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Messages - MrPlow

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1
Announcements / Re: Asteroids Vector Game
« on: 2018-Aug-07 »
Thanks Dreamerman! Glad your playing it and enjoying it!!!
I will look to increase the hitboxing on the next update.

Yes - the other modes are nicer!- but started with the lower one as there is an extra performance hit for modes 2 & 3 and wanted to make the game start at the most optimum for phones that might not have the CPU power.

new modes 2 & 3 are brighter and they looks better in my opinion that first mode.
Only one issue that I have are hitboxes for gui elements, sometimes when playing it's hard to hit rotation/shoot button. You are using rect or circle based checking for that? I've checked with scriber and if you touch buttons inside them but near edge it doesn't detect that, you need to touch little closer to center of them, at least on my phone.

2
Announcements / Re: PMS
« on: 2018-Aug-03 »
Wow! Arcade fans and Tempest fans will lap this up!
 :booze:
I think this will do well!

3
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2018-Aug-02 »
Saw this on Twitter and thought of your game!

https://twitter.com/CarlForrest/status/1025032499871862785

4
Announcements / Re: Burguer stuff
« on: 2018-Aug-02 »
Looks great!!!

Should get a lot of arcade co-op fans!  :good:

5
Users love the easy learning curve they get with BASIC - So BASIC will never be dead. IMHO

Python is popular - yes - but it cant do what GLB does for Games. It's a scripting interpreted language - GLB compiles.

I love GLB too, I agree that under a new name and a facelift and some better marketing it could do well for game creators for Windows and HTML5.

I was leaning into doing 1 bigger PC / Windows steam project over the smaller byte-sized mobile app I had been doing anyway.

I am now in the position of having 30+ apps on Playstore that after Nov will no longer be updated - on Playstore at least.

I am still okay to release on Amazon and all other smaller android plaftforms.











6
GLBasic - en / Re: Windows 7 or 10?
« on: 2018-Jul-30 »
I am on Win 7 and use Bitdefender for anti malware / ransom stuff.

Still running fine! :)

I may need to buy a new laptop soon...not looking forward to it.

7
Its a real shame what Google did...

I suppose for now I can still put new titles on Amazon app store and maybe some others....

8
GLBasic - en / Re: Polyvector query
« on: 2018-Jul-19 »
Hi
The sprite is the virtual screen sprite.
Wasn't aware of a -1 value for the polyvector and it works for all my other sprite renders...I think I am just missing something small...
I didn't sort it I just left it as it was before at 0 screen position.

Maybe you're correct? I will check out your suggestion. :)

9
Hi Guys

SF and Gernot - any update on a possible API 26+ SDK / Android studio workaround or fix for submitting to the playstore?

Thanks! :)  :help:

10
Off Topic / Re: Revival
« on: 2018-Jul-03 »
I have a full keyboard version ordered ... so still waiting on mine!  :zzz:

11
GLBasic - en / Polyvector query
« on: 2018-Jun-28 »
Hi Guys

I am using polyvector as a replacement for Stretchsprite but having an issue  with the border image getting cut off from the left side.

using this..were shx is a shift offset from the left.

ssxmod and ssymod are my scaled down width and height.

basex and basey are my 960 and 600 createscreen sprite dims

Code: GLBasic [Select]
          STARTPOLY 99
                                POLYVECTOR 0+shx,0+shy,0+shx,0+shy,0xffffff
                                POLYVECTOR 0+shx,0+ssymod+shy,0+shx,basey,0xffffff
                                POLYVECTOR 0+ssxmod+shx,0+ssymod+shy,basex,basey,0xffffff
                                POLYVECTOR 0+ssxmod+shx,0+shy,basex,0+shy,0xffffff
                          ENDPOLY

but as long as shx = 0 or not added then the image is shown in full...anyone know if I am missing something here ... perhaps I did not use the

Code: GLBasic [Select]
         
shx = 0
shy = 0
STARTPOLY 99
                                POLYVECTOR 0+shx,0+shy,0+shx,0+shy,0xffffff
                                POLYVECTOR 0+shx,0+ssymod+shy,0+shx,basey,0xffffff
                                POLYVECTOR 0+ssxmod+shx,0+ssymod+shy,basex,basey,0xffffff
                                POLYVECTOR 0+ssxmod+shx,0+shy,basex,0+shy,0xffffff
                          ENDPOLY

12
Announcements / Re: Asteroids Vector Game
« on: 2018-Jun-22 »
Thanks Ian!
:)

13
GLBasic - en / Re: GameInput
« on: 2018-Jun-16 »
Thanks SF,

Looking to offer x box controller / or equivalent bluetooth controller for windows

14
GLBasic - en / GameInput
« on: 2018-Jun-15 »
Hi
Does anyone have a newest version of the Gameinput files and example snippet of use...
Also if there is a corresponding gameinput.java file?

Thks!

15
Announcements / Re: Asteroids Vector Game
« on: 2018-Jun-14 »
Thanks!
Added two more display modes in v 1.39

:)


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