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Topics - mentalthink

Pages: [1] 2 3 ... 41
1
Off Topic / 3d Modeler OpenSource Dust 3D
« on: 2018-May-15 »
Hey guys, if you need a 3d modeler easy?¿, I only see a couple of videos but seems easy to use.

https://www.youtube.com/watch?v=wQerDObDjOs

Perhaps for do something with GLbasic comes well.

2
Off Topic / Oculus GO?¿
« on: 2018-May-02 »
What do you think about this device?¿, will be finally the VR for all people or is another device for launch to the trash,,,

3
Hi guys, new game from EspSoft for CPC... Really awesome graphics and music...
http://espsoft.blogspot.com.es/2018/04/galactic-tomb.html#more




4
Hey guys I don't want say I leave 100% GLbasic (I continue using...), but for learn another languaje I like to know what your use, or waht you think is interesting to learn...

For now I understand more or less good C++, and Python , I'm not sure if learn C# or JS... I read in a lot of webs JavaScript is really the king in work demand...

Thanks for yours councils... ;)

5
Off Topic / Mecanography for programmers
« on: 2018-Jan-06 »
Hi guys I'm sure about you pick veery faster code, but if you want improve your skills with some popular languajes take a look to this page.

http://www.speedcoder.net/lessons/

6
Hey guys happy next 2018 year, and happy Christmas.

7
Off Topic / Free nice and cool 3d objects
« on: 2017-Nov-03 »
https://poly.google.com

I think this web is new... I do only a simple search I'm not sure if all models are for free, but I see free and nice quality. Take a look because are in .obj and can be used gith Glbasic.

9
Hi guys I found this course in Udemy (I did another courses and always have a good quality).

I don't see to much but if someone don't have any idea to do GFX, let code for a time and put to practice to do GFX.

https://www.udemy.com/learn-professional-pixel-art-animation-for-games/?LSNPUBID=p4oHS4cJv*k&siteID=p4oHS4cJv.k-i3QNqeGDmbpO92nA0UfSkQ&siteID=p4oHS4cJv.k-y8_.TZOsfEjMfPfxBSXPXg

10
GLBasic - es / #ifdef #endif C++
« on: 2017-Jul-18 »
Hola Compañeros, quería haceros una pregunta del pre-Procesador para C++, aunque supongo que en GLbasic será más o menos igual.
Code: GLBasic [Select]
void show_configuration()
{
std::cout <<
#ifdef _DEBUG
"debug"
#else
"release"
#endif
<< std::endl;
}
 

Estoy haciendo esté código en CodeBloks, y no me funciona, lo que no se es si yo estoy confundido con el funcionamiento que tiene que hacer, me explico:
Si yo le digo al IDE que compile en modo DEBUG, el programa sabe que está en DEBUG?¿, o tengo que asociarle algún valor como 1 o 0?¿.

Un saludo y gracias como siempre por vuestro tiempo. Saludotes.

11
Off Topic / New Atari Console...
« on: 2017-Jun-16 »
https://www.ataribox.com/

You can contact with them ... Dev button. Or work  :good:

12


Hola compis como va eso,  :good:

Os quería comentar esto, aunque supongo que ya lo sabreís , pero a mi me resulto interesante cuando lo probé... El asunto es que ando aprendiendo C++, y seguramente como sabéis permite devolver cualquier tipo de valor, en el código que he puesto, aunque es un poco flipe, porque dudo mucho que sea nivel de ASM un Constructor y un Destructor, en el Main podeis ver como puedes devolver valores de las funciones miembro... Fuera de una Strctura no funciona, solo se puede con INT, String o lo que sea...

Solo lo quería comentar por mera curiosidad, no es que venga a dar lecciones de conocimientos a nadie, pero me ha parecido curioso que GLbasic a parte de esta tenga tantas similitudes directas con C++, no como AGK que la verdad me recuerda un poco a JAVA, algo dónde está todo metido con cientos y cientos de comandos.

Bueno pues solo eso, y de paso saludar... que no decís ni mu.


Code: GLBasic [Select]
TYPE tParticle

        axis[3] AS int

        FUNCTION tParticleConstructor AS tParticle:
                DEBUG "Constructor: " + "\n"
        ENDFUNCTION

        FUNCTION tParticleDestructor  AS tParticle:
                DIM self.axis[0]
                DEBUG "Memory Free: " + "\n"
                DEBUG "LEN        : " + LEN(self.axis) + "\n"
        ENDFUNCTION

ENDTYPE
        LOCAL myParticle AS tParticle
        myParticle.tParticleConstructor()
        myParticle.tParticleDestructor()

WHILE TRUE




        SHOWSCREEN
WEND
 

13
Tutorials / Nice 3d and Simple 3d
« on: 2017-May-13 »
Hi guys, I find this tutorial for do this kind of 3d , I think GLbasic can do something similar, and seems now is a mode using Unity, perhaps GLbasic can shading or do very high quality 3d, but this kind of graphics shows interesting, and is really very low poly.

https://medium.com/retrogamingbcn/in-love-with-polygons-47ca8772da73

14
Ei guys nobody comment nothing about this film...Sure you like the "Alien".
I think is the best desing of a monster in all history of movies .
OK, Predator is cool too, but don't arrives to this level.

I hope will be better than the previous, not is bad in all but is like a remix of anothers previous films. ( I don't remind the name of the film)
I only like Alien 8, and Alien II (with Marines) the others are really bad.
 
https://www.youtube.com/watch?v=n2QhaiKoKbc

15
Hi guys, I really don't play too much games, the last I bought was Metro 2033 and I don't play practically nothing... Some month ago I bought another, WolfEnstein the new Order and I like a lot.

In steam you can find it, if you use Linux don't worry, I have working with wine 1.7.33 and runs really good (you have tutos in youtube how done).

Another really good is Grid AutoSport, I bought because runs in native Linux, and is awesome is really really fun!!!

WolfEnstein
https://www.youtube.com/watch?v=w6_uuDBjk6g&list=PLXLQNFOrHRHuJALE9CfajpEMcMPRRMeoe

Grid AutoSports
https://www.youtube.com/watch?v=tNb2fryWpzo

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