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Messages - erico

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Announcements / Re: Pinball Pachinko Game
« on: 2018-Mar-06 »
Rated. somehow I miss some bending the phone to add some bias into the falling balls. :good:

Announcements / Re: Red Wizard Island
« on: 2018-Feb-27 »
Great to know, let us know how it goes! :good:

the chase the pig is here at 5:38

Normal map one looks interesting! Thanks for sharing!

Yep, the scaling part was not what I wanted to point but the part that detects screen size and convert touch coordinates accordingly.

GLBasic - de / Re: Valentines Destroyer
« on: 2018-Feb-18 »
Once the wizard crossed screen but I could not actually do anything with him.

This here is what I use:

Check the whole thread couse I can´t remember if there was a little bug somewhere.
Last time I tested using this system, bars where a bit visible (transparent) and coordinates worked fine, you can then check on disabling MENU and BACK so it pauses instead of exiting the app. Take a look.

Is that the whole code?
I think GETDESKTOPSIZE will return the usable only area of the phone and one can scale its game accordingly, but then that would not be full screen as you want. I have no phone with in-menu close by now but will try to look for some.

Using the screen fit routine SpaceFractal did a while ago gives me no problems.
As with the extra menus, I get a shadow version of it that don´t bother me with my phone or with the ones I tried.
I also took note of some ways to disable the <back> and <menu> buttons so one does not accidentally touch it exiting the game.

Make a simple example apk, like Dreamerman said, so we can also test that out for you.

GLBasic - de / Re: Valentines Destroyer
« on: 2018-Feb-16 »
I failed to understand how to work the game out.
My wizards instantly die as they enter screen.

What am I suppose to do?

Nice video of wip Steve! Great song to go along.
I feel a "Black Sanctum" vibe into old coco adventure game.

Some criticism:
Can you keep everything into same resolution? Specially according to the game display.
Instead of music, how about some mood sounds? (music sounds great though)

It seems the UI is also for mobile, nicely done! Keep it up! :booze: :good:

Hello Space,
yep I can understand the pain with mobiles.
Thanks for all the hard work you did.

Linux also needs update to 64b and OSx needs some command reworking.
We should have at least the main desktops working perfectly, but that is another subject.

Off Topic / Re: Gamebuino Meta
« on: 2017-Dec-17 »
That is the older gambuino, not the new META one, which does not have an emu or released libs yet.
The new one may have a version for sale which is board only.

Off Topic / Re: Gamebuino Meta
« on: 2017-Dec-10 »
Good to hear Harko, it is indeed a nice piece of hardware. Very easy to code too so far.
We have a discord channel going on, feel free to pop up whenever you have time.

Off Topic / Re: Spectrum Next
« on: 2017-Dec-07 »
Sounds awesome! I heard this tune a billion times on slayradio. :D
Well done!

I´m not surprised about the competence on the spectrum next campaign, the 2 brazilians on the team are very pros (which is a rare thing to find around here).

GLBasic - en / Re: PC game using AUTOPAUSE
« on: 2017-Dec-01 »
I recall I had certain problems with autopause on a mac on the last working glb version.
I think it was related to the fact the the mouse had to be clearly over the game window otherwise the app pauses, without clicks.
I think I had to build with autopause false.

You sure want to test on a mac to be sure.

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