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Messages - Paul Smith

Pages: [1] 2 3 ... 8
1
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Jul-30 »
This Game is Hard but fun,(MrPlow hard) Me and my Son spent about 1 hour playing this and can't beat the Bat.
Not 100% sure what everything does.
I know you want to keep the Items a surprise but even when I get them I not sure what they do. I know what Yellow Avocado do, but not sure whats is the yellow circle that says power.
Is there instructions that I missed in Haste?

Is the Tune in your head after probably hearing it a million times , I can hear my brain mumming it when I'm thinking. :D

If you ever change the code it maybe worth added a few seconds of invincibility after you get hit. sometimes all you hearts gets zapped especially when the bat hits you near the edge of the screen and stays on you after the shock causing another shock. maybe I'm just not that good and need it easier. :)

Hopefully this will make you some money, I've seen some indie games with no polish and poor design that sell, so this should make a mint if advertised.
Once it on steam I get my lad tell his friends about it, if I can get him off fortnite.


 

2
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Jul-29 »
Credit card option worked, Payment and download all working.did $2.99(game) +$2(donation) + $0.60 (vat)

First of all the Graphics are amazing,colours perfect. I love the animation of the kids when they get hit.
This has been well thought through, the way the wind blows or rain changes the physics. The nice title bounce, the screen fade effect.

I played a few of the WAVs one of then sounded like you record the sound from a Park with kids playing in the back ground. thing like this enhance the quality of the game.

Its a bit late here but I will fully put it through it paces tomorrow,my max score is 35 but i'm to busy watching the monkeys and there faces when the get hit.

Excellent work :good: :good:



3
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Jul-28 »
itchio store:  is the PayPal bit working?
just tried to buy and got this

Seller can't accept PayPal at this time


4
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Jul-26 »
Looks Beautiful, and fun, Can't wait.
Wish I  had a project to do, Just can't get motivated. Not even got Steam Glbasic yet.

5
Off Topic / Re: Now that cool.....
« on: 2019-Mar-13 »
Yes the Amstrad version of scramble is excellent,

https://www.youtube.com/watch?v=F61zisYMGcU

im just waiting for Pinball Dream on the Amstrad is finished but waiting on Rebellion who own the Rights.

https://www.youtube.com/watch?v=_DetN_pol6g

6
No sure if Kitty Hello has given up yet with the quotes from yesterday thread
"Amazing. Can I use screenshots of this game to promote GLBasic?"

I would like to know how far he willing to go or future plans with GLbasic.

I agree that Iphone/android should not be updated to Android Studio as there not enough user even if we paid Spacefractal for his time. I still use the Android compiler and hope its not removed on future updates ( If any).

Long Live GLbasic  =D

7
I get this on certain android OSs if I try to use media that has not loaded. That's if it is that

I normally stick to this rule on Android

http://www.glbasic.com/forum/index.php?topic=10861.msg96175#msg96175


8
Oh no it wont even load, Screen changes orientation then "Wumbo has stopped"
tried reinstalling but same thing

Moto G5 v7.0

9
Looks like you have your hands full Spacefractal.
As we still have no Money Pot I am happy to donate if needed, just supply a link.
thing like this keep Glbasic usable for future use.may bring in new users. :good:
 

10
GLBasic - en / Re: New Update v15 out
« on: 2017-Aug-04 »
To be quite honest I never expected another Update, It seems a lot of people have left GLBasic , I can see SpaceFractal  has lost interest from his last post(Beta Issue), but as Ian said I can understand why.I was shocked to see MrTATOAD in the forums.
Anyway I love Glbasic. I have definitely had Value for money.

Maybe we should have an online Pot where every so often users would transfer 1 or 2 Pounds/Euros/Dollars etc in and if for example Spacefractal/Gernot or anyone did an update/fix then the forum can decide what its worth and Pay from the Pot.
I would be quite happy investing.




11
GLBasic - en / Re: New Update v15 out
« on: 2017-Aug-04 »
The German Text has fixed its self on a Restart, not sure of the cause.
the white screen is due to the folder being duplicated  with out the media files.I have 2 folder with the exact folder name,one empty media folder the other is the original.

So Its just the Web update that not working for me

12
GLBasic - en / Re: New Update v15 out
« on: 2017-Aug-04 »
Yes, I cant update past v15.004
Its also turned all text in v14 to German,(cant see the option to switch it back)
just tried my  latest Projects and all I get is white screens on both v14 and v15, Not sure why.
I guess it was sneaked in for eager guinea Pigs.
anyone else tried?

