Its interesting how things are almost perpetually changing. Many games would milk that so you only got incremental changes per level.
What happens if the time limit runs out for defeating the bicycle monkey?
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One thing I need to get better at (which I am at work) is keeping each code library completely independent from each other, as much as possible. For example, my Input library will use my Rectangle (x, y, w, h) TYPE from another library, but then I can't change my Rectangle library without other libraries bugging out. (May be a bad example, but the point is valid).
Someone should do a Christmas / Holiday version of the GLBasic logo where the cubes are decorated with wrapping paper.