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Messages - erico

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Announcements / Re: Red Wizard Island
« on: Today at 05:58 am »

GLBasic - en / Re: Blur effect in real time
« on: Today at 05:57 am »
ahhhh! :-[

I thought it was a question, will download and check it out now. Thanks for sharing, I use pink transparency a lot, it could be handy! :good:

edit: Just checked it out, nice UI! Sliding things around I get some pink pixels, is that normal?

GLBasic - en / Re: Blur effect in real time
« on: 2018-Sep-17 »
Would this work with the pink transparency? It is a good quick idea.

GLBasic - en / Re: Blur effect in real time
« on: 2018-Sep-17 »
Scaling up the sprite slightly while decreasing transparency?
Memtosprite stuff and then process the adjacent pixels individually?

What is it that you want to achieve?

Announcements / Re: GLBasic is 15!
« on: 2018-Sep-12 »
Uebaaa! :enc:

Announcements / Re: PMS
« on: 2018-Sep-12 »
Very impressive! :o
I loved everything, reminds me of a KentaCho shmup (Torus Trooper), the only bit that got me a little confused was the instant ship flip.

GLBasic - en / Re: Future of Glbasic!
« on: 2018-Sep-12 »
A bit late to the party but caught up now. Nice discussion going on here.
Is a next step now a steam release?

Announcements / Re: Burguer stuff
« on: 2018-Aug-03 »
That is very strange, they show up fine here. They are unlisted though, could that be a reason?

Announcements / Re: Burguer stuff
« on: 2018-Jul-31 »
Oh heck, why not post the trailer too?? :-[
It needs some fixes and I will probably get rid of that fast sequence a bit after the start, but it is pretty much a fast cut, I don´t want people to understand the game by this trailer (use the gameplay video instead), but it "should" be nicy enough to raise interest.

<a href="" target="_blank"></a>

PS. Was edited for me, no sure why youtube not working anymore. API is property changed.

Announcements / Re: Burguer stuff
« on: 2018-Jul-31 »
Thanks Dreamerman, that is what I was looking for.
I´m currently using JOYSTATE though and yeah, doesn´t feel like a good idea but you know those games you code and they suddenly grow into something without planning? :D

I will try to work with those and try to implement an xbox pad support that way.

I will upload a newer demo soon.
I already got the Steam license for this and hoped to have it released in a months time.

Meanwhile, I did a trailer and a gameplay video, here is the later:
<a href="" target="_blank"></a>

Announcements / Re: TH_AVOCADO MAYHEM
« on: 2018-Jul-31 »
Yep, it is still going, just some little bits left. I will try to publish it after the burger game.
It should go to steam, but I actually thought to release this one first on android as it fits the bill.

I still have to catch up on all this android release stuff, isen´t this their usual attempt to try to bring people inside their tools(like apple)? They seem to try it every other few years. The game is to be released premium only, no Ads nor in-purchases, would I be affected?

Off Topic / Re: Revival
« on: 2018-Jul-02 »
I have always had faith in the team behind the project. At least the brazilian guy involved... he is a genious. I really wish I'd be able to get a board too but I will have to wait further. Thanks for sharing the experience.

Announcements / Re: Burguer stuff
« on: 2018-Jun-29 »
I´m just putting some final touches on the controls now where I want to have support for psx and xbox controllers like @dreamerman said.
Psx is all working fine now but Xbox not yet. Could someone with an xbox controller tell me what is its button mappings if it is easy to check?
I´m particularly interested on the DPAD responses and the normal 4 buttons.

I´m looking around the internet somehow without success and also can´t find anything like an xbox controller emulator.

Off Topic / Re: BASIC for the Sega Genesis
« on: 2018-Jun-15 »
I saw some tube tutorial about it dated aug 17 so I believe it should be working fine.

Off Topic / BASIC for the Sega Genesis
« on: 2018-May-25 »
Just found out about this, interesting read so far.

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