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Messages - spacefractal

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Today all my apps is now gone from App Store as well. So now im are back to only using Windows my self. So im cannot support Android and iOS anymore. Howover im do still have two apps on Ouya, which was a great little test console, even im never got some money from it. its was still fun.

Some of my games could do come to Amazon Fire exklusive on their tables throught.

Native compiling for Android and iOS is no longer working in the future. That it.

Apple have deprecated OpenGL support, which might got removed after iOS 12, and the next MacOSx. That graphics engine GLbasic uses. So that platform is out anyway, due that.

Android require a FULL move to Android Studio (the standalone SDK will NO LONGER WORK), which im will not have time to do that, nor its possible, because some of the libs required to been fully code and not precompiled. So im cant do anything like that. Full source is required and its have became quite compliced now. Its not easy as you think.

This is why im just dont like both Apple and Google (im have remove my own apps from both platforms, except Greedy Moues on iOS still stay a little while its also got removed too), when they doing change thing like that and the app combatible have newer have been quite very great.

So im just hate very much Android and Google. its no more fun for contant supporting them! im just simply not want to use more time on that. That it.

So sorry. Google Play and Apple Appstore is currectly out. But you do still can use example Amazon AppStore as alternative for Android. But im wont update it at all.

The only way we can bring back to those platforms is extractly HTML5, which have got a nice approvements since those days. Hence Windows and HTML5/Javascript should been the most important platforms. HTML5 should also works nicely on Linux too. And no... They wont ned to been serviced on a websever. there exists apps, like PhoneGap, to wrap them to apps and sell them to AppStores..... Best alternative im can think and support.

Android issue would not by now have effect on Amazon and Samsung AppStore. But im did thinks Google Play is the best one. But im cannot support Android and Ios anymore. Only if we move to HTML5 and we can get it to Work, then im will go back Again.

But no more native compiling for Android and Ios. That is over. Maintime was prove to been annoying and used too much time.

Sooner and later Me and Gernot should see and get a decent HTML5 port to been wrapped as a app. Its the best alternative.

So even with a HTML5/Javascript is a interpreter, speed should not been a issue anymore as previous have. Phones have been much faster and requirements have been higher.

its was those language as competers.

im do go got surpriced how well Steam have been done for me. its clearly the best platform for me. On Steam im will pretty sure we only focus on those two platforms. Even glbasic mightbeen a bit old, its still very great and would been have a nice place on Steam. Im even still earn Money from my games on Steam.

But since im wrote about HTML5, is simple because its has been better and a possible easier ports to other platforms using the base HTML5 platform. Also we have been much better phones since some years ago as well, so its should not been a issue anymore as its have been before. So im must agree with Gernot about HTML5. Im should help about that platform.

HTML5 is great for ports with example extractly Android and Ios and others. So its can been a good base too (and SDL is ported to HTML5). Hence Windows and HTML5. The main advance here is, its possible to have a "native" app with html5 for release on both AppStore and Google Play. its mightbeen somewhere slower, but todays devices, its should no longer have a issue as before. And yes, even Windows Phone would been possible.

So HTML5 was ment for possible ports for other platforms rather using them native, which became to much of a Work. Etc Apple dropping OpenGL example as well Google requirere higher API than its possible to use with Glbasic. Property HTML5 could fix this. Then so, we have Windows Phone. Could been fun to support it.

So hence: Windows as main platform, and HTML5 for ports to other devices (such etc with PhoneGap integreation). Gernot liked what they have been done with HTML5. So im thinks its would been nice to use it.

Im also do LOVE glbasic, even im should learn C# and Unity a day or even assemply for Spectrum Next (im newer liked Spectrum, but Spectrum Next is just so cool). So even Gernot might stop support, glbasic would been great, even with years in the future. its will still have its purpose. Im thinks steam could been a pretty nice platform for that tryout.

So Gernot, what do you want to help for Steam? Let me know. last time you wrote about steam, im was simply just go to a ski vaccation. its NEWER late. Its could been a nice comeback!!

im do fear and see glbasic v15 mightbeen the last version. Gernot have wrote basic on those date have lost its purpose and people even write phyton or such language instead. Even glbasic competer, darkbasic and blitzmax/blitz basic is gone.

But yes, he is right on this point. but we also talked about a steam release as well property to ditch all platforms, except Windows and HTML5. HTML5 had a quite nice progressing, which would been possible to use that in the future, and then example use PhoneGab to wrap the code into app for Android, Ios, Mac as well eventuelly Linux.

