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Messages - spacefractal

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1
Off Topic / Re: Revival
« on: Yesterday at 08:16 pm »
as well H.E.R.O. (TNT's idea came from that game). And yes, this game started as a little JetPac demo, which became much much more. Im guess all 768kb work ram Spectrum Next have is quite filled and well used.

Its also a fun game to playtest levels.

2
Off Topic / Re: Revival
« on: Yesterday at 01:02 am »
he thanks, the intro has been been even better, when the rocket smash into various items. We do have plans to do physical release of the game on a sd card. The game can fit into the standard memory of the Spectrum Next (768kb), which require a lots of compression to such a big game.

3
Off Topic / Re: Revival
« on: 2018-Oct-17 »
Baggers in Space is begin to take form and only missing the final levels. There is 16 levels with own graphics, theme and music, so its contain about over a hour music in the game as well.

Here is a bit older version of the game (the intro have changed a little bit as well some new graphics since that):
https://www.dropbox.com/s/ik1vvs56i6bzjwn/Baggers%20in%20Space%20-%20Level%205.mp4?dl=0

The game is by Jim Bagley, Micheal Ware, Lobo and Me.

4
Announcements / Re: Burguer stuff
« on: 2018-Oct-17 »
:-D

5
GLBasic - en / Re: Android query
« on: 2018-Oct-14 »
im havent touch mobile dev in quite a long time, since as you know im have stopped it now. But Its property a SLDActivity.Java issue here, not in the c++ code at all.

Im guess, you should try to remove  this code from OnCreate:

getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);

FLAG_KEEP_SCREEN_ON needs property being turned off when the app is paused, but that is not happens.

There is a Android.ScreenLock(FALSE/TRUE) in Android Extras as well. Standard is TRUE.

6
Announcements / Re: Zen Blocks on Steam
« on: 2018-Sep-30 »
Trading Card is NOT all god and gold at all and you believe its will get more sale, but.....

Im have experince various issue with that when im got it implemented. Vavle will notice it when you try to sell it outside steam cheap, that have tradingcard support and will deny requesting more keys (Im cant request anymore keys for Greedy Mouse and Karma Miwa example). This was that im experinced with Tradingcard. So Tradingcard Farmers pretty much killed it for me, which is why im dont like them anymore. So im personally have no plans to implement it for PowerUp Elevation.

Howover checkout the bonus forum, im have created a thread about it, so you can get inspiration how you need to design your own. Tradingcards is SDK free, so no glbasic implemeration is required at all, same with save games when done right (im use a lots of flat files to been picked up by steam cloud).

7
Trading Card is NOT all god and gold at all and you believe its will get more sale, but.....

Im have experince various issue with that when im got it implemented. Vavle will notice it when you try to sell it outside steam cheap, that have tradingcard support and will deny requesting more keys (Im cant request anymore keys for Greedy Mouse and Karma Miwa example). This was that im experinced with Tradingcard. So Tradingcard Farmers pretty much killed it for me, which is why im dont like them anymore. So im personally have no plans to implement it for PowerUp Elevation.

Howover checkout the bonus forum, im have created a thread about it, so you can get inspiration how you need to design your own. Tradingcards is SDK free, so no glbasic implemeration is required at all, same with save games when done right (im use a lots of flat files to been picked up by steam cloud).

8
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Sep-04 »
the main issue im last time was is Glbasic used too old c++ compiler, so im could not integrate Steam SDK directly into the source code. But its might have changed with v15.

9
GLBasic - en / Re: Future of Glbasic!
« on: 2018-Sep-03 »
We even use tilemap on a spectrum next game. Anyways steam would offload the server very much and there would been more more insane updates, etc only files that changes is changed.

Last time I’m used Linux, glbasic did not work on steamos, dispite it’s has all required libs.

I’m do waiting for the assets files, then I’m do a build progress.

10
OpenGl would not been changed. That change is Apple have removed Extractly OpenGL support, but howover all calls was in a c-objective file, which means its mightbeen possible to use such a wrapper instead. SDL was not used here.

Windows is still the primary of course, include when its release on Steam. Im still waiting for various required assets files we can use on Steam as well a trailer.

Then im will help to get build up running for auto uploading etc.

11
We need a trailer for glbasic in the Full HD or Native HD. Can somebody here create a little timelapse video, how its look like when codning a game in glbasic? Its for a Steam Release.

12
As im see for Android, the android does uses various precompiled libraries? We CANNOT use precompiled sld libraries at all. All source is required, include sld (except the google and OUYA SDK of course). There is various precompiled to this platform, we no longer can use.

The main reason is we cannot compile to newer cpu, such as the INTEL as well 64bit cpus.

With APPle, we require howover a move to METAL platform and not OPENGL. OpenGL is out after v12 or some versions after. All OpenGL calls is howover is in the xcode file, so its should been possible with a wrapper (such as this one: https://moltengl.com/moltengl). But im have not a change  to do anything.

13
Html5 might not supports 3d very well, but have excellent 2d support.

3d was only eventually might need removed and get a excellent 2d first on that platform, and add it back later it possible. But hopefully works,  but I'm have newer have done 3d stuff. It's was meant for html5 platform only. Not on rest of the platforms.

Google Play is no longer supported by the native platform in glbasic and I'm will not update it, due the previous issues.  Same with iOS and MacOS. But you can use amazon App Store and such market instead.

14
iOS and MacOS would been property out after iOS v12. Then Apple might have completly removed OpenGL what Glbasic uses. OpenGL is still works in the years updates, but we can not been sure at all for next year version, where OpenGL can been completly gone and glbasic would no longer works on those device. Its second time Apple does move like this (64bit support was very annoying as hell).

Google version require a move to Android Studio with ALL source include and should not use any SO at all (except google SDK as well eventuelly Ouya SDK). SDL should not been compiled in beforehand. Currectly im dont have or wont have time to do the full move. This is due Google have depreacted Android.bat as well in the newer SDK, which is a very bad move too. Google also will in next year force 64bit binaries as well. Glbasic Android current SDK does not support that at all.

This is why im tired with those constast fixing all kind of issues, why im last year simply backed off and return to Windows only. Im was simply just tired about it to keep up and backward compatible is like a crap (Android is here better than iOS im do admit). Its no more fun with both iOS and Android for me. Steam is a excellent platform and the Steam SDK is not even required to been supported at all, not even with the Steam DRM.

But of course there is example Amazon as well Samsung Store. Amazon still use Android 5.1 and should been excellent to use with glbasic. But im do cant do testing those devices at all!

And that is also why we should see a good HTML5 port, that works a least with Chrome (Android) and Sarafi (iOS, Mac). Then we would not have issues with 32/64bit or such thing at all. 3D mightbeen dichted in first version eventuelly.

15
And yes, im do still like glbasic, so :-). Im just dont have time to do all those Android and iOS when they change requirements and used a bit too much time me thinks. But again a great HTML5 ports would been could and then im can see on that a day, but not now. Currectly im do have focus on Windows and Spectrum Next (even im was newer a Spectrum fan, Spectrum Next is cool).

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