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Messages - Qedo

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1
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-04 »
for now both in Html5 and android I compile with v15  :giveup:

2
GLBasic - en / Re: Compiling to html5?
« on: 2020-Aug-04 »
in fact Html5 on V16 is a bad mess

3
Bug Reports / Re: V11+V12 Beta bugreports!
« on: 2020-Aug-03 »
unfortunately in html5 if you go to full screen mode the resolution of the canvas changes automatically and if, as in my case, you are working with the virtual resolution all the reference coordinates of the mouse change.
I should have solved with a solution that in Italy we call "casereccia" that is homemade, with only the GLB commands that should work.
I will let you know if it works and how. I hope someone will be interested

4
GLBasic - en / Re: 3D and GLB
« on: 2020-Aug-01 »
to be "cross compatible" you must don't use X_SETSHADER (https://www.glbasic.com/forum/index.php?topic=8211.msg69409#msg69409) for OpenglES (Android). for the rest it seems all right. Then you will need to test on Android and Html5 and there I see it hard

5
GLBasic - en / Re: Compiling to html5?
« on: 2020-Jul-31 »
anyone use html5 with GLB steam version?

6
Bug Reports / Re: V11+V12 Beta bugreports!
« on: 2020-Jul-31 »
has anyone used GETDESKTOPSIZE in html5 or found a solution?

7
GLBasic - en / Re: 3D and GLB
« on: 2020-Jul-31 »
@SnooPI
online also works on the Steam version or are there bugs that I don't know about?

8
Bug Reports / Re: V11+V12 Beta bugreports!
« on: 2020-Jul-28 »
Hi all,
with GLBasic Version 15.238 in Html5 platform, GETDESKTOPSIZE it still does not work.
I don't know with the vers. 16 has been resolved because I still have problems installing Html5 see:
 https://www.glbasic.com/forum/index.php?topic=11364.15
does anyone have an alternative solution?
Ad maiora

9
GLBasic - en / Re: Compiling to html5?
« on: 2020-Jul-28 »
Hi all.
update to try to fix the HTML5 problem (missing emscripten for version 16.508).
I downloaded the latest version of emscripten from:
https://emscripten.org/docs/getting_started/downloads.html

and I created a folder C: \ Users \ Qedo \ Desktop \ emsdk-master where I unzipped the zip
then I ran the following three commands from cmd
1) C: \ Users \ Qedo \ Desktop \ emsdk-master> emsdk install latest
2) C: \ Users \ Qedo \ Desktop \ emsdk-master> emsdk activate latest
3) C: \ Users \ Qedo \ Desktop \ emsdk-master> emsdk_env.bat
unfortunately the automatic setting of the 5 Setting environment variables (EMSDK, EM_CACHE, EMSDK_PYTHON, JAVA_HOME) did not work and therefore I added them manually.
At this point I ran "Build Multiplatform - Html5" from GlBasic where the * .js file is generated but not the * .html file with the following output:

compile + link:
Adding directories to PATH:
PATH + = C: \ Users \ Qedo \ Desktop \ emsdk-master
PATH + = C: \ Users \ Qedo \ Desktop \ emsdk-master \ upstream \ emscripten
PATH + = C: \ Users \ Qedo \ Desktop \ emsdk-master \ node \ 12.18.1_64bit \ bin
PATH + = C: \ Users \ Qedo \ Desktop \ emsdk-master \ python \ 3.7.4-pywin32_64bit
PATH + = C: \ Users \ Qedo \ Desktop \ emsdk-master \ java \ 8.152_64bit \ bin

Setting environment variables:
EMSDK = C: / Users / Qedo / Desktop / emsdk-master
EM_CONFIG = C: \ Users \ Qedo \ Desktop \ emsdk-master \ .emscripten
EM_CACHE = C: / Users / Qedo / Desktop / emsdk-master / upstream / emscripten \ cache
EMSDK_NODE = C: \ Users \ Qedo \ Desktop \ emsdk-master \ node \ 12.18.1_64bit \ bin \ node.exe
EMSDK_PYTHON = C: \ Users \ Qedo \ Desktop \ emsdk-master \ python \ 3.7.4-pywin32_64bit \ python.exe
JAVA_HOME = C: \ Users \ Qedo \ Desktop \ emsdk-master \ java \ 8.152_64bit
em ++: error: Attempt to set a non-existent setting: 'OUTLINING_LIMIT'
 - did you mean one of INLINING_LIMIT?
 - perhaps a typo in emcc's -s X = Y notation?
 - (see src / settings.js for valid values)
distribute HTML5 to: D: / GLBASIC / appname/ distribute / HTML5
exit
success


The question I ask you is:
has anyone already had the following problems (lack of html) and has already solved it? how?
Thank you
Ad maiora

10
Bug Reports / Re: Win64 compiling
« on: 2020-Jun-15 »
which build ?

11
GLBasic - en / Re: Compiling to html5?
« on: 2020-Jun-13 »
thanks, but the question is: does html5 on v16 work?
and if someone works, how did he do it?
 :x

12
other method:
go to Task Manager, Details and  in column platoform see 32 or 64 bit.

13
GLBasic - en / Re: Compiling to html5?
« on: 2020-Jun-07 »
Hi dreamerman first of all thanks for the reply.
Forgive me, however, it is not clear what you write or it is I who do not understand.
Do you need the latest versions of Emscripten and Python to make Html5 work?
Or are previous versions needed?
However, when I installed Html5 for V15 of GLB I started by downloading the JavaScript.7z file from the download folder http://www.glbasic.com/platform/v15/ and there is also the whole installation of Emscripten inside.
I copied the unzipped files in the local \GLBasic_v15\Compiler\platform\ folder and that's all I did and it worked.

Instead for the GLB V16 it seems to me different because in download, at http://www.glbasic.com/platform/v16/, I find HTML5.7z that I unzipped and I inserted in \GLBasic_v16\Compiler\platform\ But there is no Emscripten files. Is this the problem and if so, how can this be remedied?
Is there any further procedure to do? Launch some batch files?
However, I do not find any informstion that helps to understand and it seems a big lack.
Thanks again.
Ad maiora

14
practically in 1.1 (if I'm not wrong) all these are missing compared to 2.0.
In particular the whole shaders part

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