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Messages - Qedo

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1
What's mean FIDES?

2
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Sep-09 »
The debugger 15.004 don't work with array type.
With the following code:
 in debugging (wrong):
     AnimationG.AnimationData[0].NameSubAnim$="" 
     AnimationG.AnimationData[1].NameSubAnim$=""
     AnimationG.AnimationData[1].TimeDraw[0]=2
     AnimationG.AnimationData[1].TimeDraw[1]=3
while must be (exact):
     AnimationG.AnimationData[0].NameSubAnim$="Animation G[0]"
     AnimationG.AnimationData[1].NameSubAnim$="Animation G[1]"
     AnimationG.AnimationData[1].TimeDraw[0]=4
     AnimationG.AnimationData[1].TimeDraw[1]=5

Any idea?

Code: GLBasic [Select]
TYPE TAnimationData
        NameSubAnim$
        TimeDraw%[2]
ENDTYPE

TYPE TAnimationList
        AnimationData[2] AS TAnimationData
        FUNCTION GetAnim% : pos%,name$,par1%,par2%
                self.AnimationData[pos].NameSubAnim$= name$
                self.AnimationData[pos].TimeDraw[0]= par1
                self.AnimationData[pos].TimeDraw[1]= par2
        ENDFUNCTION

ENDTYPE

GLOBAL AnimationG AS TAnimationList

AnimationG.GetAnim(0,"Animation G[0]",2,3)
AnimationG.GetAnim(1,"Animation G[1]",4,5)

DEBUG AnimationG.AnimationData[0].NameSubAnim$+","+AnimationG.AnimationData[0].TimeDraw[0]+","+AnimationG.AnimationData[0].TimeDraw[1]+"\n"
DEBUG AnimationG.AnimationData[1].NameSubAnim$+","+AnimationG.AnimationData[1].TimeDraw[0]+","+AnimationG.AnimationData[1].TimeDraw[1]+"\n"
END


3
have you any source to try?
Ciao

4
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-21 »
As written by Gernot in another thread, in debugging + breakpoint mode, I reduced the "max array size when debugging" to 5 and the "Out of memory" error remains. Only works if set to 2.
In debugging mode alone, fps drop from 130 (GLB 14.497) to 9 (GLB 15.004) regardless of the "max array size when debugging".
Ciao

5
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-20 »
Heiiii, has anyone verified?
Furthermore the version 15.004 (15.005) seems unreliable. In debugging mode, without breakpoint enabled, fps falls to unacceptable values
Ciao

6
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
Unother problem always with FLAG_SPRITE.
When enable debugging and setting a breakpont the programm stops with "insufficient memory".

7
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
I did not understand why but this workaround works.
Thank you
Ciao

8
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
Thanks Ian
Some others want to compile with 15.xxx?

9
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
I checked again.The code I linked is full code and work in 14.497
Ciao

10
Bug Reports / Re: GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
OK then to be precise, attached you find the X_SPRITE program that compile correctly with 14.497 and fail in 15.004. Strange what you say, it's just a problem on my computer?

Sorry for the wrong address (was missing a dot). The correct link to FLAG_SPRITE is : http://www.glbasic.com/forum/index.php?topic=11002.msg96884#msg96884
Could you verify?
Thank you.
Ciao

11
Bug Reports / GLB 15.004 DO NOT COMPILE
« on: 2017-Aug-17 »
I rewrite after thread problem.
GLB 15.004 DO NOT COMPILE my FLAG_SPRITE, see source at http://www.glbasic.com/forum/index.php?Topic=11002msg96884#msg96884 and also Kanonet's X_SPRITE program (http://www.glbasic.com/forum/index.php?topic=7992.msg74110#msg74110).
GLB 15.005 fails to install
Can anyone check?
Ciao

12
GLBasic - en / Re: Android GPS disable
« on: 2017-Jul-10 »
I need help. I want to install Android Extras 3.01.2 and then I downloaded it.
Is this just enough to replace the original Android folder under "Compiler-->platform" or do I have to do something else?
Sorry i am looking into the forum but i just increased the confusion.
Thank you
Ciao

13
I am trying the Ocean Surface and am getting only 4 FPS (in the best condition).
I read in the topic of 3300 FPS!!!!
Is there something wrong on my computer or 3300 is exhausted?
I miss something?
Someone can try?
Thank you

14
I am using it and it seems to me well done and will definitely be useful
thank you

15
GLBasic - en / Flag
« on: 2017-May-04 »
Hello guys, do you need a 3D waving flag in your games? Take a look at this program.
I used Kanonet's great XSPRITE program as base, because in real 3D (with X_OBJADDVERTEX ....) it's slower.
Works with Android.
Let me know.
Ciao

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