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Messages - Ian Price

Pages: [1] 2 3 ... 264
1
Nice!
I still have to look into TYPEs  :-[

They are sooooo handy and great for entity management.

I even use them for UI elements and buttons - I LOVE TYPES!

Me too. :D

2
Announcements / Re: TH_AVOCADO MAYHEM
« on: 2019-Aug-16 »
Cool. It's great that you finished it. Hope it does well for you :)

3
Beta Tests / Re: Beta test 3D demo 0.1
« on: 2019-Aug-09 »
Seems to work well, but seeing as my laptop doesn't have a Right CTRL, I can't jump! :P

4
Excellent news. Well done Gernot and SpaceFractal.

Here's to another 19 years (plus!) of GLBasic.

5
Well done so far and good luck with the missing/non-working features.

6
Off Topic / Re: Article
« on: 2019-Apr-03 »
Nice :)

7
Competitions / Re: Hello World - Contest
« on: 2019-Mar-13 »
Here's mine. Not especially complicated, but definitely more complex than just typing PRINT"HELLO WORLD",10,10

:P

Code: GLBasic [Select]
GLOBAL n%

GLOBAL map%[]

DIM map[100][16]

text_data()

WHILE TRUE

 FOR y=0 TO 7
 FOR x=0 TO 61  
  IF map[x][y]<>0 THEN DRAWRECT x*1+20,y*1+20,1,1,RGB(255,255,255)
 NEXT
 NEXT
 
 SHOWSCREEN
 
WEND


FUNCTION text_data:
 RESTORE text

 FOR y=0 TO 7
 FOR x=0 TO 61

  READ n
 
  map[x][y]=n
 
 NEXT
 NEXT

 STARTDATA text:
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,1,1,0,0,1,1,0,0,0,1,1,1,1,0
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,1,1,1,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,0,1,1,0,1,1,0,1,1,0,1,1,1,1,1,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,0,0,0,1,1,0,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,1,1,0,0,0,1,1,0,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,0,1,1,1,1,1
  DATA 1,1,0,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,1,1,0,0,1,1,1,0,0,0,0,0,0,1,1,0,1,1,0,0,1,1,1,0,0,1,1,0,1,1,0,1,1,1,1,0,1,1,1,1,0
 ENDDATA

ENDFUNCTION
 

8
GLBasic - en / Re: Smooth scroll
« on: 2019-Mar-03 »
I wouldn't recommend using floats - they are notoriously unreliable for something that needs to be smooth. Better to use INTs and scroll at a fixed rate/value - scrolling each layer at the speed required; it all should look much smoother without any obvious lag on any layer.

I did a SOTB demo for the Wiz that ran at 60FPS with GLBasic -

https://www.youtube.com/watch?v=58O59UIP73I


9
GLBasic - en / Re: Future of Glbasic!
« on: 2019-Feb-13 »
A CTRL+Mousewheel zoom in the IDE, like web browsers, would be nice for us old guys.  :good:
FTW :D :D :D

10
Bug Reports / Re: Fail Fast Exception
« on: 2019-Feb-11 »
Virus scanners? Malware detector?
Possibly, but I don't think so.

I just ignore it now; there's no negative effects. I suspect my graphics card. Dunno.

11
Beta Tests / Re: Test 3D software
« on: 2019-Jan-31 »
370+- FPS  =D

12
Purchased. It'd be rude not to :D

13
Announcements / Re: new book
« on: 2019-Jan-06 »
That link is not working - Brings up "Sorry, we couldn't find that page"

Hope it sells well :)

14
GLBasic - en / Re: Happy Christmas
« on: 2018-Dec-25 »
Seasons Greetings. Happy Holidays. Merry Christmas.

May 2019 truly shine for GLBasic and all who use it :)

15
Bug Reports / Re: Fail Fast Exception
« on: 2018-Dec-09 »
I had read up a bit before posting, but there's not a real lot I can do that I haven't done already and the problem only exists with GLB (so far).

Looks like something I might just have to put up with. The weird thing is, it doesn't happen every single compile - it's random.

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