS. I have to say that I love GLBasic, this game took 3 hours to port from BlitzBasic SquareZ, all while never used GLBasic before.
Congratz to GLBasic,  <3

GLBasic - en / Re: AppStore Thread
« on: 2010-Jan-04 »
Title / Link : iSquareD
Genre : Arcade
Cost : FREE

Description :
Move your BLUE square using the tilt feature to collect the GREEN squares while avoiding the RED ones.
Get a YELLOW square to power up your block to allow you to destroy the RED blocks.

Screenshots :

Screenshots from Version 1.1 (Currently in review) :

Bug Reports / Re: Compiling for the iPhone
« on: 2009-Dec-23 »
I know it's a great price, but nowhere on this page does it say which version is needed for iPhone development.

I'm getting refunded for the lite version, thanks.
I didn't mean to come off like some script kiddie, just got frustrated at spending hours trying to get it to open in xcode. I thought the problem was with that.
Thanks again.

Bug Reports / Re: Compiling for the iPhone
« on: 2009-Dec-22 »
I've purchased the premium version and it works now.
It's not good that on the purchasing page it doesn't say that the lite version doesn't compile to the iPhone or that the premium one does.
Cost me an extra €25

Bug Reports / Compiling for the iPhone
« on: 2009-Dec-22 »
I've purchased the GLBasic SDK lite and tried to compile a program for the iPhone.
When I try and open the .xcodeproj file in Xcode, I get the following error: -

Unable to Open Project
Project [project path].xcodeproj cannot be opened because the project file cannot be parsed.

Did I need to buy the premium version?
If so, can I upgrade?


Pages: 1 [2]