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GLBasic - en / Android + GRABSPRITE = White square (?)
« on: 2012-Jun-12 »
This code will display a nice color wheel in Windows 7, but shows a nice (but unwanted) Android white square
Any ideas?
Thank you!
Any ideas?
Thank you!
Code: [Select]
GLOBAL mysprite%=5
main:
RuedaCrear(8,200,200,100,100,RGB(255,255,0))
DRAWSPRITE mysprite, 100,100
SHOWSCREEN
MOUSEWAIT
END
FUNCTION RuedaCrear: Count,x, y, w, h, col%
//INC x, w/2
//INC y, h/2
LOCAL parteengrados# = (360/(Count))
LOCAL phi
CLEARSCREEN 0//RGB(255,100,100)
ALPHAMODE 0
STARTPOLY -1, 0
POLYVECTOR x,y, 0,0,col
FOR phi = 0 TO 360 //STEP 5 // how poly do you want it?
IF phi>0 AND phi<360 AND MOD(phi,parteengrados)=0
col = RGB(RND(255),RND(255),RND(255))
ENDIF
POLYVECTOR x+COS(phi)*w, y-SIN(phi)*h, 0,0,col
NEXT
ENDPOLY
GRABSPRITE mysprite, x-w, y-h, w*2, h*2
//
// SHOWSCREEN
// MOUSEWAIT
// END
ENDFUNCTION
