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Messages - Qube

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1
Announcements / Re: GLBasic V14
« on: 2015-Aug-16 »
Quote
Install the extra platforms that you need from the platform files, it is not all with the main file anymore.
Check the first pages here, after that, web update it to 003
I've done all that but I still don't see iOS / iPhone / iPad as a compile option. Does anyone else? :blink:

2
Announcements / Re: GLBasic V14
« on: 2015-Aug-15 »
I can't see the iOS platform in either the dropdown menu or the platforms download page :S

Is the iOS platform for v14 arriving later?

3
GLBasic - en / Re: 3D in GLBasic games
« on: 2013-Mar-22 »
I used 3D in GLB when I wrote my first 3D game Galaxix - http://www.glbasic.com/forum/index.php?topic=3857.msg58612#msg58612

I found it very easy to get to grips. The only downside I found was due to the lack of a particle engine doing any high quality 3D effects was very hard. I did manage to do my own basic 3D particle engine but GLB really needs the ability to put alpha'd images in z-order quickly and not via GLB code.

Also I came across a couple of bugs with screen2world and world2screen on the iPad. I *think* one was sorted and the other wasn't. I haven't checked the latest beta as I've had no time to spend recently on game coding at all :'(

I would love and also pay highly if GLB's 3D engine were a little more up-to-date. But for what it is, it's a decent little multi-platform 3D engine that's speedy and easy to learn.

4
GLBasic - en / Re: Q*Boyd
« on: 2012-Nov-07 »
Great going  :good: 8) :good:

5
Shouldnt one X_SPRITE for each particle do the job? Of cause X_SPRITE is slow, so youre limited in how much particles you can draw, but it should work?
Btw you can replace X_SPRITE with something faster and more powerful.

X_SPRITE does not play well with z-ordering and so alpha'd X_SPRITES that are not drawn in perfect z-order have major issues. To see the problem in action have a camera moving in a circle around an object that's displaying 3D particles and you'll see the z-order alpha issues.

6
For a partixle engine: draw particles on an offscreen and then draw that with x_sprite? (As a quick worksround)

Not a solution I'm afraid. Say you want to do thrusters from a spinning ship or long trails of smoke from a moving object from each of it's sides. You can not do this correctly drawing off screen and then using X_SPRITE.

We definitely do need to be able to draw alpha'd 2D objects in an x,y,z coor system without have z-order issues  :'(

7
GLBasic - en / GLBasic V11 - Release & Pricing
« on: 2012-Sep-30 »
With GLB V11 currently in beta is there any rough estimate on when it will be released?

I remember a while back that Gernot was toying with the idea of charging for an update. Is this still going to happen?. It's fine with me as I don't mind helping with future development providing the money paid has substantial new features attached and not just bug fixes. To see GLB grow I'm happy to give what ever it takes to see it progress forward.

I did ask a while back but it's worth asking again if a major 3D feature is / will be added to GLB. A 3D particle engine? - Currently it's virtually impossible to do a 3D particle engine in GLB as Z order is a nightmare. I managed to fudge a very basic 3D particle engine in my game Galaxix but so many effects were impossible due to the z order issue and manually sorting particles is a huge fps drag.

So Gernot, can we please have a method of creating 3D particle effects in GLB please please please? - I'll happily