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Messages - gigios

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1
Off Topic / Re: A New Flavour: Windows Phone 8
« on: 2014-Nov-09 »
There are any news on this topic?
There is a chance to see in future also the support for WP in the GLBasic?  :nw:

Regards

2
Off Topic / GCW Zero - New Console
« on: 2012-May-18 »
Jay Barwick has founded a new company that currently are developing a new portable gaming console.

The main specifics are these:
Quote
CPU: Ingenic Jz4770 1GHz Processor
 GPU: 496MHz Vivante GC860 1080p video decoding and OpenGL ES 2.0 and OpenVG 1.1           
 DISPLAY: 3.5"LCD 4:3(320X240 pixels)                   
 OS: Linux 2.6
 Memory: DDR2 256MB
 Internal Storage: 4GB
 External storage:  via micro SD Up to 32GB
 Mini USB 2.0 OTG
 Mini HDMI 1.3 Out
 3.5mm earphone/mic/Stereo Speakers
 G-Sensor/VibroShock
 Wi-Fi 802.11 b/g  and Wireless Multiplayer
 Media & Entertainment                                               
 Video: MPEG4/H.264/H.263/MPEG2/MPEG4/WMV/FLV/3GP/AVI/MKV/MOV/VOB/RMVB
 Audio: Mp3/Wav/Wma/Flac/Ogg/M4a/Acc
 Emulation: PS1/N64/CPS1/CPS2/CPS3/NEOGEO/GBA/SFC/MD/FC/GBC/SMS/GG/GB     
 Images: JPG/JPEG/PNG/BMP/GIF
 EBook: txt/epub/html/pdf
 Basic Parameters:                                                                                           
 Dimensions: 143*70*18mm                                       
 Weight:  8oz                                     
 Battery: 2800mAh

In the video is also mentioned the possibility for developers to request a prototype 'discounted' to develop on this console.
Can be this a chance to port GLBasic also on this console?

Blog: http://game-consoles-worldwide.blogspot.it/
Prototype announcement: OpenPandora Board

EMail: GCWNow at gmail.com




<a href="http://www.youtube.com/watch?v=6cN2wZM28Gw" target="_blank">http://www.youtube.com/watch?v=6cN2wZM28Gw</a>

3
Italian updated!

4
Beta Tests / Re: WizSticks
« on: 2012-Jan-03 »
Ok! Thanks for your replay  :nw:

5
Beta Tests / Re: WizSticks
« on: 2012-Jan-03 »
Is it possible to have a version for Caanoo?  :nw:

Or you think is it possible to have the source code as a tutorial?

Regards.

6
I corrected some translations to properly display in the graphics.
Now it looks perfect  :P.

7
Hi, I have finished the Italian translation!
If some Italian user found errors, they can correct it!

Now I'm trying the translations in the test project.

8
FAQ / Re: Books
« on: 2011-Sep-29 »
I think that this conversion is intended to allow the reading of books direclty on eBook readers.

9
FAQ / Re: Books
« on: 2011-Sep-27 »
I paid three books, the second edition, and I'm jealous, I will not give these books to anyone, I must first study  :nana:

10
FAQ / Re: Books
« on: 2011-Sep-26 »
Ok! Thank you for your answer.  :nw:

Now I proceed with the order of the updated version  :good:.

11
FAQ / Re: Books
« on: 2011-Sep-23 »
Thanks for the reply.
I will buy the new version (hoping there is not a new one coming soon :P)

12
FAQ / Re: Books
« on: 2011-Sep-22 »
Hi MrTAToad.
I have bought all your books in February.

Can you have a list of changes made ​​to the second edition?

On the LULU site I saw that there are two versions of "GLBasic Programmers Reference Guide - Second Edition"

GLBasic Programmers Reference Guide (Second Edition)
GLBasic Programmers Reference Guide - Second Edition

This can confuses the buyers (in the preview I saw that the second link is the revision 4.0.0.1 and the first is the revision 4.0.0.2).

I have not yet had time to read the first edition, think you that it is better to upgrade to the second edition?
Do you think that is possible to have a discount code to purchase the second edition?

Thanks  ;)

13
Code Snippets / Re: ZONES
« on: 2011-Sep-22 »
Thank you  :good:

14
Code Snippets / Re: ZONES
« on: 2011-Sep-22 »
I tried to download the demo but clicking on the link but I get the following message:

Code: GLBasic [Select]
An Error Has Occurred!

You are not allowed to access this section
 

Thanks.

15
Announcements / Re: Caanoo support
« on: 2011-Sep-21 »
Wonderful  :booze:

Vibration is missing.

There is some hope that this feature is added in the future? (ok, I know that is not necessary for write good games ;))

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