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### Messages - Snoopy

Pages: [1] 2 3 ... 19
1
##### Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-28 »
Very interesting but unfortunately not at all appreciated today

About the idea of ​​point-and-click game, this idea came to me when I looked at your making-of and more precisely these images.

Mix a pencil-style background with colorful characters controlled by the player who must find a puzzle every time.
The puzzles could be hidden in the background in pencil and therefore difficult to see.

Well, I don't know if I'm very clear (not easy in english) but I hope you understand me

2
##### Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-27 »
I didn't work as planned, but I will start again soon.

3
##### GLBasic - en / Re: Dynamic multidimensional array?
« on: 2019-Aug-23 »
Maybe something like that :

Code: GLBasic [Select]

LOCAL x[]
DIM x[44][1]

DMA(x[], 4)

x[0][0] = 506
x[10][1] = 10
x[7][2] = 1004
x[25][3] = 99
x[42][4] = 2019

PRINT x[0][0], 0, 10
PRINT x[10][1], 0, 20
PRINT x[7][2], 0, 30
PRINT x[25][3], 0, 40
PRINT x[42][4], 0, 50

DMA(x[], 2)

x[1][5] = 52
x[37][6] = 308

PRINT x[1][5], 0, 70
PRINT x[37][6], 0, 80

SHOWSCREEN
MOUSEWAIT
END

FUNCTION DMA: a[], n%
LOCAL s1%, s2%

s1 = BOUNDS(a[], 0)
s2 = BOUNDS(a[], 1)

REDIM a[s1][s2 + n]
ENDFUNCTION

4
##### Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-23 »
Yes, give up the parsing system, the majority of modern players don't like that.

5
##### Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-23 »
I will take a look at it. Thanks.

6
##### GLBasic - en / Re: Android Studio - What happens with me and in future....
« on: 2019-Aug-22 »
I haven't followed the whole story, but I understand your frustration. IOS and Android are boring me a lot right now
I put aside mobile development because of that.

You have my support Spacefractal.

7
##### Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-22 »
Hey!! Really Nice !!
It reminds me of Game & Watch games and especially this one :

In addition, your making-of is awesome, you have a really nice and special graphic style, you never thought to make a point-and-click adventure game ?

8
##### Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-22 »
Although it is actually easier to code, I don't really intend to do a flight demo, but a more general demo.

For WW2, my idea would be a WW2 Doom but with the ability to switch between first-person view and third-person view.
For Fantasy, your idea of Rygar is a very good idea, but I'm having a big problem with 3D graphics Especially for monsters.

I think I'll start with a WW2 style and if it doesn't work, I'll come back to the idea of ​​Fantasy in the Rygar style (because it's true that the current hero could be in a game of this style).
I will try to make a 0.2 test version in WW2 style for this weekend ... with (yet) another key for the jump Ian

Thanks all.

Note : My dream would be to build a Refractor 1 style engine, so your idea Erico of ​​flying is not too far from mine, because in RE1, players can use cars, trucks, tanks and ... planes
Unfortunately for this dream, the 3D rendering functions of GLB will no longer be sufficient and I should code mine (and the code will probably not be 100% portable ).

9
##### Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-20 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump!
Damn ! I still have to work on that

Erico, first of all thank you for your support    I hesitate between a fantasy style demo or rather a WW2 style.
I would like your opinion before continuing.

10
##### Beta Tests / Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Up, down, left, right and (not space  ) ctrl right for jump.

0.1 test version.

11
##### Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-08 »
I used another keyboard (a microsoft) and it's the same problem.
But I can confirm that it is not GLBasic that is responsible because I programmed the same test directly in C and it's the same too.

Well ... I'll leave this bug for now, I'll use other keys for my demo.

Thank you everyone.

12
##### 2D-snippets / Re: ReSampler - high quality image scaling
« on: 2019-Aug-07 »
It's cool and very useful, thanks Gernot

13
##### Bug Reports / Re: Many strange Bugs.
« on: 2019-Aug-07 »
If you press up + left + space, the space key doesn't work.
It's the same for down + left + space.

Code: GLBasic [Select]
LOCAL k_space = 57
LOCAL k_up = 200
LOCAL k_down = 208
LOCAL k_left = 203
LOCAL k_right = 205

WHILE TRUE
IF KEY(k_space) THEN PRINT "Space", 0, 0

IF KEY(k_up) THEN  PRINT "Up", 0, 20
IF KEY(k_down) THEN  PRINT "Down", 0, 30
IF KEY(k_left) THEN  PRINT "Left", 0, 40
IF KEY(k_right) THEN  PRINT "Right", 0, 50

SHOWSCREEN
WEND

14
##### Bug Reports / Many strange Bugs.
« on: 2019-Aug-04 »
I encountered a lot of bugs while working on my 3D demo.
I have to admit that this is starting to worry me.
There are bugs with the KEY function, but not only.

I hope it comes from my old PC, otherwise there is really a big problem with GLBasic

There is a problem when mixing KEY("space") and KEY("arrow").
I don't speak English well so I'm only talking about this bug, I'll see later to explain the others (more special).

15
##### GLBasic - en / Re: It's the time !
« on: 2019-Jul-28 »
It is a prototype that I made today, be indulgent, it is only a beginning

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