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Messages - aonyn

Pages: [1] 2 3 ... 9
1
Some platforms for v16 are available to download.

Thanks Gernot,

I just found them, and saw HTML5 was in the list. I was hoping it would be, I can make use of that one. It has been a while since I played with GLBasic, but the v16 Steam Release has prompted me to play with it, and I have been having a great time.

Regards,
Dave

@Schranz0r - I am glad you still use that same avatar. It has never failed to make me smile when I see it.

2
Hi All,

I don't know if you remember me, it is quite some time since I have posted here. I hope everyone is well. It is good to see many familiar faces still active and posting.  :)
Anyway, Congratulations on the Steam release, I hope it does well and Gernot is well rewarded.

Because of my work, and that I am required to develop in another environment, I only tinker with GLBasic once in a while for fun now.
However, I am going to buy the Steam version now to support GLB. If nothing else, it will give me an excuse to play with GLB and maybe start a small project again.

Regards,
Dave

BTW, I owe much gratitude to Gernot, and others who I learned from here. I started with GLB as a novice wanting to learn programming, and gained skills and confidence with GLB that I now use working professionally as a programmer. Thanks to all here, and especially Gernot!!!  :)

3
GLBasic - en / Re: Camera and Polyvector
« on: 2014-May-13 »
Hi Kyo,

It sounds like you may want to use the X_Obj commands.
http://www.glbasic.com/xmlhelp.php?lang=en&id=113&action=view

These make polys in 3d space instead of 2d.
Usage example is in the link.

Or... you may be able to use X_Sprite
http://www.glbasic.com/xmlhelp.php?lang=en&id=140&action=view

Regards,
David

edit... You may also look at this option.
http://www.glbasic.com/forum/index.php?topic=7992.0

4
Hi All,

Indeed I have actually had TimelineFX for a while now, well worth the price of admission.
Very capable utility.  There is a module included for using the created effects in bmax, a glbasic version of the module would be wonderful :)

BTW, all particles can be exported as image maps or individual images as well, so perfectly suitable to use in a custom particle engine.

Regards,
Dave

5
Hi All,

I can't speak for all 3, but hexagon is my regular modeler, and yes, I use it sometimes with GLBasic.
Works fine, and is a fast easy modeler.
I use it alongside several others, including Modo, Wings3D, AC3D, DeepMesh and others.
They all have good and bad points.

Additionally, I use Carrara, which is also from Daz, and the companion product for Hexagon (actually Hex is the companion for Carrara).
Between the two, and a few nice 3rd party Carrara Plugins, there is not much you can't do with them.

Bryce I have played with in the past, and while I personally would not choose it as a modeler, it would be nice for quickly making heightmap based terrains, and could probably also be used for rendering nice skybox or skydome textures.

That said, Carrara has similar capabilities in both areas, and I use Carrara, so have not loaded Bryce in a long time.

To the point, yes, at the very least, Bryce and Hex could be useful with GLBasic, and Hexagon I highly recommend - despite the fact it can be buggy - though I have found few if any 3D design apps which are bug free, especially considering the price point.

Regards,
Dave

6
Thanks Wampus,

I will look into my graphics card, and I will post back here if I find anything.

Regards,
Dave

7
Hi Wampus,

Here is my entire project folder zipped.
The fullscreen is currently off in project options, as well as multisampling is off.

I have a setscreen command near the top of the main file, which is currently set to false for fullscreen as well.
I have tried commenting out the setscreen command, and relied on changing only the project options, as well as using the setscreen command set to true and multisampling in options.

On my machine, multisampling crashes every time.

Thanks for taking a look.  :)

Regards,
Dave

[attachment deleted by admin]

8
Hi Gernot,

I just noticed what I think may be a bug with multisampling and fullscreen mode in windows.
I am starting on a 3d project, using the entity system, and using a windows xp sp3 computer, and Geforce GTX 560 Ti, Driver 266.66

The app runs in windowed mode always.
In fullscreen mode, it runs with multisampling turned off.
If I turn on multisampling, the app crashes immediately, and wants to send an error report to microsoft.

Is this a known issue, or is it perhaps something on my system, or a glbasic bug?

Thanks,
Dave

9
Please, +1 for me also.

Thanks,
Dave

10
Off Topic / Re: Merry Christmas Guys!
« on: 2011-Dec-26 »
Merry Christmas, sorry I am a day late posting, I had a computer free holiday with family (does not happen often enough)

Regards,
Dave

11
Bug Reports / Re: Error whilst updating
« on: 2011-Dec-16 »
Hi All,

Same here on WinXP Pro SP3

Regards,
Dave

12
I thought I was losing my mind on this one, glad it is not just me.

13
DD-GUI / Re: Data Grid
« on: 2011-Oct-08 »
Thanks Slydog,

This definitely helps give me somewhere to begin.

I assume since you posted this, you don't mind if I use it directly in my code if it works out for me, and post it back here later?

Thanks,
Dave

14
DD-GUI / Re: Data Grid
« on: 2011-Oct-08 »
Hi Gernot,

Thanks. I will look at the sample code you provided, and give it a try.
I may show you what I come up with and have you help me optimize it if you don't mind.
Then of course it would be posted here for everyone who wants to use it.

Regards,
Dave

15
DD-GUI / Data Grid
« on: 2011-Oct-07 »
Hi Gernot,

Sorry, I know this is a code snippets forum, and not feature request, however, I did not know where to post this because it is for DDGui.

Would it be possible to add a Data Grid widget to DDGui. (similar to an excel spreadsheet grid)?

This would be a very useful widget for me.

Thanks,
Dave Marconi

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