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Messages - SnooPI

Pages: [1] 2 3 ... 20
1
Announcements / Re: 2600 shooter
« on: 2020-Jan-09 »
Quote from: bigsofty
Taito has trademarked every one of the original invaders design separately.  :S
It's a bit ridiculous  ;/

Your version really looks like the original MrPlow, good job!
I looked a little at all of your retro games, you are really gifted and very prolific.
I hope you will do a lot of downloads and sales in 2020  :good:

2
Off Topic / Re: Happy New Year!
« on: 2020-Jan-09 »
You're welcome Erico!  :)

Quote from: erico
No videos here as I spent it in house.
Yes but not me  =D  (and maybe others)

In fact, this post is also a celebration of all nationalities on this forum, so ...

Viva Brasil!  :booze:

<a href="http://www.youtube.com/watch?v=5tBhARqFFKU" target="_blank">http://www.youtube.com/watch?v=5tBhARqFFKU</a>


3
Off Topic / Re: Happy New Year!
« on: 2020-Jan-08 »
Thanks Bigsofty... at least we are 2  ;)

I think that the end of 2019 and the start of 2020 is important because it represents the end of a decade and in addition a new start for GLB on Steam.

Long live Scotland!  :booze:

<a href="http://www.youtube.com/watch?v=V7ve49Trak8" target="_blank">http://www.youtube.com/watch?v=V7ve49Trak8</a>

4
Announcements / Re: Grave Digger Ex
« on: 2020-Jan-08 »
Nice work Erico!  :good:

Personally I also prefer the landscape on mobile, but it's true that applications in portrait mode are more successful in general.

5
Off Topic / Happy New Year!
« on: 2020-Jan-01 »
Happy New Year everyone!
I hope that all of your projects (not only with GLB) will be successful  :)

<a href="http://www.youtube.com/watch?v=J1T3YBAzKgs" target="_blank">http://www.youtube.com/watch?v=J1T3YBAzKgs</a>

6
Off Topic / Re: Merry Christmas!
« on: 2019-Dec-25 »
 :D

Merry Christmas to you and everyone else too!  :good:

7
A 3D hexagon (or hexagonal prism) is just a particular cylinder.
If you use this function with slices=6, you normally get a hexagonal prism (I have not tested).

CreateCylinder(0,  16, 16, 16,  6, 1,  RGB(255, 0, 0))

Code: (glbasic) [Select]

FUNCTION CreateCylinder: num, baseRadius, topRadius, height, slices, stacks, col
LOCAL da, r, dr, dz, x, y, z, i, j
LOCAL x1, y1, x2, y2
da = 360 / slices
dr = (topRadius-baseRadius) / stacks
dz = height / stacks

X_AUTONORMALS 2
X_OBJSTART num
FOR i=0 TO slices-1
x1 = COS(i*da)
y1 = SIN(i*da)
x2 = COS((i+1)*da)
y2 = SIN((i+1)*da)
z = 0
r = baseRadius

// Bottom lid
IF baseRadius>0
X_OBJADDVERTEX 0, 0, 0,  .5, .5, col
X_OBJADDVERTEX x1*r, y1*r, 0, x1/2+.5, y1/2+.5, col
X_OBJADDVERTEX x2*r, y2*r, 0, x2/2+.5, y2/2+.5, col
X_OBJNEWGROUP
ENDIF
// side
FOR j=0 TO stacks
X_OBJADDVERTEX x2*r, y2*r, z, (i+1)/slices,  j/stacks, col
X_OBJADDVERTEX x1*r, y1*r, z,  i   /slices,  j/stacks, col
z = z+dz
r = r+dr
NEXT
// Top lid
IF topRadius>0
X_OBJNEWGROUP
X_OBJADDVERTEX x2*r, y2*r, height, x2/2+.5, y2/2+.5, col
X_OBJADDVERTEX x1*r, y1*r, height, x1/2+.5, y1/2+.5, col
X_OBJADDVERTEX 0, 0, height,  .5, .5, col
ENDIF
X_OBJNEWGROUP
NEXT
X_OBJEND
ENDFUNCTION


8
GLBasic - en / Re: GLBasic
« on: 2019-Oct-13 »
currectly im heard he is more focus on the HTML5/Javascript port, which is ace. Its a platform that got more more supported by various devices. Etc easier to ports really.
Hmm, I remember we talked a lot about this famous HTML5/Javascript port  ;)
Like you, I always thought it was the best and simplest solution (although for 3D, there will be big difficulties).

9
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Oct-13 »
Damn! How did I miss this? :|
Thanks (late) for this discovery Bigsofty, I didn't know at all.

Thank you Bigsofty's daughter :)

10
GLBasic - en / Re: GLBasic
« on: 2019-Oct-12 »
In fact, I'm still afraid that Gernot can not continue or worse, that he gives up because of the lack of interest of new users (I really thought that the Steam version would attract more new users, and maybe Gernot too).
This is also one of the reasons why I launched a 3D demo (yes I know, a lot of delay :P the return of the holidays is more difficult than expected at my job), hoping to show with this demo all the power, despite its simplicity at first glance, of GLBasic to motivate new users.

In any case, it's very good news that everything works for new servers :good:

11
GLBasic - en / GLBasic
« on: 2019-Oct-11 »
GLBasic is a strong language, if Gernot can not continue one day for several reasons, I will assure (but probably others) that it will survive ;)

This is for me a new standard of the basic language.

12
Announcements / Re: Server change
« on: 2019-Sep-24 »
Normally, if you have a good new hoster, he does it for you after giving him access to your account.

13
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-28 »
Very interesting but unfortunately not at all appreciated today :(

About the idea of ​​point-and-click game, this idea came to me when I looked at your making-of and more precisely these images.

-display problem, see attachment-

Mix a pencil-style background with colorful characters controlled by the player who must find a puzzle every time.
The puzzles could be hidden in the background in pencil and therefore difficult to see.

Well, I don't know if I'm very clear (not easy in english) but I hope you understand me =D

14
Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-27 »
I didn't work as planned, but I will start again soon.
Thank you for your support :)

15
Maybe something like that :

Code: (glbasic) [Select]

LOCAL x[]
DIM x[44][1]

DMA(x[], 4)

x[0][0] = 506
x[10][1] = 10
x[7][2] = 1004
x[25][3] = 99
x[42][4] = 2019

PRINT x[0][0], 0, 10
PRINT x[10][1], 0, 20
PRINT x[7][2], 0, 30
PRINT x[25][3], 0, 40
PRINT x[42][4], 0, 50

DMA(x[], 2)

x[1][5] = 52
x[37][6] = 308

PRINT x[1][5], 0, 70
PRINT x[37][6], 0, 80

SHOWSCREEN
MOUSEWAIT
END

FUNCTION DMA: a[], n%
LOCAL s1%, s2%

s1 = BOUNDS(a[], 0)
s2 = BOUNDS(a[], 1)

REDIM a[s1][s2 + n]
ENDFUNCTION


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