So if you ask me, glbasic 15 could property been the last version you will see from us. Basic is gonna to been outdated , sadly. Im did also like glbasic my self.

But if we countinue to Work with glbasic, its could been under a new name, and then focus 100% only to Windows and HTML5 and steam. Rest will simply just been ditched. HTML5 have simply have been approve very much since some of the last years.

Announcements / Re: TH_AVOCADO MAYHEM
« on: 2018-Jul-31 »
Google Play is finally out. See the thread in the normal forum why.

Google now require a least api-26 to been used, but glbasic uses api-22.

Google have depreacted various very important thing, which means im cant update the android platform part of glbasic anymore, without a full move with all source code to Android Studio. Im have no plans doing that (since various SO SDL libs is also required to been have source code too as well).

But you do can still consider tryout Amazon as well Samsung stores throught (Amazon tables using Api-22).

Apple is worser: They depreacting.... Yes, OpenGl (but will still Works as least iOS12).

Announcements / Re: TH_AVOCADO MAYHEM
« on: 2018-Jul-30 »
yes its over a year ago. actuelly one of the game im liked when im tried a demo off, past of the day, where Android and Ios was fun (which is not today). Just sad, you now cannot release it to Google Play (you have one day left). But do you have planes to release it to steam. Its such a game im want to see it on that platform.

So im hope you are gonna well. hehe :-)

Im still want to release the iOS10 xcode project im did to compile the Whole glbasic source code to the required seperate libs. But im will NOT release it WITHOUT permission by Gernot (im have newer heard from him since, sorry). Im have no right to public release it by my self and will respect Gernot.

Its worked fine with iOS11 as im remember, and should Works with iOS12, dispite OpenGL is depreacted. Apple has wrote OpenGL will still Work fine with iOS12 throught and property few more versions.

Yes, its a shame.

And Yes, Google Play is currectly out. Requirements is set too high for glbasic im can do anything with it. its the full integration too Android Studio with full source as its was happens with Ios.

And Yes, its possible to use example Amazon AppStore and the Samsung one as the alternative. Fire tables only uses api-22, which is perfect for glbasic.

Just to reminder Google Admob DOES and might NOT Work on Amazon Fire devices. its a fork, so im cant do anything with it, since Google might have banned them. Im have also no idea the inapp purchase really Works on Amazon Fire as well (im have newer tested it at all).

GLBasic - en / Re: Windows 7 or 10?
« on: 2018-Jul-30 »
im does use my machines many other than than glbasic..... VR example do require Windows 10 today. So im dosent have that much choice. im do have arcade cab running 10 and reserve running 8.1 (currectly, howover im dosent have VR stuff installed here).

But regaardless of choice, there is no issue with glbasic with any Windows version at all.

GLBasic - en / Re: Windows 7 or 10?
« on: 2018-Jul-30 »
howover Windows 7 is unsupported when regaardling to malware and virus.

both Windows 8.1 and Windows 10 Works fine. Its not perfectly, but Works fine.

Finally the game has been appeeared on Steam:

Im will send out some codes to you in the bonus forum (when im get them, im cant do that by my self throught).

Game would been Steam exclusive (you now why im not want to release to mobile).

GLBasic - en / Re: Windows 7 or 10?
« on: 2018-Jul-29 »
Dispite the Windows 10 1709, that failed install, then im did not have that kind of issues with glbasic Development generally. Currectly im are on my reserve machine, that use Windows 8.1.

Android & iOS Stopped!

Sorry, MrPlow.

Google and Apple did a nice job to annoying developers as hell and both have Deprecated important things (and im have a short temper those days).

Since im deleted the other typic (because im was so annoying, im sorry), the main reason for this is, they even depreacted the very important android.bat with the newer sdk build tools. So im do not gonna go everyway anyway to just relocate pathes (they have removed command tools).

Nice job, Google :-P.

We need to move its completly to Android Studio with FULL source for anything (all libs used cant been compiled before hand). Im cant and will not do that.

Im will in the future, im would only supports Windows and property Linux as well. For me all other platforms should been removed with a eventuelly Steam release (Gernot, you can email me). Im will also not consider a Mac release as well (due its might not Work in the future).

Im do have to say im do still happy to share my Ios xcode source code project, but im do newer really got a permission from Gernot to do this. The same move is also required by Android today = Full Android Studio integration with FULL Source with the SDL bits.

im do the same as well. In PowerUp Elevation im do used P and Pause as well. So its a easier to workaround this issue. Its was more a issue on Android/Ios throught, since its could crash or do something with that.

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