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Messages - bigsofty

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Announcements / Re: Red Wizard Island
« on: 2018-Jul-18 »
Video is unavailable?

Ah, many thanks, some nice tips there.

BTW Spacefractal, what did you use to record your game-play video? It's pretty smooth.

It's been a few years since I last had a go on an Asteroids machine but this looks and feels pretty close to me. You've done a very good job with the GFX and SFX selection. :good:

Announcements / Re: Asteroids Vector Game
« on: 2018-Jun-11 »
Looks great, actually feels like the original asteroids game(SFX &GFX).  :good:

Cool looking game, I like the gravity flip mechanism too.  :good:

Cool, I'd be interested to see the game in motion when the vid is ready.

Locks great, can’t test it though as I’m not on Android at the moment.  :doubt:

Best of luck!

P.S. I’m also doin a vector graphics game. ;)

Fair enough, that's a nice game too BTW!  ;)

BTW to stop your CRT filter from dimming your display, you could overlay an additive transparent  alphamode (ALPHAMODE) white line over your existing(looks like ever 2nd line) to brighten the line up. Also, using the same idea but dimming (subtractive alpha blending) for your darker lines, rather than removing them altogether would achieve a better CRT effect.

Announcements / Re: Fun snake
« on: 2018-May-16 »
My hats off to you, I tried the Pico-8 but that low res...  :S

Nice and retro!  :good:

You could use GRABSPRITE() to grab the 32x32 area around the player and if your not changing the background each frame, just reuse the array data?

EDIT: Oops missed out turning the sprite into a pixel array stage ( SPRITE2MEM() ), thanks for the reminder Dreamerman ;)

Autodesk Sketchbook is now free for desktop...

FAQ / Re: Forum Access Password
« on: 2018-May-06 »
Sounds fair enough.

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