13
GLBasic - en / New Update v15 out
« on: 2017-Aug-04 »
Just downloaded V15.004
web update detects v15.005 say its finished but still says V15.004 on reload.
I'll keep checking,

14
GLBasic - en / Re: Android build Fails
« on: 2017-Jul-19 »
I think your both right.
the new project was missing the original glbasic Icon, but with any new projects it appears.
But that on its own didn't fix it.
the xml file is twice as big at the one generated since i updated android extras.
I copied the one from my working project pre android extra update, and that done the trick.

I worked out if I change the auto generated andriodmanifest.xml line

<application android:label="@string/app_name" android:isGame="true" android:hardwareAccelerated="true" android:icon="@drawable/icon" android:banner="@drawable/banner"

to this one

<application android:label="@string/app_name" android:icon="@drawable/icon" android:debuggable="false">

this sort the problem.
Is there a way I can correct this so GLBasic generates a working xml, so I don't have to correct it every time?


15
GLBasic - en / Android build Fails
« on: 2017-Jul-18 »
Hi all i have a project that builds for windows but now fail to build for Android.
I have one project that builds for android every time, I open a new project and copy code and media and the  builds fails at end of stage 3 with android.
any Idea

running glb_build.bat
Using ANDROID_TARGET="android-22"
You can use "C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
%ANDROIDSDK% not set. Using GLBasic's default target-22, Android 5.1 (Lollipop
ECHO is off.
androidmanifest.xml:
Make sure to check do a manual check for those.
android:minSdkVersion="10" android:targetSdkVersion="22"
ECHO is off.

AndroidIcons.exe [v02-9-2015] running...
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_36_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-ldpi/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_48_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-mdpi/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_72_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_72_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-hdpi/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_96_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-xhdpi/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_180_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-xxhdpi/icon.png
copy C:/Users/pauls/Documents/GLBasic/assaa/icon_192_AndroidExtras.png to C:/Users/pauls/Documents/GLBasic/assaa/distribute/Android/res/drawable-xxxhdpi/icon.png
C:/Users/pauls/Documents/GLBasic/assaa/icon_ouya_AndroidExtras.png is missing (732x412 size)
the Ouya icon is not important, if you dont want to support the console
C:/Users/pauls/Documents/GLBasic/assaa/icon_TV_AndroidExtras.png is missing (320x180 size)
the Ouya icon is not important, if you dont want to support the console

Checked AdActivity (intersititals):
Does not uses a AdActivity

Android Extras version (SDLActivity.java):
* 3.01.2

Checking Icons Finished...

BUILD STAGE 2: Start compiler (android.bat)
Q:\Compiler\platform\android\bin\..\android-sdk-windows
Updated project.properties
Updated local.properties
Updated file C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\build.xml
Updated file C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\proguard-project.txt
Updated and renamed default.properties to project.properties
Updated local.properties
Added file C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\bin\build.xml
Added file C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\bin\proguard-project.txt
.
BUILD STAGE 3: Build a debug build
Buildfile: C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\build.xml

-set-mode-check:

-set-debug-files:

-check-env:
 [checkenv] Android SDK Tools Revision 24.2.0
 [checkenv] Installed at Q:\Compiler\platform\android\android-sdk-windows

-setup:
     [echo] Project Name: glbasic
  [gettype] Project Type: Application

-set-debug-mode:

-debug-obfuscation-check:

-pre-build:

-build-setup:
[getbuildtools] Using latest Build Tools: 21.1.2
     [echo] Resolving Build Target for glbasic...
[gettarget] Project Target:   Android 5.1.1
[gettarget] API level:        22
     [echo] ----------
     [echo] Creating output directories if needed...
    [mkdir] Created dir: C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\bin\rsObj
    [mkdir] Created dir: C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\bin\rsLibs
     [echo] ----------
     [echo] Resolving Dependencies for glbasic...
[dependency] Library dependencies:
[dependency] No Libraries
[dependency]
[dependency] ------------------
     [echo] ----------
     [echo] Building Libraries with 'debug'...
   [subant] No sub-builds to iterate on

-code-gen:
[mergemanifest] Found Deleted Target File
[mergemanifest] Merging AndroidManifest files into one.
[mergemanifest] Manifest merger disabled. Using project manifest only.
     [echo] Handling aidl files...
     [aidl] No AIDL files to compile.
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...
     [aapt] Generating resource IDs...
     [aapt] C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android\bin\AndroidManifest.xml:23: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/banner').
     [aapt]

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:698: null returned: 1

Total time: 0 seconds
.
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:653: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:698: null returned: 1

Total time: 0 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"Q:\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"Q:\Compiler\platform\android\bin\glb_code_sign.bat" "C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android"
.
Android=C:\Users\pauls\Documents\GLBasic\assaa\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 10.5 sec. Time: 20:41
Build: 1 succeeded.



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